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Rating: Summary: A Flawed Classic Review: This is one of the classic modern campaign supplements for Call of Cthulhu, and I'm surprised to see it still available 13 years later. There's a lot of good ideas to mine here, but I've never known anyone to run it without major modifications. It seems like everyone hates different sections. The root problem is, it's too all-over-the-place: Too many widely divergent scenarios, themes, and creatures, haphazardly slapped together. Even so, there are a lot of parts that I love, and some bits--such as Mr. Shiny, Tcho-tcho restaurants, Dawn Biozyme, and the City of Samson--have become enduring parts of CoC canon.What I'd really like to see is a total makeover of this supplement, along the lines of the redone Day of the Beast and Masks of Nyarlathotep. The scenarios could be made more consistent, the monsters more logically related (I mean, really, why would shoggoths and cthonians work together in a vast consipracy? Gimme a break.). And it's a perfect opportunity to add a chapter on how to turn the whole thing into a Delta Green mission.
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