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The Wheel of Time Roleplaying Game : Roleplaying Game

The Wheel of Time Roleplaying Game : Roleplaying Game

List Price: $39.95
Your Price: $27.17
Product Info Reviews

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Rating: 5 stars
Summary: Prepare to be Amazed
Review: The Wheel of Time Roleplaying Game is based upon the science-fantasy series of the same name by Robert Jordan... If you are a fan of Jordan's series you need little else to modivate you... your dream has come true.

Regular players of the d20 system may need more convincing.

This MONSTROUS 317 page hardback has everything a fan of the WoT could ask for and does it for the only SLIGHTLY painful price (...).

It is all here... and condensed for immediate play. This rule book contains all the rules you need in one place (hence the size and cost increase)... no need for a player's handbook, monster manual or Dungeon Master's Guide.

Presented are the myriad human cultures of the WoT presented in great and loving detail and the Ogier are also presented as a player race. Core classes for the players capture the feel of the setting and whet your appitite for the prestige classes to follow (I mean, REALLY, you didn't think you were going to START play as an Asha'man, Aes Sedai, Warder or Wolfbrother did you?).

Fear not, from Asha'man to Gleeman to Thief-Taker, all of the concept of the WoT series are handled with reverance for the author's design and the d20 multi-classing methodology helps to frame the character concepts well...

New feats (including lost arts like dream-walking) are presented along-side those from the PHB.

Channelling and the One source are well defined and structured and some "Weaves" are labelled "LOST" for the players (like the Heroes of the Novels) to discover (Balefire anyone?).

Topping off this excellent product are sections on running the game and faithful interpretations of the exotic monsters of the settings...

Those who want to see their favorite character's stats will NOT be disappointed as the heroes of the tale (and some of the villians) are given the star treatment...

Finally, and I can not express this enough, the artwork on this piece is GORGEOUS... it is a delight to the eye and fits beautifully within the framework of the book's layout (which is also quite beautiful).

Fan of the WoT or not, this product is a big win for d20 system.

Rating: 4 stars
Summary: WOT RPG Book
Review: This book is a great book for playing in the world of Robert Jordan's Wheel of Time. It sticks to the series quite well and most of the rules make sence. The one big problem is that of everything in it, there is not enough. There are only so many monsters(which is true of Robert Jordans world, but fighting darkfriends all the time gets boring). The weave list is expansive, but there must be more. The Angreal, Sa'angreal, and Ter'angreal are almost all there, but so many are already allocated to one place or another that few are left for PCs. All in all I give the book 4 stars, very good resource book but slightly lacking in some areas.

Rating: 4 stars
Summary: WOT RPG Book
Review: This book is a great book for playing in the world of Robert Jordan's Wheel of Time. It sticks to the series quite well and most of the rules make sence. The one big problem is that of everything in it, there is not enough. There are only so many monsters(which is true of Robert Jordans world, but fighting darkfriends all the time gets boring). The weave list is expansive, but there must be more. The Angreal, Sa'angreal, and Ter'angreal are almost all there, but so many are already allocated to one place or another that few are left for PCs. All in all I give the book 4 stars, very good resource book but slightly lacking in some areas.

Rating: 5 stars
Summary: Fantastic source material!
Review: This is an excellent adaptation to the D20 system and a welcome change from standard DnD. Well done and should be of particular interest to anyone looking for an alternative world in which to run a campaign. This is the first sourcebook to get my attention in years - easily rivals Forgotten Realms for best DnD setting.

Rating: 5 stars
Summary: Awestruck
Review: This the best RPG out there especially if you like d20 but have complaints about DnD. It's a great break for those DnD committed, but a awesome world for those just looking for some where else to play. Unfortunately its not a beginnners book you need at least a little RPG experience, but it's not too hard to pick up if you don't. Thanks WoTC and Mr. Jordan

Rating: 5 stars
Summary: Awestruck
Review: This the best RPG out there especially if you like d20 but have complaints about DnD. It's a great break for those DnD committed, but a awesome world for those just looking for some where else to play. Unfortunately its not a beginnners book you need at least a little RPG experience, but it's not too hard to pick up if you don't. Thanks WoTC and Mr. Jordan

Rating: 4 stars
Summary: Great magic system, great compliment to D&D 3e
Review: While I think this is a great book, I prefer to use it in conjunction with many of the elements of regular D&D. Combine the Wheel of Time role playing game with the books from the series, and you have a great campaign environment. I just prefer to set up my own world, so I take the parts I like and leave the rest.

I would have to mention the way they handled the adaptation of the One Power. The One Power is central to the novels and it has to be central to the game. If they had done that part poorly, the game would have been a waste of paper. They did a great job, and that sets the tone for the rest of the book.

I also like the way they adapted certain long lost "gifts" into the feat system. It allows a wolfbrother character, for example, to grow into his gift in a similar manner to the way the character in the book (no spoilers here) did.

I would certainly reccomend this book for someone who is familiar with the D&D system and looking for more inspiration, and a magic system they can borrow. I would reccomend this book for fans of the series just to find out some details they may not have noticed in reading through the books thus far, and to revisit a place they enjoyed when they read the books.

Rating: 4 stars
Summary: Great magic system, great compliment to D&D 3e
Review: While I think this is a great book, I prefer to use it in conjunction with many of the elements of regular D&D. Combine the Wheel of Time role playing game with the books from the series, and you have a great campaign environment. I just prefer to set up my own world, so I take the parts I like and leave the rest.

I would have to mention the way they handled the adaptation of the One Power. The One Power is central to the novels and it has to be central to the game. If they had done that part poorly, the game would have been a waste of paper. They did a great job, and that sets the tone for the rest of the book.

I also like the way they adapted certain long lost "gifts" into the feat system. It allows a wolfbrother character, for example, to grow into his gift in a similar manner to the way the character in the book (no spoilers here) did.

I would certainly reccomend this book for someone who is familiar with the D&D system and looking for more inspiration, and a magic system they can borrow. I would reccomend this book for fans of the series just to find out some details they may not have noticed in reading through the books thus far, and to revisit a place they enjoyed when they read the books.

Rating: 5 stars
Summary: Yeah the Forsaken -> the 'True' Source
Review: Why aren't their rules for using the 'True' (Evil counter to the One Power from the Dark One) Source in the book, in the prophicies of the dragon book, one of the black ajah is able to see anyone that uses it instantly.
But where are the rules for it, if what I pulled from the books is right, then using the 'True' Source entails no madness for men because Saa (is that the name of it? or is that just the black "crackles" in the eyes from long term use) wasn't tainted... Not that I would want my male channeler to use it... (though I am knocking on Mr. Hyde's door).

Just wondering if there was any way to stave off the madness and save a few feats...


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