Rating: ![2 stars](http://www.reviewfocus.com/images/stars-2-0.gif) Summary: liked adnd better Review: wizards of the coast messed the game up.when tsr was making adnd the game was better.im 10 years old but my friend john has ben playin for since his fresh man year in highschool in 94.when he taught me to play he still used the adnd rules.it was clearer,faster playin,and made me use my imagination more than 3rd edition.so if you want to learn how to play try to find and old adnd manual.trust me.you'll have more fun.
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: Excellent, even for a conservative! Review: I was extremely skeptical of the 3rd Edition concept when I first heard of it, assuming that WOTC was simply going to give the D&D system a minor tweak or two and reissue it for the sake of profit. However, after seeing the book, I immediately purchased it and have been using it ever since. I have been playing D&D for 15 years now, and have played 1st Edition, 2nd Edition, and now 3rd Edition games. I also have an extremely detailed campaign world which I devised myself, but found no difficulty in integrating the new concepts contained int the 3rd edition. Indeed, I have found it easier to design adventures with so smooth and intuitive a rules framework to work from. The PHB is a blend of the 2nd Edition book and certain concepts of the "Player's Option" series. THere are now more character classes, the skills with which non-weapon proficiencies have been replaced are an improvement (characters now have varying bonuses, such as +3 or +14, in a skill, so you can easily portray individuals of varying levels of expertise in one field),the concept of feats is excellent, and the new unified system cuts down on the number of different rules that have to be used without in any sense comprimising detail. The only cavil which I have is with the artwork -- I am not fond of "dungeonpunk", and the characters look like they belong in a garbage-strewn alley, not on a high and noble quest. But this is a minor point -- one can, after all, picture the characters as looking like anything you like, while the rules are a masterful blend of detail and intuitive smoothness.
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: I LOVE it Review: Now, even though I have never played 2nd or 1st edition, I still think that 3rd edition makes more sense. I have seen 2nd/1st edition things, and they seem incomprehensible, even though I play 3rd edition! Once, I tried a 2nd edition game with my friend as DM (without my knowledge, though. He said he played 3rd!), and it went like this: DM: Okay (rolls dice). You're a drow. Me: But I don't want to be a drow! DM: Too bad. The dice choose everything. Me: But the players are supposed to choose. DM: All right. Here are your abilities (rolls 3d6) . . . Me: But I'm supposed to roll them! DM (ignoring me): Okay, you're a cleric, so your highest score goes into Wisdom. And so on. I hated it. All I have to say is: BUY THIS BOOK!
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: Multiclassing now Rocks! Review: The only thing I can add to the plethora of other reviews of this new book (and system) is the multi-classing superiority it holds over 2nd Edition. In 2nd Edition, humans could dual class (give up another class to advance in a new one... it's more complicated than that, though...argh). Non-humans could multiclass (take two or three classes at once... although, of course, it was more complicated than that... double-argh). Now, with 3ed rules, multiclassing is easy... and more than that, it actually makes sense!!! This system is *far* superior to 2nd edition and is, in general, a truly above-par Role-Playing system. It keeps everything that has made D&D so great, got rid of the [junk], and added a lot of new, cooler stuff. If you're even remotely interested in starting to role-play for *real* (i.e., to move beyond computer games and PS2 games), then pick this book up. Now. You won't be disappointed.
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: a great game Review: This book rocks!!! It has every thing a gamer could want or need. The art is great and the info that you want is easy to find. It is so easy tp use. If you don't have it yet you should really get it as quickly as you can. It rocks.
Rating: ![1 stars](http://www.reviewfocus.com/images/stars-1-0.gif) Summary: IT RUINS CLASSIC ROLEPLAYING!!!!!!!!!!!!!! Review: The second edition was great. It did justice to the first edititon. However, third edition completely changed the systems which were classic to d&d. It not only reversed most of the rolls, but it also cheapens the tradition. I don't recomend this, so buy second edition instead, it's better!
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: Simplified rules make the game more fun! Review: The new 3rd edition rules are great. I think they help make the game easier to learn and speed up game play. This makes the game more fun because you're not bogged down by complicated rules. The book provides a fresh way to look at creating and maintaining your characters and is very enjoyable. It's also well constructed and illustrated beautifully.
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: An Old Hat Takes it Off! Review: I'm an old hat to Dungeons and Dragons, starting with the D&D basic set in 1985, and playing both 1st and 2nd edition AD&D (Advanced Dungeons & Dragons). Even when this book was released, I was hesitant to pick it up, because I didn't want to learn and teach a whole new set of rules. Now that I've read it, I have to say "Wow!" The new Dungeons and Dragons has all the richness and depth of the original game, and rules which are unified, consistent, logical, and, above all, playable. Gone are the complicated charts, obscure tables, and "special rules." Combat is now quick and smooth, still dangerous, and characters are still allowed to try virtually anything (though they may pay dearly for it!). Magic is richer, giving wizards, clerics, druids, and sorcers more options, and allowing even low-level wizards to be moderately useful. The crowning gem in the new rules lies in the elegant, "d20" system for skills and feats, giving player characters extraordinarily broad choices, while still balancing power levels, and providing incentive to gain experience. What impressed me most, however, is the professional layout, organization, and presentation. Wizards of the Coast has proven that they can design a tome that is both useful and informative, while being immersive and evocative. The Players' Handbook serves both as an essential reference, and as a thorough introduction to Dungeons and Dragons. It is certainly a "good read." Hats off to Wizards of the Coast!
Rating: ![4 stars](http://www.reviewfocus.com/images/stars-4-0.gif) Summary: Great new era of D&D Review: The reworking of D&D is well thought out. The new system is more complex, but makes more sense. This book could be better organized, particularly if you are an experienced D&D player. Also, the editing if fairly poor. Lots of errors require clarification-- there is an errata web site, and newer printings are supposed to haved cleared some things up. If you're a Dragon magazine reader, the Sage has been making clarifications/ corrections as well. This is essential if you play D&D. The new system behind this game is great.
Rating: ![3 stars](http://www.reviewfocus.com/images/stars-3-0.gif) Summary: EXTENSIVE ERRATA, ABRIDGED GLOSSARY IN 1ST PRINTING! Review: If you haven't purchased this Core Rulebook yet, then I urge you to wait until later this year. All errata will be fixed, the unabridged glossary will be used, and new information will be added. The above does not change one fact, though. Third edition D&D is the best yet, great for experts and newbies alike!!! I'll give you my second printing rating right now: 5 STARS!!!
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