Rating: ![1 stars](http://www.reviewfocus.com/images/stars-1-0.gif) Summary: Just the SDK Docs in Paperback Review: This is a pathetic book. I have very little respect for any author that would produce this kind of trash. This is just somebody trying to make money because there are essentially no books available for DirectX. Throw together some "stuff" from the SDK and call it a book. Real pathetic Microsoft Press, I expected you to care more about your reputation than this.The DirectX SDK docs do a better job than this book except that it is not as convenient as a real book that you can flip through. I do not understand how it got such good reviews, they must not have actually read the DirectX SDK docs. I was eagerly awaiting this books arrival hoping the examples would be substinative, but they were lame, incomplete, and no more helpful than the FREE samples and docs that came with the SDK. To say this book covers "all the details of DirectShow" is just not accurate. Assuming this book was useful, it would take 3 or 4 books like this one to provide "all the details". This book is very high level (general). Do not expect the examples to show you how to do anything complicated. Also, this book was supposed to be about Digital Video and Television. Last time I watched a DVD movie or TV, the movie/show would have been worthless without the audio. Yet, this book only has 14 pages dedicated to audio out of its total 414 pages. There is also about 20 other pages sprinkled around (and that's being generous). Why is this important, because coding audio is different than coding video, and any other DirecShow task. Sure, it's COM, so it's just another set of interfaces, but it is just that, another set or at least it is using the same set of interfaces differently. Same goes for other DirectShow tasks. Even the treatment of Video is very general. I remember when Windows 3.1 and OS/2 (both from Microsoft) first came out. Programming Windows and OS/2 was considered very difficult and specialized because the documentation/books were few and not in depth. Well, now programming Windows and even OS/2 is just expected from even the novice programmer. Why? Because there are many books from many people, and Microsoft provides tons of information and real examples, and where examples are lacking, 3rd parties fill the need. That is simply not the case with DirectShow. True enough the DirectX SDK is pretty good for an SDK, but this book does nothing more than provide an incomplete hard copy of part of the SDK. For crying out loud, the following is all over his example code "This code is also stolen from the DirectX SDK". So, just read the SDK don't waste your money on this book. It might be better than no book, but marginally.
Rating: ![1 stars](http://www.reviewfocus.com/images/stars-1-0.gif) Summary: Just the SDK Docs in Paperback Review: This is a pathetic book. I have very little respect for any author that would produce this kind of trash. This is just somebody trying to make money because there are essentially no books available for DirectX. Throw together some "stuff" from the SDK and call it a book. Real pathetic Microsoft Press, I expected you to care more about your reputation than this. The DirectX SDK docs do a better job than this book except that it is not as convenient as a real book that you can flip through. I do not understand how it got such good reviews, they must not have actually read the DirectX SDK docs. I was eagerly awaiting this books arrival hoping the examples would be substinative, but they were lame, incomplete, and no more helpful than the FREE samples and docs that came with the SDK. To say this book covers "all the details of DirectShow" is just not accurate. Assuming this book was useful, it would take 3 or 4 books like this one to provide "all the details". This book is very high level (general). Do not expect the examples to show you how to do anything complicated. Also, this book was supposed to be about Digital Video and Television. Last time I watched a DVD movie or TV, the movie/show would have been worthless without the audio. Yet, this book only has 14 pages dedicated to audio out of its total 414 pages. There is also about 20 other pages sprinkled around (and that's being generous). Why is this important, because coding audio is different than coding video, and any other DirecShow task. Sure, it's COM, so it's just another set of interfaces, but it is just that, another set or at least it is using the same set of interfaces differently. Same goes for other DirectShow tasks. Even the treatment of Video is very general. I remember when Windows 3.1 and OS/2 (both from Microsoft) first came out. Programming Windows and OS/2 was considered very difficult and specialized because the documentation/books were few and not in depth. Well, now programming Windows and even OS/2 is just expected from even the novice programmer. Why? Because there are many books from many people, and Microsoft provides tons of information and real examples, and where examples are lacking, 3rd parties fill the need. That is simply not the case with DirectShow. True enough the DirectX SDK is pretty good for an SDK, but this book does nothing more than provide an incomplete hard copy of part of the SDK. For crying out loud, the following is all over his example code "This code is also stolen from the DirectX SDK". So, just read the SDK don't waste your money on this book. It might be better than no book, but marginally.
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