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Rating: Summary: Returned the book Review: If what you're looking for is a book full of repeating stats, then this may be your book. As it is, several of the guns have errors in the history section (i.e. Colt is still making the 1911) and they even duplicate some guns in whole (i.e. Beretta M9 and 92 are seperate entries). The book adds nothing to the game besides an unreliability mechanic, which is a seperate roll before you roll to hit, as opposed to building it into the to hit roll. (by this system, the gun jams just before you shoot it, as opposed to when you do.) The book was $20 discounted, and I'll probably lose money for sending it back, but it's not worth me keeping it.
Rating: Summary: doubtful value Review: There's a fact : if you even think of buying this, it's because modern weaponry will have a major importance in your game. Another fact is that, even to the detail minded, the weapons described in the basic D20 Modern book should be enough for most campaigns : the variations ins statistics between similar weapons are just not that great in D20 system. If you insist on getting a book just for weapons, you still have a choice between this one ant the Ultramodern Firearms published by Green Ronin, which I deem the better choice. The good points of this book are these : the sheer number of weapons covered which range from ther very old (pistols dating from the early 1900s and wwII machineguns) to th so new they are described as still in development. Also, unlike the other offering, this book covers grenade launchers, a weapon system or accessory which I deem rather important. The bad points now : a) disorganization : the weapons are listed by type in alphabetical order, and you'd better know how it's organized, because there is no index or recapitulative table to help you find it . (a real bother when you are looking up a british weapon; and while the Uzi SMGs are listed under their maker, IMI, this is far from systematic). b) repetitions : a number of weapon systems, which exist under variable denominations but with little variation are listed more than one. c) poor graphics : the weapons are illustrated with line drawings which go from barely fair to downright bad. it seems that they suffered from unsufficient resolution when being digitized, if they weren't bad to start with. d) incoherence : funny enough, the same cartridge does not do the same damage according that it's fired from a machinegun or another weapon system, and weapons described as quality and expensive have their price listed as cheaper than cheap, mass produced versions... d) close to no attention given to ammunition ... well, there ARE rules for special ammo types, but no study of the myriad cartridge types (i.e. wha't the fragging difference between the 9x18 Makarov used in classical pistols and SMGs, and the one unsed in the newer PMM; why does the 7.62R do less damage than 7.62NATO?) well, you see the overall picture... frankly, unless you need a fairly comprehensive, if disorganized catalog of weaponry, or give a great importance to greanade launchers, you'll be better off with the smaller, but better made Ultramodern Firearms, or even, unless you are a compulsive collector, contenting yourself with the basic list in D20 Modern.
Rating: Summary: Almost Perfect Review: Weapons Locker is a very nice addition to d20 Modern. The sheer amount of weapons is nice, allowing you to make more unique characters. The book also has more ammo types and a helpful explaination of the surpressed/silenced rules. The only glaring flaw of the book is the lack of a table of gun stats at the beginning of each chapter, leaving you to leaf through the book to find the stats you want. However I am still quite happy with the book and I have found a lot of use for it in my campaign.
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