Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: Elves Elves ELves and more Elves! Review: Elves are great! so are dwarfs! The book adds a colorful twist to roleplaying. It explains the basics of being 6 different races and 8 different classes. For more information read about your race/class of choice with The Complete Guide Series
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: Dungeons and Dragons Players hand book Review: I thought this book was a blast. If you are looking at my essay you should get this book if you like role playing and fantasy. Because you have to be elves, dwarves, and humans but I'm telling you YOU SHOULD GET THIS BOOK GUARANTEE!
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: Dungeons and Dragons Players hand book Review: I thought this book was a blast. If you are looking at my essay you should get this book if you like role playing and fantasy. Because you have to be elves, dwarves, and humans but I'm tellimg you YOU SHOULD GET THIS BOOK GUARANTEE!
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: A handy Handbook Review: I think this is a great book for any and all interested in AD&D. The book is not only a good reference book, but it's also good just reading the information and I suggest all who want to learn get this book.
Rating: ![3 stars](http://www.reviewfocus.com/images/stars-3-0.gif) Summary: Content A+, Presentation D- Review: Since Amazon.com has lumped all the reviews from the Players Handbook and DM's Guide together, I shall consider them a singular work for the purposes of this review.
These books are necessary to begin playing AD&D, 2nd Edition. As such, they are excellent rulebooks which tell you how to handle most situations (it's hard for a game designer to think of rules for all the clever or stupid stuff your players are going to try) in the game.
However, as a longtime player, I really wish I'd gotten an extra copy of the old 2nd Edition books when they were still available, rather than these new versions. Sure the rules are the same, but the format is just terrible. The artwork has definitely taken a sharp downward turn. And the spell list in the PH is no longer as easily scanned for quick reference as the old edition was. Where the old edition listed spell level at the top of the page, the reader now has to either know the spells or find the next level headline to know what level he's looking at. The cover art for both books is nice, but... where are the dragons?
Still, it's a great game. Not without its flaws, but no game system is perfect, regardless of what AD&D's detractors would have you believe. The various supplements and "Complete X Handbook" books give lots of variations on the core ideas presented in these two books, so that two mages might be completely different not only in spells and alignment, but in the way they memorize spells.
Although this is not the best publication of the game, these two books are necessary to play and worth the read to play the game, if you don't mind lackluster artwork.
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: The beginings of a great game Review: This is a really good game system, despite recent publicity to the contrary. TSR has consistently produced gaming worlds and systems that work, are nicely detailed, and thoroughly open to change if need be. While it does seem to define things quite rigidly, it does so in the essence of great fantasy. An excellent place to begin, and continue, a role playing career.
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: A must have Review: All you need to know to make a charecter or look up a spell great inde
Rating: ![4 stars](http://www.reviewfocus.com/images/stars-4-0.gif) Summary: The start for any aspiring Dungeon Master Review: This book is the newest edition of the Advanced Dungeons and Dragons Dungeon Master's Guide. As it is one of the three "core books", i.e. ones that contain the general rules, it is required reading for the DM. This release has its faults and its good sides. Like all three core books ( Player's Handbook, Dungeon Master's Guide, and the Monstrous Manual) that were reprinted in 1995, this volume is expanded from the previous editions. It has many more pages that before, many with color illustrations. The font is larger and easier to read. As a manual for creating realism in the adventures you create, the Guide does succeed, although not everywhere. Nearly every rule is followed by good sketches, tables, and graphs for easy reference. New situations are detailed, and there is a generous sprinkling of optional rules for enhanced realism. Despite this, some of the shady areas have been left only partially explained ( large-scale travel, for example). The book is written with good-natured humor, and is by itself fine reading. Also, I would like to commend on the lists of magical and arcane items. The book is the required start for any DM, and it reamins the necessary component of any game session. Buy it, but never show it to your players.
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: An indispensible reference for any serious gamer. Review: First off, reading these reviews is a little confusing because it appears as though Amazon doesn't distinguish between the Player's Handbook and the DM Handbook. They are two separate works. This review is for the Player's Handbook. I've been playing D&D, and AD&D, since it first was developed by Gygax in the 70's. The player's handbook is a necessary and fascinating piece of reference literature for anyone interested in learning about the game, and for players of every level. Obviously, since it is primarily a reference work to be used while playing, you won't need every piece of information at once -- but it's handy for just about every imaginable situation. I have a copy of the original work publishd by TSR and written by Gygax back in '79. This updated edition is based on that, but also has much more useful information (and more importantly, is updated to comply with the current rules). About the DM guide -- for a player, the DM guide is probably not necessary ... everything you need is in the Player's Handbook. If you decide to start running adventures and campaigns for other players, however, by all means the DM guide is for you. But be WARNED! Dungeons and Dragons is such an enjoyable pastime that you might well find yourself addicted after a few short sessions! :)
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: Totaly the thing for a Dm. A must have. Review: I am a DM/Player Email me at the address above and maybe we can play over the web in a game of: DUNGONS AND DRAGONS! (I can be a DM or player)
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