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3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

List Price: $49.95
Your Price: $32.97
Product Info Reviews

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Rating: 4 stars
Summary: Excellent beginner book
Review: This book fills a gap in the game developer books. The other books introduce 3D matrix math and then stop. This book takes the next couple of steps and puts all the concepts in one well organized place. There are exercises and a vast number of pictures to help visualize what is going on. If you read one book on 3D math, this should be the one.

I like the book's price as well. It is a good value.

Rating: 5 stars
Summary: Just what I wanted
Review: This book is very nice. I have not read it all the way, but it starts with a quick refresher on basics, then starts you learning 2D math and brings it into to 3D math. It has a lot of equations and math, but also examples of how to code them in c++ also.

This book is a great choice to get your math up to scratch for programming any 3D graphics/game project.

Rating: 5 stars
Summary: A GEM for solid understanding of 3D math for starters to Pro
Review: This is one of the best books that I have read for 3d math. It thouroughly explains math concepts in geometry trig and coding. At first I was skeptical with this book because most books take for granted that you know math concepts but this one explains it in detail.

I hope Fletch and Ian keep teaching young padawan learners of gaming like myself by making more books like this.

This book is a GEM and a must have!!

Rating: 4 stars
Summary: Great book for beginners in 3D
Review: Well I must say that the book was very well written overall. I'll get to the reasons why I only gave it 4 stars instead of 5 shortly.

First, it is my opinion that you need to know the following before you even get started with this book to get the most out of it. You should know at least algebra level math, preferrably at a college level. While the book states you don't need to know trig, I believe it will help you if you do know at least some trig. Finally you should obviously know C++ fairly well, the book heavily leans towards C++, but if you understand the material in the book well enough you shouldn't have too much problems porting it to another language.

Some of the major topics covered in the book from beginning to end are the cartesian coordinate system, vectors, matrices, euler angles, quaterions, geometric primitives, geometrics tests (i.e. intersection tests), triangle meshes, lighting equations and visibility determination. Plus an appendix that covers some trigonometry.

Ok, the good news. I believe about first 3/4's of the book are top notch. The authors went to extreme lengths to cover the material with very clear and concise explanations of the math topics that are covered and have plenty of pictures to help you understand it. The chapters that cover vectors and matrices made it very clear to me why and how this stuff is used in 3d graphics. The authors also consider the pros and cons of using matrixes, euler angles and quaterions in depth. And at the end most of the chapters are some exercises that help reinforce the material. It's just great stuff!

Now the bad news. I feel the last quater of the book had a very rushed feel to it. The topics in those sections just don't meet up to the level of first 3/4's of the book. Topics are skimmed over or just summarily introduced and most of the time you get 'This is beyond the scope of this book, etc..'. Now I understand that most of those topics are beyond the scope of the book but I guess that I got used to the excellent reading of the earlier chapters so I ended up feeling somewhat dissapointed by the remaining ones. But on a positive note they do supply other resources you can look to in the bibliography. One last gripe that I have is they only supply the answers to the exercises up to chapter 7 on their website, they need the answers to the remaining chapters. Those are the reasons why I gave it 4 stars instead of 5.

Finally, I do highly recommend this book if you interested in learning about 3D programming and it will lay a good foundation for you to move onto other 3D programming books. The positives far outweighs the negatives so it's a great place to start your exploration into the world of 3D graphics!

Rating: 5 stars
Summary: A definate must have GEM for Begginers to Pro
Review: When I first heard of this book I was skeptical because of the math because most books take for granted that you are a math wiz. But this book not only explains the theory but also the concepts behind the math and code.

For any one wanting to get into game graphics and game development I HIGHELY recommend this book Fletch and Ian knows how to teach and hope they continue to teach young padawan learners like me by making thoroughly well made books like this.

EVERYONE MUST GET IT!!!!!!!


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