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Vampire: The Masquerade

Vampire: The Masquerade

List Price: $20.00
Your Price: $20.00
Product Info Reviews

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Rating: 4 stars
Summary: Better than the original
Review: One of the problems in White Wolf's games is the lack of easy crossovers; although the same people designed all five of their mainline games at the same time, they just don't work together. SJ Games adaptation of White Wolf's Vampire overcomes this, by plugging it into a truly generic system.

Although the book, like most of SJG's, is lacking in color art, it is full of content. Contrast this, if you will, with the standard White Wolf game - heavy on art, but hard to find details in.

I would definitely recommend this book to anyone interested in running a horror or fantasy GURPS campaign, or just as a good read for White Wolf enthusiasts.

Rating: 5 stars
Summary: This book kicks ass!
Review: This book is a real good guide to first-timers like I was when I first bought the book. Now that I have played it (multiple times) I have cought on real quick. EVERYONE should own this book.

Rating: 5 stars
Summary: An incredible upgrade to an already great game!
Review: If you play roleplaying games but have never played a storteller game then you don't know what roleplaying is! Vampire hits truer to the mark by focusing on telling a story rather than rolling dice. Contrary to one review I read, the vampire system is EXTREMLY simplistic, and has an enormous amount of flexability built into the it. The writing is incredible and the stories leave you with chills. A must for any vampire fanatic!

Rating: 4 stars
Summary: this is why Gurps is cool
Review: What's the best reason to play Gurps? The totally fluid rules system. It's the best . . . and it supports the neatest feature of all: You can CROSS OVER! Once you know one setting, you know 'em all. There's a reason that the word 'Universal' appears in the name - and it's paid off again.

White Wolf makes a fine game in Vampire, with a wonderful setting, a super-cool premise, and some of the best writing on the market in the realm of role-playing. But not everybody likes the White Wolf rules system, including my friends and I. That's when we turned to the good folks at GURPS. They've delivered with flying colors again.

The best part, of course, is that you can now play a Brujha Vampire in a superhero or medieval fantasy setting - or bring an unsuspecting space traveler right into the thick of Kindred poitics. The rules should be your friends - and Gurps rules can't be beat.

All in all, this is a great addition to any Gurps players' library. Even if you don't have an interest in Vampire, this might make you change your mind - and you'll be sure to appreciate the smooth transition from White Wolf's rules to Gurps.

If you're a plain old conneseuir of Vampire, though, or a White Wolf rules purist, don't waste your cash - there's nothing here to really interest you.

Rating: 5 stars
Summary: The truth is bring brought forth
Review: First the Book of Nod I read, then this. Both helped out greatly on the ammount of study I have done on Vampires. This book, though, helped far greater than the Book of Nod, in my eyes, and not for the RPG abilities. It shows what each sect of Vampires was like, and get's into dept. This book has to have been the greatest book on telling what a vampire is like that I have read.

Rating: 4 stars
Summary: RPG Need
Review: This book is needed by any role player. It has many statistics for characters in case you wish not to make your own for a story line. It gives the basics for all the clans. It also gives different roles for things like climbing and throwing. The book also gives an assortment of weapons for beginers or some even advanced for those vetrans out there. All in all, this book is a need for all role players.

Rating: 4 stars
Summary: Vampire: The Masquerade
Review: This book is a nesecity to all Vampire role players. It includes a selection of weapons, all of the roles for different systems, and gives you several other refernces such as a role to climb or throw something. This book also gives some hints on story lines incase you aren't completely creative. It gives you sample characters for other creatures, too. So even if you don't have the other books, you can use these sample stats. Also, if you don't want to put the time into making a human for them to kill, you can use the sample they give you for a normal person, or a gang banger. All in all, this book is very informative and useful while playing.

Rating: 5 stars
Summary: So much better than the second edition.
Review: Well, first a small word to first time role-players in Vampire the Masquerade. If you have never tried the game, you don't know what you are missing in your life. Now here are the things I found to be sooo much better and distinctively different in the third edition than the second. Note how much the rules are so much better as well when you read them. a) Assimite Disciplines fixed to be useful b) Presence has a kick to it when used against some much lower generation. c) Fortitude is so much better explained now (some used to claim it as automatic soaking all the time). d) Combat has some good changes. e) Obfuscate limits are actually explained! f) Serpentis III is different and so much better. g) Celerity uses one blood per round to activate, was worded before as if it used one blood for each celerity point. There are so much more I can go on with but I figured if you went this far down I probably got your interest enough to go get it.

Rating: 5 stars
Summary: Storytelling in the Gothic night life
Review: Roleplaying has existed for literally decades, and even longer than that. Vampire: The Masquerade takes imagination to a whole new level. Set in a real-life World of Darkness, players take on the roles of the undead from a number of different clans, either vying for survival on the streets as young neonates or struggling in the eternal Jyhad as a powerful Elder. Anyone who has ever enjoyed Role Playing and the Gothic style of life will adore Vampire.

Rating: 5 stars
Summary: It Can't Be Beat
Review: Vampire: The Masquerade is undoubtedly the finest role-play system in existence today. White Wolf Online can't be beat for it's originality and ingenuity in creating the World of Darkness. As an owner of numerous white-wolf publications, including the Book of Nod and Revelations of the Dark Mother, I find myself at a loss to describe the excellence of this book, and it's counterparts. But I can say this. Buy It. You'll Love it.


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