Rating: Summary: Best of the Lot Review: I'm an avid White Wolf player, going on 5 years now. By far, Changeling is my favorite. The others are good, yes, but they're not as free as changeling. Freedom to experiment is ALWAYS a big plus for us GMs. One of the the parts of this game most used by my groups (I have several groups who come to me to be the GM) is the Chimera Companion. I've had players who've had a blue dragon afraid of mice, a living feather duster, a piece of tofu fluent in English, Spanish, French, Latin, Portugese, Chinese, and German, and even someone who used the Brooklyn-accented, trod-guide owl example in the book. I require them to balance their merits and flaws, but most of them did that on their own before I told them. The Cantrips are a hoot (I had one innovative player hopscotch a group of 3 redcaps through the ceiling to knock 'em out), and the system is easy to adjust to from Werewolf and all the others. Check it out!
Rating: Summary: Best of the Lot Review: I'm an avid White Wolf player, going on 5 years now. By far, Changeling is my favorite. The others are good, yes, but they're not as free as changeling. Freedom to experiment is ALWAYS a big plus for us GMs. One of the the parts of this game most used by my groups (I have several groups who come to me to be the GM) is the Chimera Companion. I've had players who've had a blue dragon afraid of mice, a living feather duster, a piece of tofu fluent in English, Spanish, French, Latin, Portugese, Chinese, and German, and even someone who used the Brooklyn-accented, trod-guide owl example in the book. I require them to balance their merits and flaws, but most of them did that on their own before I told them. The Cantrips are a hoot (I had one innovative player hopscotch a group of 3 redcaps through the ceiling to knock 'em out), and the system is easy to adjust to from Werewolf and all the others. Check it out!
Rating: Summary: A good idea gone bad Review: I'm not particullary fond of fairies, but I seem to enjoy detailed stories of this kind. Not nursery rhymes, but true folklore belief of spirits that seem to be inhabbiting our world many ages before us. Fairies do have their certain charm, and when stories about them can turn nasty enough (which is most of the cases if we study what folklore tells us) this seems like a perfect concet to introduce to White Wolf's excellent World of Darkness.Meet Changeling. A game where fairies of folklore shield on human hosts to protect themselves from the ravages of unbelief. The concept itself is a great one; one probably even greater than any other World of Darkness concepts. Unfortunatelly, the main book seems to do it completely wrong. It's written in a way that it seems a nursery tale, and while it mentions a clear seelie/unseelie division among changelings, this division seems more of a plain good/bad one than what the fairy courts originally seemed to mean on Irish folklore. Rules are completely upside down, too. The magic system (a combination of what you can do (Arts) that is frankly narrow, and to whom you can do it (Realms) that is completely annoying) is the worst White Wolf has ever created. The Kiths (the game splats) are based on wonderous creatures, but the descriptions used are completely uninspired. The Dreaming is a great concept, but how mechanics work around it are too rigid. I've heard there are some great sourcebooks for Changeling, so I can't speak for the entire line. But this core book was a huge disappointment for me.
Rating: Summary: a must have for all changeling players Review: If you are a player of Changeling: the Dreaming, you should definitely purchase this book. It goes a long way towards clearing up many aspects of the game. There are optional rules for replacing the tedious card system for glamour. This section alone makes this book indespensable in my opinion. The information on native american kithain is very interesting and expands possible characted types greatly. The book is filled with excellent, often full color artwork like all the changeling books. This book is a supplement for Changeling: the Dreaming (white wolf press). It will be nearly useless unless you also have access the main rulebook for that game
Rating: Summary: In the World of Darkness, Changeling Shines Brilliantly Review: In a world filled with dark and horiffic vampires, curious yet terrifying mages, fiersome and angry werewolves, and spiteful wraiths, life has go to be a little stressful. However, there is one other race that is unlike any other in White Wolf's World of Darkness... the Changelings, better known to mortals as the Elves. These sprites are much like Peter Pan's Lost Boys, since no Changeling will truly grow up. Changelings dream as we mortals no longer do. Many of us are still enthralled with a good novel or movie, but most of us no longer believe in the "impossible". As children we created whold worlds in our imaginations and in these dream worlds no one told us to eat our vegetables and go to bed. However, as we grew older, our imaginary friends were replaced by real children and dragons no longer gave us rides through magic kingdoms, having been replaced by fast motorcycles that drove us through cities. These dreams were what fed the Changelings before the middle ages and what is known as "the Sundering", when Arcadia and the Sidhe (pronounced "shee") were seperated from earth for over a thousand years. Now, in the 1990s, the dreams of mortals have meshed with reality and the gates to Arcadia have been reopened along with the return of the Sidhe nobility. Changeling: The Dreaming provides us with an intimate look at this mysterious new race of magic. Each type of the nine Changelings, from the fun-loving Pooka comedians to the bloodthirsty Redcap terrorists, posess fantastic birthrights and weaknesses. With Changelings, the phrase of, "never, ever, having to grow up," takes on a whole new level of perspective. For a Changeling, the world is filled with magic and splendor that is both awesome and terrifying at once. Looking at the World of Darkness through the eyes of a Changeling is to see a world with innocence and beauty in stride with evil and misfortune, not just the negative side. For a Changeling, life is a beautiful tapestry constantly having more details woven in, the air always will be sweet, and the stars... well, let's just say that Peter Pan never had it quite so good.
Welcome back to your childhood, just try not to grow up this time.
Rating: Summary: Changeling the Dreaming the players guide Review: It was very helpfull in making, the charchter i was trying to create. Also it gave basic information on what kind of charchter you would be playing. It was great, i think changeling is the best of all white wolf games.
Rating: Summary: One of the best white wolf games! Review: Okay okay! I know your thinking, "haha little fairys! my garou will shed you!" Well your mostly right. But remember? story telling game? Changling is one of (if not) the best game for true RPGing. aside from werewolf its my favorite!
Rating: Summary: the last hope Review: so youve played a vampire where you suck the life out of humans youve played a werewolf where you go crazy and kill humans youve played a mage where most humans who know about you want to kill you. enter, changeling the dreaming, a world of darkness game that allows for a bit more. most people at first look pass off changeling as a bunch of shiny happy people, they couldnt be furthur from the truth. changeling has its dark side and its as black as night. so your this fairy soul trapped inside a human sack of meat, you spend too much time as a human? your fairy side dies. you spend too much time as fae? you go insane. its a good balance, some say that the seelie/unseelie courts have been messed up from the get go and have many other problems. i have problems with most games but luckily whitewolf has the golden rule, if you dont like it, change it, if you dont have enough imagination to adapt something you dont like what are you doing playing rpgs anyway? go back to killing monsters on your console and leave those who roleplay for the joy of the story be.
Rating: Summary: The Fading Light in the World Of Darkness Review: Some call it 'fluff', some scoff at the idea of playing a faerie; however, a look deeper into the heart of the book will reveal the Changelings have as much to fear about the Endless Winter as the other supernaturals of Gehenna, the Apocalypse, the Oblivion and the Ascension War. There is a constant battle between fantasy and reality, not only are Changelings caught in the middle they are expected to fight on either side. Second edition is truly a 'glamorous' work of art, with its artwork, cultural setting, clearer rules and WW system. It can be much more challenging to run a crossover chronicle with the other WoD games but it can be very rewarding. Changeling offers an outlet of pure creativity, however this does not always equate to silliness, for the themes of Changeling can be as subtle and dark as any of those in Vampire. I may be incredibly biased, but Changeling is by far my favorite game in the WW series, for its creative outlet and strong ties to history and mythology as well as continued White Wolf quality.
Rating: Summary: Changeling:The Dreaming; magic in a world of darkness Review: Sometimes the world seems pre-packaged and freshness dated. We shut of our minds and watch the world pass us by while eating our T.V. dinners and acting like we're alright with it. Changeling is about slipping off your rationality and fighting against those who look at the slow death of beauty and think it's acceptable. Fight against logic with magic, swords, and your imagination in Changeling:The Dreaming. Take the world into your faerie hands and start playing with it.
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