Rating: Summary: A still-valid intro to 3D graphics Review: If you are just getting involved in game programming, this book is a good place to start. The first half of the book covers general game techniques in 2D, and then the last half covers many concepts of 3D games. The book is written for DOS, but most of the principles apply to any platform. The 3D engine André develops is quite primitive by today's standards, but it at least introduces you to the terminology and ideas used in 3D games. The lower rating is because the book IS old by game development standards, so you going to have to do quite a bit of work if you want to use any of the code, but if you are new to 3D graphics, this book covers them in a clear and easy to understand manner.
Rating: Summary: Best intro to 2D game programming Review: The first half of the book is simply great. With the help of this book , I 've written a complete VGA library in assembly.The quality of the illustrations on 3D concepts like cross products , however , is too low and doesn't help to understand the material. But the rest is truly amazing (André even covers the Pentium's FPU processor).
Rating: Summary: A very good intro for rookies Review: This book is a very good intro for 2D and 3D programming. The source code is simple and easy to understand. It lacks some things, like bitmap rotation, but no book is complete. The code can be compiled with the Watcon 11.0 compiler or Open Watcon compiler with some minor changes.
Rating: Summary: EXCELLENT Review: This book's good for beginning game/graphics programmers (and intermediate C programmers). I learned the essentials and created 3 cool games. Andre Lamonthe includes the details of every subject, but the sound (no code!) and 3D (advanced math) section is kind of fXcked. definately get it.
Rating: Summary: Good for math research Review: This is a 5 stars book, but is outdated. Still has some good math chapters.
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