Rating: Summary: This book just isn't any good Review: I've read all the other reviews for this book, but I hate to say that I just didn't share all the facination. I'm not against roleplaying games, but I find this one very poor and missing in a lot. I'll clarify.1) The characters you are given are really quite bland and steriotyped, and all of them seem to either carry an Anne Rice style 'Oh, we're damned creatures' flair, or a just-don't-care attitude 2)The plot options and suggestions are juvenile at best. 3) What's worst, I'd have to say is the way that the writers seem to give you only a small bit of information on any subject so that you have to fork out for a whole list of other ones affiliated with this, just to sucker the buyer out of money. 4) It's not flexable enough in any way. The writers have a kind of 'It's like this, do it that way' attitude. They don't really let the players experiment wildly enough. 5) The combat, action and even the conversations are controlled by dice. This is not too much of a problem in itself, but It makes it impossible for a normal guy like me to figure out how to be a, as they call it, storyteller. I once played dungeons and dragons, and I was unable to go any further that just saying 'Oh, you hit him with you're sword. You win'. The dice in this game seem to be used merely to confuse. It goes like this: 'Okay, you want to hit him with you're sword. Roll these dice, and then roll the dice that coencides with the blahdeblah of you're sword. Now multiply that with you're strength, and add the blahdeblah dice that is worth that. Now multiply that with the weapon dexterity blahdeblah, and there, you've hit him. Okay, now he rolls blahdeblah, and then adds blahdeblah to that, then roll more. Now you roll the equal number of die that he rolled over the number of you're blahdeblah. There, he's dead, you win. Finally!' Ick! 6) Who plays this anyway? I live in Glasgow, and the only people who play it here are goths. I'm not against goths, but I just don't want to associate with them in any way. Because of this, I'm unable to find anyone to play with, therefore not being able to experience the game fully. If anyone can help here, feel free to call That's it. David J
Rating: Summary: Great Role Playing Game, Great Book... Review: When i play Vampire the Masquerade i feel like a Vampire! Read this book, play the game and let your imagination free! The World of Darkness (Gothic Punk World) contains best RPGs. And this is the best of the best!
Rating: Summary: a great story-telling game that has a great gothic touch Review: I am nik proper, go ahead and bill me for 5000 dollars i live in carson city NV but i dont know my address
Rating: Summary: we are the dawn of the new world!!!! Review: we are roaming the earth by night-but you humans{dinner} thank we are not real-you will find out how real we are when something bites you and you will turn! we are real you just dont know it yet!!!!
Rating: Summary: Rest assured, you will die Review: Kayyin is long gone, and the Old Blood are weary. New and many generations of vampires swarm the Earth, and only we can stop them. We are rafiq, we are the Assamite, we are the end. Let the kafir rest in their ignorance until we End them, and let their ashes be blown away in the cool breeze of the morning, when their brothers and sisters hide in holes and garbage like rats, afraid to walk the dark once again, and awaiting their Ending. To find it in our face. To receive it from our hands. To make us One. Uther Algaan, Assamite Elder
Rating: Summary: Easy to learn, fun to play, how can you beat that? Review: A great game given a nice facelift in this book. The game has well defined rules and requires very little time to start playing. The only real limit to this game is in the imagination of the players...
Rating: Summary: Well polished, weaker than before in the fundamentals. Review: This is the long awaited pseudo-sequel to Vampire the Masquerade. Unfortunately, this game suffers from some of the same problems as Wraith, Changeling and other late WW titles: too steep a learning curve, too many 'kewl' characters and too few believable or dramaticly interesting characters, and a new millenial story arc that they shouldn't deliver on. Frankly, WW's decision to play it safe and not leave the formula which every World of Darkness game and Trinity follow is more the disappointment than this well written, but underwhelming revision. Overall, I'd highly recommend Vampire as a system, but other products, like now-obsolete Vampire 2nd or the absolutely fantastic Vampire:Dark Ages are better bets. Don't let this review deter you if you haven't played a White Wolf game- it is truly a fine product, but far less than what they have delivered in the past.
Rating: Summary: A great game for gamers who focus on character and story Review: Vampire: The Masquerade is an excellent product for the gamer who would rather have a character who has personality and, more often than not, a debilitating character flaw than a character who is a sword-swinging warrior or a blaster-wielding intergalactic hero. This game has a solid system that is simple to learn and a breeze to use, and the only dice that are used are ten-siders, eliminating problems with finding the four-siders or the twelve-sider under the couch. For the Vampire veterans out there, White Wolf has fixed and updated several things, including the insanely over-powered merit Iron Will, the damage rules (how does a dead guy take lethal damage from a bullet? Well, they fixed that little discrepancy for the Revised Edition), and the practically useless Giovanni Discipline of Necromancy has been fixed so it has more practical applications in chronicles without crossover to Wraith: The Oblivion. As a general rule, the Revised Edition of Vampire: The Masquerade is a wonderful product and an awesome improvement from the previous editions (they were great too, but the current version is better), with better art updated background information, and, perhaps the most convenient feature, every Discipline, clan, and sect in the same place; the scattering of this vital information over three $20+ books was a major shortcoming of the previous editions of Vampire. My only grievance is that the high-level Disciplines are not in this book. But beyond that, the Revised Edition of Vampire: The Masquerade is, in my opinion, a nearly flawless product.
Rating: Summary: A face lift for an old favorite. Review: A true revision over the previous two editions (both of which were already excellent), Vampire, Revised smooths over some of the rough spots inherent in the game system (i.e. several of the clans, most notably the Malkavians, evolved significantly since the second edition, and Revised brings them up to date). Sweeping changes are afoot, both in the rules (fixing the semi-broken skills system, and the entirely broken merit Iron Will) and in the game background (a bloodline has fallen, another one grown stronger, and the independent Clans are flexing their might). All in all, quite remarkable. What fails the book is what has failed all other revisions of the books: most people who will buy Vampire, Revised already own Vampire, 2nd Edition. Without some kind of index, there's virtually no way for readers to find all of what's new in this edition, and that can slow or cripple game play.
Rating: Summary: Best RPG EVER Review: This RPG is the best thing ever, especially if you're curious about Vampires. I would know I have: Shadowrun, AD&D, Werewolf, GURPS, Mutant Chronicles and CYberpunk. This is really easy to read (unlike others) and can be ready to play in just a short while, a difintite must for RPG addicts
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