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Rating: Summary: This Is It! Review: Any serious reader of comic books should own this book. Scholars interested in the comic book as a form of popular culture will find the thorough and thoughtful research invaluable. At the same time, adult readers of comics will find the writing style interesting and easily accessible. Wright offers a clear, interesting, and often funny history of the comic book as a unquely American art form.
Rating: Summary: i gave up after 3 tries Review: Bradford W. Wright in Comic Book Nation (The Transformation of Youth in Culture in America) looks at the history of comic books as reflected in the form of culture presented within the comic books themselves and the changing culture of youth, who were the largest market for these comic books. It is not a definitive look at comics but it is an interesting examination of culture that will take the reader on a tour through much of the changes in comic books and society since the thirties using the books themselves as a form of primary evidence. It brilliantly continues the work of William W. Savage, Jr. in his pioneering Comic Books and American, 1945 - 1954. This book will be loved by comic book fans, of course, but should also prove quite interesting to any reader interested in matters of popular culture. It is the right balance between scholarly and fun and is a joy to read.
Rating: Summary: Fascinating Look at the Culture Depicted in Comic Books Review: Bradford W. Wright in Comic Book Nation (The Transformation of Youth in Culture in America) looks at the history of comic books as reflected in the form of culture presented within the comic books themselves and the changing culture of youth, who were the largest market for these comic books. It is not a definitive look at comics but it is an interesting examination of culture that will take the reader on a tour through much of the changes in comic books and society since the thirties using the books themselves as a form of primary evidence. It brilliantly continues the work of William W. Savage, Jr. in his pioneering Comic Books and American, 1945 - 1954. This book will be loved by comic book fans, of course, but should also prove quite interesting to any reader interested in matters of popular culture. It is the right balance between scholarly and fun and is a joy to read.
Rating: Summary: Thorough survey of the business and culture of comic books Review: In jargon-free, exuberant prose, Bradford Wright has written what may well be the definitive history of comic books. As Wright notes in his introduction, however, since his investigation is also a survey of mass adolescent culture, he properly focuses on "popular" commercial magazines--especially on superhero-themed comics--to the exclusion of newspaper funnies (like Dick Tracy and Li'l Abner), underground comics and graphic novels (such as works by R. Crumb and Daniel Clowes), and cartoon series for children (Archie and the Disney characters). Painstakingly researched, "Comic Book Nation" is really three books in one. Wright provides both plot outlines and summaries of trends in subject matter, from the launch of Superman to the sinister underworld of the Watchmen. He also places those themes and developments in the larger cultural context, from Depression-era longings and liberalism, through the patriotism induced by World War II and the Cold War, to the anti-crime vigilantism of the Reagan era. Finally, he charts the multiple peaks and valleys experienced by the business itself: its unpredictable sales patterns, the unhappiness of its work force, the rise and fall of the largest publishers, and the takeover of the industry by corporate and licensing interests. Along the way, he examines the 1940s and 1950s backlash against the violent and sexual nature of comic books (which resulted in the Comics Code Authority, an agency of censorship unparalleled in its broad sweep and its power); the heyday of EC Comics, purveyor of classics ranging from "Tales from the Crypt" to "Mad Magazine"; and the brilliant, original creation of "Spider-Man" and the succeeding generation of reluctant, misunderstood heroes. Wright wisely avoids making aesthetic judgments, and it's a tribute to his objectivity that readers would have a difficult time figuring out which series rank among the author's own favorites. Likewise, although Wright's left-of-center political judgments are on display throughout (and I confess I often found myself in agreement with him), he is consistently even-handed and empathetic when discussing the advocates of censorship (like Fredric Wertham) and the creators of more "patriotic" and even propagandistic comic books (such as Charlton Publications). Not having read a superhero-themed comic book in years, I admit I was drawn to buy and read this book by Michael Chabon's "Kavalier and Clay," and I can confirm that this is a great book for readers of that novel who want to learn more. Although I imagine that some comic book fans (especially young readers) might find Wright's study long on analysis and short on comics, "Comic Book Nation" is truly a seminal contribution to the field of culture studies.
Rating: Summary: The Apex Of Serious Study Of The Comic Book in America Review: In my humble opinion, the very best work that examines this mass media form and how it reflected the changes in American culture during the past six decades. Wright has done meticulous research but presents his material in such an easy style that it is easy to forget that this is a scholarly tome. Highly recommended!
Rating: Summary: Thorough, Up Until the 1990s. Review: The history of comic books has thus far been written tangentially in other studies of comics, and slanted toward the individual theses of the given author's work; only by splicing histories from a variety of sources could the history of comics be achieved, thus causing an impediment to understand the history of the medium for new scholars approaching the field. Bradford W. Wright's Comic Book Nation should provide new comic book scholars with an appropriate historical understanding of a complex medium, and while it may prove to be repetitive for readers familiar with the history of comic books, for scholars new to the field, Comic Book Nation is indispensable as a single-volume study. Ron Goulart's Great History of Comic Books (1986) was marred with inaccuracies; Richard Reynolds' Superheroes: A Modern Mythology (1992), while theoretically vital to the study of the field, largely eschewed historical analysis; William Savage's Comic Books and America: 1945-1954 (1990), which Wright acknowledges his debt to, focused too narrowly on an anomalous era of comic book publishing (at the end of the Golden Age typified by the comics published during the Second World War and previous to the Silver Age, embodied by Stan Lee and Jack Kirby's work at Marvel Comics), much like Amy Nyberg's Seal of Approval (1998), which focused on the era of comic book censorship in the 1950s. Wright approaches the whole of comic book history, and while he suffers from lack of analytical depth, he provides future scholars with an indispensable point of analytical departure. The greatest flaw I find in Wright's work is that his history largely ignores the developments of post-1960s comic book publishing, wholly excising both DC Comic's "mature" imprint Vertigo and the conglomeration of capital-minded artists that formed Image Comics in the early 1990s. The vast majority of Comic Book Nation takes place prior to 1960 (179 pages by my count, chapters 1-6), relegating the 1960s, 1970s, and 1980s to their own chapters, with the events of the 1990s piggybacking the 1980s in single chapter: Considering the great upheavals that occurred in the 1990s, Wright's avoidance of these issues mars his attempted history. The British invasion of comics, largely evidenced in the comics released through Vertigo, marked an ideological shift in popularity: Neil Gaiman's widely acknowledged Sandman series solidified the High Art qualities for comics that Alan Moore had earlier explored in Miracleman, Watchmen, and Swamp Thing (the latter receiving no mention whatsoever); within fandom, Grant Morrison's Doom Patrol and Animal Man are seen as essential deconstructive approaches to superheroes; Garth Ennis's Preacher divorced itself from limiting superhero narratives to explore the genre implications of horror and the western while scathingly critiquing American culture (as Ennis's Hellblazer had done previously); and Warren Ellis's Transmetropolitan imagined a future America, spoiled by consumerism and bleakly sardonic. All of these titles were widely popular, and Wright mentions none of them. Similarly, the omission of Image Comics belies an ignorance of the growing importance that artists attributed to themselves, priding themselves over the content of the stories or even the iconic heroes that they drew. Spawn, Todd McFarlane's initial series with Image Comics, was so widely popular as to facilitate an HBO cartoon, a movie, numerous toys, and spin-off series, all based upon the art of the series, which featured dismally written stories. What, it seems fair to ask in a cultural history of comic books, is the cultural implication of prizing artists over writers or the superheroes themselves? Unfortunately, Wright doesn't ask this question or bother to answer it. Additionally, Wright makes broad historical claims throughout his study, and while he takes the time to properly cite the comics that he thoroughly summarizes, he rarely, if ever, cites historical texts for informing his critique of history. Claims such as "Yet even DC's sales dropped significantly after the [CMAA] code (which censored comics), largely due to competition from television" (182) are common occurrences and play with the reader's understanding of history: Historians might find Wright's cultural history of comic books more a study of individual comics than the cultural forces that conspired to inform such - and find themselves rather aggravated at Wright's constant summarization of American history (his sweeping historical claims also include non-comic related events, which, although I question them, have little relation to my studies and are thus more difficult to refute). It would be impossible to claim that the declining popularity in comics was attributed to a single factor, like television, and while Wright explains that comics competed for recreational time that was growing more scarce (cinema, music, and traditional reading materials all struggling for dominance), he fails to make mention of the changes in DC's editorial policy that effected the content of the comics, making them much more light-hearted than their war time predecessors. Rather than providing a bibliography for comic book scholars to adopt in their future studies, Wright closes his study with a brief note on his sources which reads more like a list of personal favorites than a proper bibliography; due to the diasporic publishing of such, and their often cryptic titles, a bibliography of published scholarly articles on comic books would helpfully progress the study of comic books and provide interested scholars with sufficient foundational knowledge. Scholars interested in studying comics will greatly benefit from reading Comic Book Nation, but rather than the equivalent of Brian Aldiss' history of science fiction, Trillion Year Spree, readers will find only a starting point for their own studies rather than an authoritative reference tool.
Rating: Summary: Very easy to read Review: This book weaves together three important strands of American cultural and social history between 1933 and the early 1990's. First, Bradford W. Wright relates the history of the comic book industry, developing his account around a series of themes such as superheroes, social problems, race, the Cold War, militarism, and revolt. Second, this thematic material is used as the springboard for a thoughtful reflection on the social development of the US during the dates under consideration. Finally, Wright also studies the fascinating relationships between publishers, artists, and market forces within the comic book industry. This book emphasizes the importance of comics as a healthy genre that has often explored areas of life in the United States that were taboo to mainstream media and culture. Wright's account of the evolution of comics during the Vietnam War is especially valuable. Johns Hopkins has done a beautiful job of designing this book: the elegantly typeset pages are complemented by many excellently chosen replicas of comic book covers and interior pages. These replicas are well chosen and enhance the reading of the book. One can't say enough about this young scholar's prose and insightful analysis. This is a book that all students and professors of 20th century American culture should read-several times!
Rating: Summary: Wright Probes the Importance of Popular Culture Review: This book weaves together three important strands of American cultural and social history between 1933 and the early 1990's. First, Bradford W. Wright relates the history of the comic book industry, developing his account around a series of themes such as superheroes, social problems, race, the Cold War, militarism, and revolt. Second, this thematic material is used as the springboard for a thoughtful reflection on the social development of the US during the dates under consideration. Finally, Wright also studies the fascinating relationships between publishers, artists, and market forces within the comic book industry. This book emphasizes the importance of comics as a healthy genre that has often explored areas of life in the United States that were taboo to mainstream media and culture. Wright's account of the evolution of comics during the Vietnam War is especially valuable. Johns Hopkins has done a beautiful job of designing this book: the elegantly typeset pages are complemented by many excellently chosen replicas of comic book covers and interior pages. These replicas are well chosen and enhance the reading of the book. One can't say enough about this young scholar's prose and insightful analysis. This is a book that all students and professors of 20th century American culture should read-several times!
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