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Get in the Game: Careers in the Game Industry

Get in the Game: Careers in the Game Industry

List Price: $29.99
Your Price: $20.39
Product Info Reviews

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Rating: 4 stars
Summary: Marc Mencher Knows His Stuff
Review: As a verteran of the videogames industry I can say without prejudice that Marc Mencher KNOWS what he's talking about. I can think of no better resource (other than spending years actually working in game companies) for people aspiring to get into games. Marc is fair, honest and comprehensive and Get in the Game! is a must have and a must read for anybody looking to break into the biz.

Rating: 1 stars
Summary: Not a clue
Review: I have used Marc as a headhunter before, I've found that like a typical sales guy, he really knows little or nothing about the game industry.

He has no qualifications to write a book about the game industry. He can write a book about what skills would help HIM sell someone to a company in order to get them a job. Sadly, that's not the same as knowing what skills are required to KEEP the job.

Basically, he wrote the wrong book.

Rating: 5 stars
Summary: Marc's advice from this book got me a job in the industry
Review: I read his book and started networking and marketing myself. 6 months later through a contact I got through networking I got a job as a Content Manager for a AAA game company.

It's all who you know and how well you can network to get there. The game developers are a small tight-knit group who rely on other people's referrals.

Marc's tips got me started creating a database of game developers and keeping touch with those contacts. I also redid my resume according to his advice and it really stood out.

I did other things on the side: Create modifications for existing games (Unreal, Half-Life), reworked my demo reel (also using advice from Marc's book), and worked as an intern for a 3-D design company. But this book was the glue that held all those parts together.

This is a great book and well worth the money. My current position can testify to that.

Rating: 2 stars
Summary: Who is this book intended for?
Review: I thought this book was going to be for people who aren't yet actually -in- the game industry, but all of the sample resumes are for people with tons and tons of experience. The first one is for a Producer who has already produced 32 successful games! How is that supposed to help me write my resume?

But the book starts with a list of programming languages used, and tells you why each one is important! So who is that for? Because these people with 10 or 15 or 32 games to their credit already must know all that stuff.

I'm not sure I believe very much of what this guy says. He says that you should never use the mail to send your resume because it shows you are technically illiterate, but then he tells you to stick post it notes to your resume, and not to use brightly colored paper -- well, how do I stick a post-it note to my emailed resume?

And is it possible that any hiring manager would really be influenced by a post-it note on the resume saying "I'm the person you're looking for!", or even worse, a telegram (a telegram?) after the interview, saying "I really want this job!" I'm not in the game industry, but in my industry, that kind of thing would mark you as a flake.

Of course, the telegram doesn't -say- that, it -states- that, because this guy writes pretty badly, and thinks that everything has to be -stated- instead of just -said-, like that makes it more important.

But how the book is written isn't important, I just wanted the information, and he pretty much just ignores people in my situation, trying to move into games from another industry.

I can't figure out who this book is supposed to be for. It sure isn't "all things to all people", but it isn't for people like me, either.

Rating: 5 stars
Summary: Great help for college students like myself!
Review: I've always dreamed of getting into the game industry but have always had lingering doubts about what it takes to break into this industry. Get Into The Game not only sheds light into the secretive inner workings of the game industry, but teaches how to nail down those elusive interviews. Regardless of what type of work I may end up doing, the techniques in this book dealing with networking oneself to the available job market will be a great help. Throughout all the independent research I've done, I have never come across articles or books that actually deal with landing a job, only the requirements for such jobs. For a change, there is a definite running theme in the book which (ironically enough) deals with getting an actual job in the game industry. Topics include; the pros' and cons' of using recruiting groups versus marketing yourself independently, the development of affective demo reels, the do and donts of interviews, and how to stay employed once hired.

Be warned all you readers not serious about working in this industry... this book may not be for you. It doesn't paint any pretty pictures about making video games, its not all fun and games. It's full of stories about meeting deadlines and dealing with 100 hour work weeks during 'crunch time.' Also mentioned is the emerging trend of underpaid, over worked, programmers. If you are expecting to read about how much fun one can look forward in this career, well, get ready for a shock. However, the book points out very clearly that it is one of the most rewarding jobs out there.

This book gets a definitive 5 stars. There has been books dealing with video game history, but to my knowledge, this is the first book dealing with the inner workings of the industry. As a college student looking for answers about the video game industry, I found this book to be a great help in shaping my studies to come.

Thanks Marc!

Rating: 5 stars
Summary: Perfect gift for nieces and nephews
Review: I've been in the industry for ten years and I still learned things from this book. It has simple, surface truths and also deeper, specific suggestions that you might never come up with on your own.

I'm constantly asked by folks, "How do I get a job in the games industry" and this is a great answer to that. It won't get them the job, but it answers the question far better than I can in an email or over a beer. And it has some great references in the back to help someone find even more sources of information.

I've also enjoyed giving this book to the sons and daughters of friends -- high school aged kids who don't know what they want to do in life but like video games. It doesn't hurt to get them started thinking about their career.

Hope this helps.

Rating: 1 stars
Summary: No Help To Me!
Review: Is there supposed to be something insightful in this book? I did not see it. Gave the book to my cousin who is mentally challenged.

Rating: 5 stars
Summary: PLEASE, BUY THIS BOOK!
Review: Ok, first off. If you want to get in to the games industry then buy this book. If you dont then you are just cheating yourself. I have learnt more from this book than all the other design books conbined. While most books seem reasonably happy to bombard you with complicated and confusing infomation, this book presents every topic very clear and concise. It takes you through all the areas of game development with great detail yet acknowledges that you are new to a lot of things and does its very best to give you a good understanding. Before reading this book I was very unclear on a lot of industry related infomation. But not now thanks to Marc Mencher acting as my personal tutor page after page. Finally I have a structured plan on how I am going to break in to the industry. Before reading Get In The Game I really had no idea of how I was going to get in to my dream job. Now however I have a great understanding of what I have to learn and everything I need to do. I now have a great degree of confidence and with Marc Mencher's advice I have began networking. I really can not think of anything negative to say about this book. Ok, so the resume section could of been a little better executed but it was there to teach you how to put together a good resume and thats what its done. On top of all that it has a very useful resource catalogue. Please for your own benefit buy this book. It will really help you. I cannot thank Marc enough for putting together this fantastic book.

Rating: 3 stars
Summary: Not as useful as it poses to be. Although a decent read.
Review: Sure I learned a lot of random information while reading this book, that's most of what I learned random information. The author's proposals for how to get a job in the industry are to a high extent unnecessary. For example his methods on how to get noticed are to "network!" as he keeps repeating. Apperently he grew up around his mom's recruiting business and loved to ritualisticaly speak in public. So from his knowledge of public speaking he dictates that you should give all new people you meet in the industry a 1 minute blurb establishing both your credibility and past knowledge.
In my opinion that's not the right way to go. Who talks for a straight minute following the first few seconds of meeting someone?
It just seems to be like in many parts of the book he was just making up for lack of things to write about. I don't want to over-criticize this guy because the book did provide me with at least a dip into the pool of information of what it actually means to be in the industry; however small and stretched out that dip might have been. In my opinion this book should be 400 pages long instead of 280 for all of the information it claims to cover. Although much of this could have been averted if the the author were actually a good writer. I found myself getting lost after reading for longer than half an hour. The writing isn't up to par to be honest.

Rating: 4 stars
Summary: Very Informative
Review: This book explains in detail the inner workings of the video game industry. I have found it to be a great resource and very informative. Not only will it teach you how everything works behind the scenes, it will also give you some pretty good advice on how to get into the industry.

The first chapter is a bit weak (about the history of the game industry), but it is easy to overlook (you can find thorough histories of the industry in several places on the internet). That's why I gave only 4 stars though. I would definitely recommend this book to anyone interested in getting a job in the game industry. This book is filled with valuable information.


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