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Digital Prepress for Comic Books : The Definitive Desktop Production Guide

Digital Prepress for Comic Books : The Definitive Desktop Production Guide

List Price: $36.95
Your Price: $31.41
Product Info Reviews

<< 1 >>

Rating: 3 stars
Summary: Good Book, Bad Writing
Review: "Digital Prepress" is an excellent book on how to set up a comic book for printing. Having worked as an in-house graphic designer for a printing company, I can say that much of what is written in this book coincides with printing practices that I have learned on my own.

This book's flaw, however, is with the author's use of grammar. It's awful. For example, on page 27, left column, bottom paragraph, you will read "Resolution is the one of the most confusing and misused word in desktop publishing.". That one mistake can be forgiven, but it's only one example of something that happens throughout the entire book!

There is also page 29, where, on the bottom paragraph of the right column, it reads "Another consideration, especial for four color work...". Further, there is the constant reoccurance of excessive white space appearing between words at seemingly random times. This sounds like nitpicking, I'm sure, but it happens so often that it gives the book an amateurish feel. Whoever did the editing should be ashamed of themselves.

To sum up, it's an execellent book if all you are really concerned about is the knowledge it contains. Just understand the writing needs work.

Rating: 3 stars
Summary: Good Book, Bad Writing
Review: "Digital Prepress" is an excellent book on how to set up a comic book for printing. Having worked as an in-house graphic designer for a printing company, I can say that much of what is written in this book coincides with printing practices that I have learned on my own.

This book's flaw, however, is with the author's use of grammar. It's awful. For example, on page 27, left column, bottom paragraph, you will read "Resolution is the one of the most confusing and misused word in desktop publishing.". That one mistake can be forgiven, but it's only one example of something that happens throughout the entire book!

There is also page 29, where, on the bottom paragraph of the right column, it reads "Another consideration, especial for four color work...". Further, there is the constant reoccurance of excessive white space appearing between words at seemingly random times. This sounds like nitpicking, I'm sure, but it happens so often that it gives the book an amateurish feel. Whoever did the editing should be ashamed of themselves.

To sum up, it's an execellent book if all you are really concerned about is the knowledge it contains. Just understand the writing needs work.

Rating: 5 stars
Summary: Great Great Great! Thanks Mr. Tinsely!
Review: I got this book from Mr Tinsely himself at a convention in San Diego. My Graphic Arts instructor himself has it, and suggested it for us. My instructor himself is also a well know comic colorist. He too makes the distinction of how important pre-press details are, just as Mr. Tinsley does in this fine book. I will definitely take the pros words for it! Its terrific for both pros and people like myself (I am just starting down the comic book colorist career path). This book goes into literally every aspect of getting a comic to press and having it look as professional as possible, even for the "little guy". My main focus is on the instructions for coloring of comics (You definitely want to have a recent version of Photoshop around while coursing through this book!). It gives wonderful, detailed illustrations. The writing is to the point, but doesn't leave one in a sea of technical terms, and speaks to you as a kind instructor standing over your shoulder would. A+!!!

Rating: 1 stars
Summary: Could reasonably be titled "Digital Creation of Comic Books"
Review: I was under the impression that this book would focus on how to take completed comic book pages and ready them for the press. Yet there were extensive sections on how to produce a comic book using a computer -- Photoshop coloring, electronic lettering, and that kind of stuff. I found it difficult to access the info I wanted and re-sold the book for a few bucks. On a personal note, I was disappointed by what the book symbolizes for the comic book industry: a shift away from hand drawing, inking and coloring in an artists studio, towards computer production that can be done cheaply, but also looks cheap. That's my opinion. You may disagree if you're looking for a book on how to CREATE comic books on a computer.

Rating: 5 stars
Summary: If you read something read this!!!
Review: Ok I'll be brief because my written English is not so good. If want to actually print your comics and you own or have access to Adobe Illustrator and Photoshop then this book is very useful to you. The book explains pre-press procedures so that you can understand how to get the juice out of your work. Now, the information is very technical so I wouldn't recomend this book to people that are not really interested in taking comics seriously. There is a fair amount of lettering tips in Illustrator and a huge amount of information about improving your scans and "retouch" your work in digital format. It also contains a chapter on Quark Xpress to achieve a good composition (having worked in comics myself I know this chapter is important).

Bottom line: If you are an independent comic book artist with a small staff and you want to do the pre-press yourself then this book is a must. If you are only interested in the area of color and lettering then "maybe" you should get this book, it will definitely help you, thats for sure. Please also note that this book will not teach you how to pait using Photoshop but it will show you how to balance and work with color FOR PREPRESS.

He could have used another penciller for the examples but thats just my opinion. :)

Rating: 5 stars
Summary: If you read something read this!!!
Review: Ok I'll be brief because my written English is not so good. If want to actually print your comics and you own or have access to Adobe Illustrator and Photoshop then this book is very useful to you. The book explains pre-press procedures so that you can understand how to get the juice out of your work. Now, the information is very technical so I wouldn't recomend this book to people that are not really interested in taking comics seriously. There is a fair amount of lettering tips in Illustrator and a huge amount of information about improving your scans and "retouch" your work in digital format. It also contains a chapter on Quark Xpress to achieve a good composition (having worked in comics myself I know this chapter is important).

Bottom line: If you are an independent comic book artist with a small staff and you want to do the pre-press yourself then this book is a must. If you are only interested in the area of color and lettering then "maybe" you should get this book, it will definitely help you, thats for sure. Please also note that this book will not teach you how to pait using Photoshop but it will show you how to balance and work with color FOR PREPRESS.

He could have used another penciller for the examples but thats just my opinion. :)

Rating: 5 stars
Summary: This Book Is A Winner!
Review: Physically, the book is attractive...the layout is impeccable, the typography is excellent. It's been awhile since I've handled a how-to book that was a joy to hold and read, but this one is. Colour illustrations abound within the book, but it's not text shy...it's well written, well organized, and I would recommend it to anyone seriously interested in becoming involved in desktop comic book publishing. It's a very good, solid book. If you're serious about getting into prepress for comics, you can't go wrong buying it. NOTE: This book is best used in conjunction with Quark Xpress and Adobe Photoshop...it refers to them constantly in details of production.

Rating: 5 stars
Summary: Fantastic resource for a small niche audience
Review: This book is a serious, long tutorial for people interested in printing their own comic books. Fortunately, the topic is fun and is jam-packed with illustrations and screen shots, so it's still fun to read.

Author Kevin Tinsley doesn't spend too much time dwelling on theory and generalities, but some people without a background in printing might think so. Trust me (I was a professional typesetter and commercial graphic designer for more than a decade), you NEED to know this stuff to get great results from your printers. Also, knowing this stuff will definitely save you money because you'll be able to do it yourself instead of having to pay someone to do it for you.

Step-by-step instructions are provided for every topic covered, so you'll need two costly peices of software to follow along and get the most out of this book: Adobe Photoshop 5.0 (or higher) and Quark XPress 4.0 (or higher). These are professional applications that are considered industry standards. Even so, the general concepts are so well covered that you should be able to complete the tasks with less costly software like Corel Draw and Microsoft Publisher. Just don't be too surprised if your results don't quite match those of the pros.

Without a doubt, one of the best chapters is about how to color artwork. Tinsley explains, in detail, how to scan in your artwork, place it on a top layer in Photoshop, and apply dramatic gradients to breath life into the art so it leaps off the page. This chapter -- and the one on ink and color -- makes this book a "must have" for anyone interested in comics. By the way, it's also one of the better introductions I've read for dealing with Process color, in general, so this book is valuable for anyone interested in doing their own typesetting and prepress work.

(By the way, there are a bunch of typos and this book would have benefited from a skilled editor, but nevertheless, this is an extremely niche publication and we're all lucky it exists at all.)

Mike Mitchell Houston, Texas

Rating: 3 stars
Summary: "Quark Xpress and Photoshop Four Comic Books"
Review: This book is more a specialized "how to" manual for specific software than a "definitive guide" for computer owners who want to make comics.

It is assumed by the author that the reader has three programs: Photoshop, Illustrator, and Quark Xpress. No other programs are ever mentioned, if you use anything else, this book was not written for you.

The author provides excellent information about how printing in color works, his hints on getting your colored artwork to look good on paper (as opposed to on your monitor) make "Digital Prepress for Comic Books" a worthwhile investment.

The book is, however, plagued with childish spelling errors--"there" instead of "thier," "use to" instead of "used to" etc. Considering the cost of the book, it could have benefitted from a proofreading.


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