Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: my favorite Review: it all started when i was in 5 grade i was 10 years old and my freind jay and chris and his brother alex thught we should all play dungeons and dragons it was before 3 so i learned how to play on second edition advanced.it was so fun i loved the pictures and the classes so i would highly recomend this book to anyone who loves the classic DUNGEONS and DRAGONS
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: If you play 2E you need this Review: This isn't just an opinion, this is fact. If you play or planned to play 2nd Edition AD&D you must have this book. The Player's Handbook is a required book for every player, this book, as well as the DM's Guide contain all of the core rules to play D&D.
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: A must have Review: This book is essential for and AD&D game, without this you have no rules. 2nd Edition D&D cleared up many problems of the original, while still keeping the game in the realm of fun. Unlike 3rd Edition, which is just hack and slash and a mockery(kind of like the movie) of the original. 2nd Edition challenges you to think and actually get into your characters.
Rating: ![2 stars](http://www.reviewfocus.com/images/stars-2-0.gif) Summary: this game is horrible for gamemasters Review: Its all fine to give players every option ever thought of to create characters but it makes no sense in not balancing the game for playability when it comes to being a gamemaster. Like a good producer/director/screenwrite all n one, the gamemaster must create a world , an adventure, all the villains, npcs and monsters and make the game fun for the players. In order to do that the GM must know all the rules and be up on ever character type put in front of him. that's not to say it is impossible just very tedious for the gamemaster who must make the game enjoyable for ALL the players. There are many more problems, Bad presentation...the background noise and artwork are not that good on the eyes so those of us that have to get out magnifying glasses to try and read the gm guide an player's handbook will have a harder time of it. IN any event, I think it is poorer quality than ALL the previous versions of the game. I have gm'd for 17 years and I am truly disappointed.
Rating: ![4 stars](http://www.reviewfocus.com/images/stars-4-0.gif) Summary: A good starting point for AD and D Review: This hardcover manual covers pretty much everything the player needs...note that I said player. To create adventures (which is required) you'll probably need the DM's Manual as well. This book features a decent spell section, both for priests and wizards, and explains all the rules, however the artwork is TERRIBLE! In summary, a good introduction to AD and D - as long as you are not going to be a DM. If you are starting up a gaming group with some friends, this book will not contain everything you need.
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: AD&D Players Guide Review: This book describes all of the basic classes and races. It is a exellent sorce of info for the more experienced players and DM's alike. I rated it 5 stars because it has helped me(a novice but somewhat experienced player and dm) create and play many campaigns successfully.
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