Home :: Books :: Science Fiction & Fantasy  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy

Sports
Teens
Travel
Women's Fiction
Oriental Adventures (Dungeons & Dragons Supplement)

Oriental Adventures (Dungeons & Dragons Supplement)

List Price: $34.95
Your Price: $23.07
Product Info Reviews

<< 1 2 3 4 5 >>

Rating: 4 stars
Summary: Journey to the East
Review: First off, let's get one thing straight, I love the new third edition and for awhile was an avid collector of the collectible card game Legend of the Five Rings. I also have the original oriental adventures as well as materials for Kara-Tur. The new Oriental Adventures uses much of the history and mechanics of Rokugan(the world of L5R) with other cultures to produce a book that will provide a lot of options for any campaigns. Japan, China and India are tapped to provide most of the scource material but at it's core are pieces of a great campaign that can be assembled however you like. There's even a section for suggesting how to put it all together. New races, new classes and a boatload of new ideas, all laid out for a dm to pick and choose what they want and what they don't want. Not much on Toturi's Army(my favorite faction due to their wolf mon) but this is a minor quibble. I bought it in the store and was very satisfied with the results.

Rating: 5 stars
Summary: Excellent Third Edition Expansion
Review: For fans of martial arts, samurai, or oriental monks this book is a must have. If you're looking for classic sword and sorcery, keep looking. But if you want to start a new campaign in Rokugan, which is a great setting by the way, or create a unique character in an existing campaign, you should check this out.

Rating: 5 stars
Summary: I'm Surprised to Find That I Love It
Review: I bought this book for some new ideas, material,etc... and found that I enjoyed it 75% more than I expected. People have been complaining about Rokugan being the featured Campaign. Well, Who cares? New campaigns to be developed and used are always a good thing, and I enjoy reading about the clans, the history, and the current times of Rokugan. Its a good add on and something different than the typical Western Civilization. The Asian based ideas are refreshing and I found them really awsome because its something bran new, and I like that.

Rating: 3 stars
Summary: Some Good, Some Bad...
Review: I found that Oriental Adventures has some excellent content, and some mediocre content. Some of the new classes (Wu Lung and Shaman) are extremely creative, and others (like the Sohei, fundamentally a mixture of the Monk and Barbarian classes) are poorly done.

I found that the prestige classes ran hot and cold as well. I enjoyed the Void Disciple, the Shadow Scout, and the Eunuch Warlock. I thought that a few (like Iakijitsu Master) were too specialized and basically an excuse for munchkins to overpower their characters.

Also, I am not a big fan of the LoT5R setting. I think that it would have been better if WoTC had set this in Kara-Tur (it's on the same planet as the Forgotten Realms setting). I personally will be waiting until WoTC releases canon information on Kara-Tur before I will run a game based on Oriental Adventures.

I loved the equipment list, magical items, and spell list. The weapons listed give an excellent flavor to any game. The magical items also give flavor to any game. Perhaps a good idea in a Forgotten Realms game is for the players to stumble across a magical weapon from Kara-Tur.

To conclude, I don't regret purchasing this book. There are things in it that I enjoyed, and there are things in it that I could do without. It will be interesting to see exactly how WoTC builds on this. I hope they can do a better job than what they did on this book.

Rating: 3 stars
Summary: Needs a little more OMMPH!
Review: I have been a long time fan of the Oriental Adventures line so when TSR announced a 3rd Edition version of OA I got really excited. But when I finally received a copy, I couldn't help but feel disappointed with the latest update. Don't get me wrong I like the book but they could have made it a whole lot better if they didn't focus so much on the Rokugan setting and added some more Chinese, Korean and Southeast Asian references. The martial arts system was a real letdown. I rather use the Dragonfist fighting system (you can get Dragonfist for free at tsr.com) rather than feat selection. All in all it is a good addition but not an excellent one.

Rating: 5 stars
Summary: Enjoyable read
Review: I should start off by saying that I bought this book for entertainment/research purposes. I do not play D&D and am not using the book to enhance the D&D world.

That said, I greatly enjoyed the book. It provides many character types, weapons, monsters, and locations that are adapted from ancient Oriental culture. There does seem to be a focus on Chinese culture more than any other, but this doesn't prove to be a drawback for me.

Overall the book was very interesting and enjoyable. I would recommend it to anyone who is interested in or looking to do research into Oriental style. (Although, making sure to remember that this book is entirely fictional and adapted from real-world fiction more so than reality.)

Rating: 4 stars
Summary: I liked it but it could be better
Review: I think oriental adventures is a great addition to a D&D library. The only problem I had with it was that the book never realy tould you what was chines, japanize, or Idian. That makes it hard to make any advanture that doesn't take place in their stupid setting.

Rating: 2 stars
Summary: What was I thinking!!
Review: I think the only reason I got this book was to see if it would be close to the 2nd Edition game. It isn't. I have been thoroughly dissappointed in the book. It has a few bright spots, but not enough for me to recommended it. If this was based off of the Legends of the Five Rings series, why was another Oriental Adventures book put out for LoFR. If you want to play an oriental character, make one yourself, don't waste the time buying this book.

Rating: 1 stars
Summary: Good, but is it worth the money?
Review: i thought this book was extremely excellent but it just didnt make the full five stars i hated the stupid races and the world setting was stupid!

Rating: 4 stars
Summary: Great stuff, but a bit setting-specific
Review: I was given this as a gift, and have spent several hours salivating over the type of martial arts legend that I might be creating sometime in the near future. Lots of funky feats, interesting uses of the skills, and a good explanation of oriental weaponry for those of us who aren't as in-touch with kung-fu movies and the like.

My biggest complaint with the book is that it IS set in a settling (Legend of the Five Rings), which I am unfamiliar with. I think making it generic would have been a much better thing to do. But I do feel it's going to adapt fairly easily to my gaming group's campaigns in the Forgotten Realms, and any home-brewed locations we may come up with.

If you're a bit wary about it, find a used copy... but I do think it's worth a look, particularly if you're running monks and rogues who do a lot of hand combat, or if you're looking for a bit more of an Eastern flair to your character.


<< 1 2 3 4 5 >>

© 2004, ReviewFocus or its affiliates