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Winning Ways for Your Mathematical Plays, Vol. 1 |
List Price: $49.95
Your Price: $49.95 |
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Product Info |
Reviews |
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Rating: Summary: Improvement! Review: This book is dazzling. It can be pretty tough going but it is well worth the effort. You can always tell the work of a genius because it illuminates the landscape and shows us things we have never seen before. I design games for a living and this book rocks! Hackenbush, Nimbers, games with 1/2 move advantage. Well illustrated. ONLY PROBLEM: Where are volumes 2-4?
Rating: Summary: Geniuses and Games Review: This book is dazzling. It can be pretty tough going but it is well worth the effort. You can always tell the work of a genius because it illuminates the landscape and shows us things we have never seen before. I design games for a living and this book rocks! Hackenbush, Nimbers, games with 1/2 move advantage. Well illustrated. ONLY PROBLEM: Where are volumes 2-4?
Rating: Summary: Note - the volumes have been renumbered Review: This is a classic set of books, and greatly improved from the original version. But if you're looking for the old Volume 1, this book will disappoint. The second edition of Winning Ways is split into 4 separately published books. So THIS Volume 1 is just half of the old Volume 1. Be prepared.
Rating: Summary: Games come in many forms! Review: This is the most difficult collection of puns that I have ever read. Of course, that has something to do with the fact that they are surrounded by some of the most complex mathematical analyses of games that you will find. The types of games that are examined are processes that have the following general structure:
1) There are two players. 2) There are many different positions, with one singled out as the starting position. 3) Players move according to very specific rules. 4) The players move alternately. 5) Both players have complete information. 6) There is no chance element to the play. For example, dice are not involved. 7) The first player unable to move loses the game. 8) The game will always move to a state where a player cannot move, which is an ending condition.
The hardest part of the material is the notation, it is unusual and absolutely necessary to understand the treatment of nearly all the games. However, once you get over that, something that took me a couple of passes, the games become interesting. Some of them turn out to be trivial, although at first reading, that would not be your conclusion. I also would caution you that this is not recreational mathematics in its base form. These games and problems are nontrivial and most require some serious thought, even when the result is simple. As I read through these games and the mathematical examination of the consequences of playing them, I was struck by two semi-profound thoughts.
1) The human mind can create a game out of just about anything. Some of these games are nothing more than colored marks on paper. 2) Even simple rules can generate complex results. However, mathematical analysis gives us powerful tools that inform us how to win, or as the case may be, how not to lose, or to lose as slowly as possible.
Berklekamp and company have created a classic work that is a must read if you want to understand game-like behavior. While not easy, it is some of the most worthwhile material that you will ever read. I read the first edition several years ago and found the going just as interesting the second time.
Published in Journal of Recreational Mathematics, reprinted with permission.
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