Rating: Summary: Limited Use Review: This book is more than just another collection of prestige classes that you'll likely never use. There is good material for adding lethality to rogues and spell-casters as well as expanding the more traditional fighter-types. Of course there are the prestige classes that no one will ever really use, but there are also plenty that are well thought out and might actually be useful in the average campaign. Art and production quality are outstanding. 5 stars for me personally because I favor a low-magic game and this stuff is perfect for that. 4 stars in general, because much of this will have limited applicability to the average game.
Rating: Summary: Complete Warrior is Completely Helpful Review: This book provides everything that a warrior could want in the way of feats, prestige classes and weapons. If you prefer using fighter classes this book is extremely good way to diversify your character and enhance his/her power. Especially useful are the new core classes: Hexblade, Samurai and Swashbuckler, each of which helps to fill in character concept gaps that are difficult to fill with the normal core classes.
Rating: Summary: Too many useless books... Review: This book should remove the title "Complete" from the heading... prehaps it should read somthing like. "Just some more useless warrior classes and a few usefull feats" I actually play D&D regularly and have the main 3 3.5 books and found this book a big waste of time. I have photocopied about 4 pages and inserted them in my players handbook, and found that is all I need... There are too many of these books comming out lately, and they should reserve the use of the "complete" word when they can actually write a complete book.
Rating: Summary: good stuff Review: This book should remove the title "Complete" from the heading... prehaps it should read somthing like. "Just some more useless warrior classes and a few usefull feats" I actually play D&D regularly and have the main 3 3.5 books and found this book a big waste of time. I have photocopied about 4 pages and inserted them in my players handbook, and found that is all I need... There are too many of these books comming out lately, and they should reserve the use of the "complete" word when they can actually write a complete book.
Rating: Summary: Save your money Review: This book was a huge disappointment. The 'authors' largely collected material from previous works, failling to update most of it. The most original content is the Tactical feats section, which I expect other authors and vendors to begin a more thorough exploration of shortly. Very little thought or effort is evident from the content, which has gaping rules holes, game balance issues, and little functionality. On the other hand, the art is well done and the editing was better than some other recent books, although this may be due more to the fact that most of the material was previously published.
Rating: Summary: Some Good Stuff, a Lot of Bad Stuff Review: This book was largely a disappointment. Over half of the material is reprinted from various old sourcebooks, and although much of the reprinted material is "revised and updated" for the 3.5 edition, it is mostly redundant for anyone who owns the older books. Even in the book itself, much material is redundant: each Prestige Class write-up also contains a sample character, with a full write-up... including all of the class features that were just described. In essence, each Prestige Class is written up twice, wasting a significant amount of space (and padding the price of the book, I'm sure).A few "core" classes are reworked from specific setting sourcebooks (the Swashbuckler from Swashbuckling Adventures, the Samurai from Oriental Adventures), but without the setting and rules of their original sources, they have lost everything that made them interesting and unique. The Samurai class in particular is certain to insult anyone who is a fan of Japanese history, cinema, or martial arts... New ideas include Tactical Feats, higher-level feats which must be tactically "set up" and prepared for over the course of several rounds, but allow use of a wide variety of powerful abilities. Also introduced are Weapon Style Feats, which allow warriors to use the unique features of certain weapons or weapon combinations in combat. The Hexblade, a new "core" class, is an interesting (if limited) take on the warrior/mage, somewhat like a Paladin except with arcane spells and abilities (and non-good alignment) replacing divine powers. Some of the new Prestige Classes (Dervish, Rage Mage) and Feats (Arcane Strike, Improved Rapid Shot) are worth a look as well. A short chapter at the end briefly touches on "fantasy warfare," discussing (drastically simplified) medieval and modern warfare concepts as they apply to a high fantasy setting. The lack of space dedicated to this subject (just over 2 pages) means that the concepts are brought up but never explored. Most of the remainder of the book is dedicated to advice on warrior-oriented campaigns, perhaps good for a beginner, but of dubious usefulness to anyone who has any experience. Overall, I'd recommend avoiding this book unless you absolutely need the 3.5 edition updates to feats and prestige classes from various older books (such as Sword & Fist, Defenders of the Faith, Tome & Blood, and the Forgotten Realms Campaign Setting). If it comes out in paperback for 1/3 the price, it might be worth it, but as a $... hardcover, it's a waste.
Rating: Summary: Excellent! Review: This book, in my opinion, is worth 4 out of 5 stars. The first 123 pages of this book feature 3 new base classes (Hexblade, revised Samurai, and Swashbuckler) and 36 prestige classes, primarily revisions from Dragon magazine and Sword and Fist. There are revised general feats, new divine feats for your paladin, new tactical feats for certain situations, and weapon style feats that work with specific weapons. The remaining 39 pages of Complete Warrior detail non-mechanic fantasy warfare, specific campaigns to run involving massive army warfare, duels and events (like archery and jousting), warrior organizations, an ENTIRE PANTHEON for warrior classes, new epic feats for warrior classes, new magic weapons and even normal weapons that might be exotic (like the elven flatblade). All in all, this book is definitely worth purchasing if you are into 3.5e. I did not give the book 5 stars because certain prestige classes were not fully revised (prerequisites and story not matching up), but the book is otherwise very interesting. Especially the information on warfare, duels, and tournaments.
Rating: Summary: Sweeeeeeeeet!!!!! Review: This is sweet addition to any campaign whether it is used for a martial(as sugested in the book) or any type. I love that the added the Samurai as a Character class and added a unique array of prestige classes from a Rage Mage to the Ravager. Also the tactical feats a real awesome. The feats allow the use of more mudane feats to give unique abilities. There is too much info to absorb it almost seems like. I say that the best timeto buy is now while it still is 60 percent off.
Rating: Summary: Jazzing up the classic warrior Review: Warriors are by far looked upon as being the most simple of classes. Everybody seems when they first start out to be a warrior, but longs for the mystical abilities of wizards and clerics. Nobody ever wants to be a simple warrior, and this book is exactly what you need to turn your warrior into a character every bit as much unique and alive as any wizard. The main premise behind this book is to take the class out for a spin and teach you that there is much more to being a warrior than you first thought. Fully customize your warrior and blow your friends away! If there is any drawback to this book it is the same as all the other books dedicated to a single class--it is a marginal investment into a specific class. Either you bite the bullet and spend a lot of money on the warrior book, then have to spend more money on the wizard book when you change your mind about the class you want to be--or the alternative is to decide what you want to be and stick to it. My advice is to use the basic player's handbook and DM guide to figure out what you really want to be before you go out and spend a ton of money on this book. Then if you decide you want to be a warrior for sure, go out and get this book because you cannot go wrong with it!
Rating: Summary: Jazzing up the classic warrior Review: Warriors are by far looked upon as being the most simple of classes. Everybody seems when they first start out to be a warrior, but longs for the mystical abilities of wizards and clerics. Nobody ever wants to be a simple warrior, and this book is exactly what you need to turn your warrior into a character every bit as much unique and alive as any wizard. The main premise behind this book is to take the class out for a spin and teach you that there is much more to being a warrior than you first thought. Fully customize your warrior and blow your friends away! If there is any drawback to this book it is the same as all the other books dedicated to a single class--it is a marginal investment into a specific class. Either you bite the bullet and spend a lot of money on the warrior book, then have to spend more money on the wizard book when you change your mind about the class you want to be--or the alternative is to decide what you want to be and stick to it. My advice is to use the basic player's handbook and DM guide to figure out what you really want to be before you go out and spend a ton of money on this book. Then if you decide you want to be a warrior for sure, go out and get this book because you cannot go wrong with it!
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