Home :: Books :: Science Fiction & Fantasy  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy

Sports
Teens
Travel
Women's Fiction
Player's Guide to Faerun (Dungeons & Dragons: Forgotten Realms Campaign Accessory)

Player's Guide to Faerun (Dungeons & Dragons: Forgotten Realms Campaign Accessory)

List Price: $32.95
Your Price: $22.41
Product Info Reviews

<< 1 2 >>

Rating: 2 stars
Summary: Overpriced and far from comprehensive
Review: Much of the book is dedicated to updating older material to 3.5, but still requires frequent cross-referencing with your older FR Campaign Setting, races of faerun, and other FR products. The amount of reprinted material can be annoying if you already have it, but the book does a fair job updating domains and prestige classes.

Some other highlights include:
-New and enhanced regional feats which distinctly outshine their prior counterparts.
-New deity specific feats and spells.
-Nice deity info
-time line updates
-Some comprehensive feat lists and region bonus updates
-Artwork better than Wizards seemed to have been trending towards.

It's a questionable buy because of its sparse content and high price. Unlike the packed FRCS (Forgotten Realms Campaign Setting) which was a great example of an awesome amount of material in a solid package, this product feels rushed and hardly the comprehensive resource that it is billed as. Try and skim it before you decide to buy.

Rating: 2 stars
Summary: Definitely not worth the price... nor the time to read.
Review: Sadly, Wizards of the Coast (or Hasbro, you decide) has become the bastion of corporate, "for-profit" literature at the expense of publishing quality and gaming innovation...

The trend of the 3.5 revision, admittedly largely unecessary and done primarily to renew a revenue stream from gamers willing to be duped into buying it (by some of its own authors!), continues with this weak text.

Short, with minimal additions and *many* only trivial revisions to 3.0 material, this book panders to the 'complete-ist' in many gamers, who will compulsively purchase any new material.

The only useful items (I won't go so far as to say novel) include the Initiate section (2 1/2 pages), the compiled spell list (made your own already?) and the magical item section (7 pages). Out of 191 pages, I will be using these 20 some odd pages.

Additionally, Wizards has failed to understand their own customers... Each new book excitedly proclaims how many new FEATS, PRESTIGE CLASSES and SPELLS that the book contains. At this point, with Dragon, d20 OGL products and WotC material, there are a mind-boggling number of each of these, with only minor and typically insignificant differences between many. While I like choices as much as the next RPG player, the novelty of splicing different class abilities together and calling them a prestige class has become tired.

What we're looking for, if I may be so bold to speak for my fellow gamers, is new contextual material. The "Campaign Journal" section of this book was billed as 'Current Events', but rather than breaking new ground, or exposing new information, it merely regurgitates the plotlines of recent FR novels.

So if you're one of the slavishly devoted purchasers of WotC products, a by-product of the previously quality material that the company *had* been putting out for years...

Stop.

You're encouraging them (with your hard-earned dollars) to publish respun garbage under the guise of NEW and IMPROVED.

Let's band together and vote with our dollars. Support the d20 labels putting out quality literature for discerning gamers (Malhavoc Press), not the tripe that's rolling out of what seems to be the nadir of WotC products.

Rating: 2 stars
Summary: Definitely not worth the price... nor the time to read.
Review: Sadly, Wizards of the Coast (or Hasbro, you decide) has become the bastion of corporate, "for-profit" literature at the expense of publishing quality and gaming innovation...

The trend of the 3.5 revision, admittedly largely unecessary and done primarily to renew a revenue stream from gamers willing to be duped into buying it (by some of its own authors!), continues with this weak text.

Short, with minimal additions and *many* only trivial revisions to 3.0 material, this book panders to the 'complete-ist' in many gamers, who will compulsively purchase any new material.

The only useful items (I won't go so far as to say novel) include the Initiate section (2 1/2 pages), the compiled spell list (made your own already?) and the magical item section (7 pages). Out of 191 pages, I will be using these 20 some odd pages.

Additionally, Wizards has failed to understand their own customers... Each new book excitedly proclaims how many new FEATS, PRESTIGE CLASSES and SPELLS that the book contains. At this point, with Dragon, d20 OGL products and WotC material, there are a mind-boggling number of each of these, with only minor and typically insignificant differences between many. While I like choices as much as the next RPG player, the novelty of splicing different class abilities together and calling them a prestige class has become tired.

What we're looking for, if I may be so bold to speak for my fellow gamers, is new contextual material. The "Campaign Journal" section of this book was billed as 'Current Events', but rather than breaking new ground, or exposing new information, it merely regurgitates the plotlines of recent FR novels.

So if you're one of the slavishly devoted purchasers of WotC products, a by-product of the previously quality material that the company *had* been putting out for years...

Stop.

You're encouraging them (with your hard-earned dollars) to publish respun garbage under the guise of NEW and IMPROVED.

Let's band together and vote with our dollars. Support the d20 labels putting out quality literature for discerning gamers (Malhavoc Press), not the tripe that's rolling out of what seems to be the nadir of WotC products.

Rating: 2 stars
Summary: Not worth your time nor money
Review: This book is really, really, really bad. I don't think i'll be buying any more Forgotten Realms books after Underdark, and this one. It's NOT a player's guide, so don't be fooled. It's a FR campaing setting adaption to D&D 3.5, they use the book to change some stuff (some spells, the regional feat system, some regional feats, some prestige classes, some spells and some other stuff), and they they update historical information of Faerûn in a very small, very general way.

I really regret having spend my money on this book. And i really regret having placed my hopes on WotC to produce good quality products. I'm tired of extremely poor quality products, badly written, filled with useless information, mistakes, bad prestige classes used to fill space, rule contradictions, poor test reading, poor play testing...

Please! Some of use, in spite of our love towards D&D, are growing tired with your products!

Rating: 1 stars
Summary: Not worth your time.
Review: This book is short and provides only a minimal amount of information for readers. The words and lines are spaced widely, to try and stretch itself out. A rather large price tag does nothing to make you even want to keep the book.

Rating: 2 stars
Summary: More like Players Index to Faerun
Review: This books basic premise is that
"This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they'll encounter...Player's Guide to Faerûn provides a v.3.5 update to the Forgotten Realms setting"

In other words, it's the one stop shop for character creation in a 3.5 Forgotten Realms game. In this it fails almost completely.

There are a few highlight
1. The regional feat system has been enhanced with new and interesting feats added to it.
2. Initiate Feats are a nice addition, and really help differentiate between clerics. Though having only a half dozen gods represented and no rules for making new initiate feats seems a bit limiting.
3. The Faerun cosmology is well explained. Though I don't see this as being totally appropriate for a book that is supposed to be for "creat[ing] and equip[ing]" characters.

These highlights are completely overshadowed by the book's faults.
1. There are rampant editing mistakes. Spells that don't exist are referenced, pictures are mislabled, there are numerous errors from where they copy/pasted out of 3.0 books, and many other editing mistakes call into question the validity of every rule presented.
2. The book claims that all you need are the core books and campaign setting. This just isn't true. Outside of the core rule books 11 other sourcebooks are referenced. Several of the new prestidge classes that are not playable without extra source books.
3. Spells got updated for 3.5, which essentially means that they nerfed a lot and took all the restrictions off others. What they didn't do was cover enough of the spells. There are spells that were included where the only change was to add them to another classes spell list. As they give a comprehesive spell list, they could have saved that space for fixing spells they neglect to fix.

Had this book been a comprehensive collection of character creation information, with updates of everything to 3.5 that weighted in at 400+ pages and a cost of $60+ I would likely be raving about it. Instead you can chalk one up to the WotC merchandising machine for getting me to spend $32 that would have been better spent on an actual source book.

Rating: 2 stars
Summary: More like Players Index to Faerun
Review: This books basic premise is that
"This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they'll encounter...Player's Guide to Faerûn provides a v.3.5 update to the Forgotten Realms setting"

In other words, it's the one stop shop for character creation in a 3.5 Forgotten Realms game. In this it fails almost completely.

There are a few highlight
1. The regional feat system has been enhanced with new and interesting feats added to it.
2. Initiate Feats are a nice addition, and really help differentiate between clerics. Though having only a half dozen gods represented and no rules for making new initiate feats seems a bit limiting.
3. The Faerun cosmology is well explained. Though I don't see this as being totally appropriate for a book that is supposed to be for "creat[ing] and equip[ing]" characters.

These highlights are completely overshadowed by the book's faults.
1. There are rampant editing mistakes. Spells that don't exist are referenced, pictures are mislabled, there are numerous errors from where they copy/pasted out of 3.0 books, and many other editing mistakes call into question the validity of every rule presented.
2. The book claims that all you need are the core books and campaign setting. This just isn't true. Outside of the core rule books 11 other sourcebooks are referenced. Several of the new prestidge classes that are not playable without extra source books.
3. Spells got updated for 3.5, which essentially means that they nerfed a lot and took all the restrictions off others. What they didn't do was cover enough of the spells. There are spells that were included where the only change was to add them to another classes spell list. As they give a comprehesive spell list, they could have saved that space for fixing spells they neglect to fix.

Had this book been a comprehensive collection of character creation information, with updates of everything to 3.5 that weighted in at 400+ pages and a cost of $60+ I would likely be raving about it. Instead you can chalk one up to the WotC merchandising machine for getting me to spend $32 that would have been better spent on an actual source book.


<< 1 2 >>

© 2004, ReviewFocus or its affiliates