Rating: Summary: Great Books Review: D&D 3.5 is a huge improvement over original D&D or AD&D. The system is much more simple without losing its ability to handle complex stuations. I heard complaints from an earlier reviewer about needing all three books too much, personally I almost never use anything other than the players handbook, although the DMG has a lot of nice info for new players/DMs. As far as this gift set is concerned I would reccomend buying the books used, they are rather pricey.
Rating: Summary: Great Books Review: D&D 3.5 is a huge improvement over original D&D or AD&D. The system is much more simple without losing its ability to handle complex stuations. I heard complaints from an earlier reviewer about needing all three books too much, personally I almost never use anything other than the players handbook, although the DMG has a lot of nice info for new players/DMs. As far as this gift set is concerned I would reccomend buying the books used, they are rather pricey.
Rating: Summary: Great Books Review: D&D 3.5 is a huge improvement over original D&D or AD&D. The system is much more simple without losing its ability to handle complex stuations. I heard complaints from an earlier reviewer about needing all three books too much, personally I almost never use anything other than the players handbook, although the DMG has a lot of nice info for new players/DMs. As far as this gift set is concerned I would reccomend buying the books used, they are rather pricey.
Rating: Summary: I thought 3rd edition was the greatest, now I know it's 3.5 Review: D&D 3rd edition was a radical revitalization of the D&D Game.
D&D 3.5 edition is not so much a new edition, as it is a refinement of 3.0 after expensive playtesting by the wolrd at large.
Rangers are now actually worth playing.
Monks get there abilities in more logical order.
Damage resistance was changed to more playable.
More Feats, More Spells, More Prestige classes, More Magic items, etc..
The Monster Manual now lists Flat Footed and touch armor classes for all the monsters, and the monsters have more skills and feats than they did in 3.0.
The Dungeon Masters guide is more logically layed out than it's 3.0 counterpart and is filled with extra material.
All of the books wnet up to 320 page count and all gained additional source material.
Simply put 3.5 charecters have more to choose from and are all better off than their 3.0 counterparts.
A sound investment, and at Amazons Discount price it's like getting one book free.
Rating: Summary: What?! Review: Great redesign and I love the new modules to go with the new d20 system. However, what doesn't make sense to me is the price. Slip cover or no, when you purchase the books individually you save $.06.
Rating: Summary: Turn off the Playstation, turn on your brain Review: Having rediscovered D&D a little over a year ago, I have to say that I like most of the changes they've made since I last played in the mid-80s. To be honest, most of the differences people have pointed out don't even ring a bell for me; they just feel right, suggesting a natural evolution of the game. It's definitely much more complex now, with an intense attention to detail that can be intimidating, but it's all designed in a way that lets you customize the game to your own liking.
And, most importantly, it's still fun to play. Unlike video games, most of which are designed around an individual experience, a D&D game is a collaborative effort that encourages creativity and social interaction from every player. The only boundaries are those of your collective imagination.
This gift set is the perfect way to get back into the game, too, combining the three core books that include all the information you need to create characters, design adventures and populate them with an array of monsters to slay. There's even information on incorporating miniatures into the game, offering a visual aid for those who can't fully make the leap from video games.
Don't make the mistake of thinking D&D is either too complex for kids (my 9-year old niece plays), or too simple for adults (I'm 35). It's a highly-flexible system that can be easily tweaked for the enjoyment of all ages.
The occasional typo aside, the books themselves are well-designed hardcovers and the authors present the material in an engaging way that goes beyond simply explaining the rules of the game. All three books actually represent entertaining reads in and of themselves, something that's not always the case with role-playing publications. These are the cream of the crop.
Rating: Summary: What can you say... its 3.4? Review: Honestly there is not a lot good to say about d&d 3.5. If you have ever played AD&D1 and AD&D2, you know what the game is supposed to look and feel like, unfortunately, here it doesn't. Characters are too weak, monsters are too strong(speaking as a DM), and the rule books are just too confusing. With AD&D all you really needed to play was a set of dice, a PHB(Players Hand book) and a good game module(my favorites were alwasy Dragonlance), and that was it. If you wanted to create your own campaings then you needed a Monster's Manual. The only reason for the DM's guide was if as a DM you didn't have enough originality, and sense of balance to come up with balanced magical items and artifacts for the worlds that you were trying to create. Actually I can count the number of times that I ever needed to use mine on both of my hands with fingers to spare. Now however you need to have all three and be able to reference back and forth in order to get anything done, sad very sad.The best thing that I think WOTC could do at this point is apologize for what they have done to the game, bring back Gary Gygax and Magaret Weis and truly make it D&D again... I read all the new core rules books and I am reminded of all the reasons that I never wanted to play the other role playing games.
Rating: Summary: What can you say... its 3.4? Review: Honestly there is not a lot good to say about d&d 3.5. If you have ever played AD&D1 and AD&D2, you know what the game is supposed to look and feel like, unfortunately, here it doesn't. Characters are too weak, monsters are too strong(speaking as a DM), and the rule books are just too confusing. With AD&D all you really needed to play was a set of dice, a PHB(Players Hand book) and a good game module(my favorites were alwasy Dragonlance), and that was it. If you wanted to create your own campaings then you needed a Monster's Manual. The only reason for the DM's guide was if as a DM you didn't have enough originality, and sense of balance to come up with balanced magical items and artifacts for the worlds that you were trying to create. Actually I can count the number of times that I ever needed to use mine on both of my hands with fingers to spare. Now however you need to have all three and be able to reference back and forth in order to get anything done, sad very sad. The best thing that I think WOTC could do at this point is apologize for what they have done to the game, bring back Gary Gygax and Magaret Weis and truly make it D&D again... I read all the new core rules books and I am reminded of all the reasons that I never wanted to play the other role playing games.
Rating: Summary: From a DM Review: I am a DM so i have got the now set but i payed a unreal omont and it is taking for ever the latest it can come it tomoro so if you buy it get overnight and buy it used it is expensve i have looked at the book at a convenchn but coodent buy the books. the rangers and feets ave inproved but most of it is the same i like the monster manul and DM monul but i can keep my 3rd generation book i like my assasens and my fighters so i will run from all the books depening on the players but use this set of rules. p.s. go to wizerds and download the expantions to the books Sorry about the speling i am disliksic
Rating: Summary: Upgrading to 3.5? This is it. Review: I have been playing D&D and AD&D in various incarnations for over 10 years now and I have to say that these are some of the most beautifully presented volumes ever. While expensive what you get for you money is 3 gorgeous full colour glossy manuals. But be warned, these books are not for the inexperienced newbie. As an experienced player I had no problem understanding and navigating thru the tomes, but if I were a new player I would have face real problems. These books are really written for the experienced player as they are heavily loaded with rules and don't really give a good introduction to the game. The other problem is that while one book is called the players manual and the other book the dungeon masters guide, the truth is that you can't really do full character creation with just the players handbook. For example all the prestige class options are detailed in the DM's guide! Go figure. Were they short of material to fill up the DM book or something? So if you're an experienced player and, if like me you enjoy pretty books filled with game mechanices, then go for this. Otherwise stick to the basic set or you will be overwhelmed.
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