Home :: Books :: Science  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science

Science Fiction & Fantasy
Sports
Teens
Travel
Women's Fiction
The Theory of Learning in Games (Economic Learning and Social Evolution)

The Theory of Learning in Games (Economic Learning and Social Evolution)

List Price: $45.00
Your Price: $38.94
Product Info Reviews

<< 1 >>

Rating: 4 stars
Summary: Learning Learning in Games
Review: An excellent treatise on some important work in the theory of learning in games. Fudenberg and Levine provide a good coverage of standard myopic play dynamics with a special emphasis on ficticious play and replicator dynamics. I particularly liked the sections going through the Kandori, Mailath and Rob (1993) model as well as Young (1993) on the evolution of convention.

The treatments of dynamic systems analysis, elementary game theory, stochastic approximation theory, etc., are necessarily short. The appendices do not suffice for a reader without a reasonable background.

Nonetheless an essential read for anybody doing serious work in learning, or wanting to know what all the fuss is about.

Rating: 4 stars
Summary: Good book
Review: During the work on my master thesis ("Learning in strategic games") i bought several books about the topic. This is the one of them. Chapters 1 and 2 (Introduction, Fictitious Play) are really good introduction into the subject. The following chapters evolve the theory further giving some good ideas for practical implementation (I was writing a C program which had to be able to play the game and to learn). I would recommend this book to anyone interested in relatively new field - Learning in games.

Rating: 4 stars
Summary: Good book
Review: During the work on my master thesis ("Learning in strategic games") i bought several books about the topic. This is the one of them. Chapters 1 and 2 (Introduction, Fictitious Play) are really good introduction into the subject. The following chapters evolve the theory further giving some good ideas for practical implementation (I was writing a C program which had to be able to play the game and to learn). I would recommend this book to anyone interested in relatively new field - Learning in games.


<< 1 >>

© 2004, ReviewFocus or its affiliates