Rating: Summary: w00t! Review: This is one of my favorite RPG's that I have ever played. It is easily the most customizable RPG's out there. If you're into a straight, realistic game, you can play one, using the Vitality Point/Wound Point system and ignoring the Middle-Earth type opponents. If you like D&D, you can play with Orcs, Goblins and Vampires and still use the original classes and feats.
Rating: Summary: Very solid Review: Unlike some of the other reviewers, I found the classes based on characteristics to be a refreshing change from the profession = class route i.e. fighter, monk, etc. The talent tree is a good idea and not overpowering, but enough of an edge over the 'ordinary' folks that the heroes may come in contact with. The action point method takes a cue from numerous systems that try and give the heroes that little something extra that can get them over a tough encounter. Much has been said about the wealth system, which I found to be a better method of approximating a character's purchasing power than accounting for how much liquid capital one has (I do enough book keeping at work; I don't care for it in my games...but that is just a personal preference). The professions that the character begins with is another plus to the system in my opinion. Here a player could be a charasmatic hero, and a soldier. Or a tough hero could be a field scientist. The ability to do the job is based on a skill called Profession. Which says that one has to spend resources to get good at their job. The campaign ideas at the end of the book are enjoyable, but probably there is no pleasing everyone. For those who are unhappy with some of the equipment available, there is a web resource from Wizards that has additional high tech equipment. I only gave this book four stars because the methodology they followed for the basic classes became less consistent with the advanced classes. I was not real keen on 'Soldier' or 'Gun Slinger'. Just back to the theme of class = profession. But, overall, I am very pleased with my purchase. (As an aside, I am using D20 Modern for my D20 1920's Call of Cthulhu game. But I like more action in my fight against the mythos!)
Rating: Summary: flexability is the key Review: what I like about d20 is the flexability.You can have adventures featuring moreau's from s.andrew swann,replicants from bladerunner or even tortles from mystara with ninja abilities who live in the sewer.The only futristic weapons you can access are from the d+d dmg.pages 163-165,I hope for more supplements in the future but for now I'm just glad to get something that isn't set in the realms!
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