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![Essential Mathematics for Games and Interactive Applications : A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology)](http://images.amazon.com/images/P/155860863X.01.MZZZZZZZ.jpg) |
Essential Mathematics for Games and Interactive Applications : A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) |
List Price: $54.95
Your Price: $54.95 |
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Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: Clear, Comprehensive, and Educational. Review: The strength of this book lies in its author's ability to make complex subjects accessible to programmers of various levels. The book covers all necessary subjects of 3D development and algorithmic motion, while providing primers in the relevant Math and Trigonometry. The writing is clear, and the examples combine notation in Math, Pseudo Code, and Open-GL implementation. I could see various uses for this book; from reference guide to required course reading. It explains the most fundamental subjects of Vectors and Matrices, and later capitalizes on this knowledge towards subjects that every professional in the field should know. To make sure the book is right for you, I suggest reading the Introduction, which portrays the book accurately and proceeds to recommend alternative and additional resources.
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