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Encyclopedia Cthulhiana: A Guide to Lovecraftian Horror (Call of Cthulhu Fiction)

Encyclopedia Cthulhiana: A Guide to Lovecraftian Horror (Call of Cthulhu Fiction)

List Price: $17.95
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Rating: 5 stars
Summary: The best single guide to the Cthulhu Mythos
Review: Even though I've been reading Lovecraft, and the later contributors to the Mythos, for over a quarter of a century, there were still fine points that I could never quite get straight. This is understandable seeing how you often have to piece the fabric of the whole out of off-hand remarks and vague hints and references. In a way that does contribute to the mystery of the corpus, but it can be dissatisfying, if not maddening at times. That is why this excellently written and designed reference is truly a treasure to the serious reader.
Finally, I know the difference between the Elder Gods, the Great Old Ones, The Outer Gods, and the Elder Things. You finally get the associations in the pantheon spelled out. You know how Cthulhu, Tsathuggua, Hastur, and Ithaqua (the Great Old Ones) differ from Azathuth, Nyarlathotep, Shuh-Niggurath, and Yog-Sothoth (the Outer Gods.) And of course you learn never to associate Nodens, Kthanid, and Yag-Thaddag (the Elder Gods) with any of these.
Come to think of it I probably shouldn't have spoken these names aloud while I was typing. What is that noise in the

Rating: 5 stars
Summary: A True Guide to Lovecraftian Horror
Review: First published in 1998, The Encyclopedia Cthulhiana, written by The Necronomicon Files co-author Daniel Harms, is now in its second and expanded edition. It's a meaty 425 page volume, part of Chaosium's collection of Cthulhu Mythos fiction, and presents itself unapologetically as an encyclopedia of the Cthulhu Mythos, including not only the canon stories and poetry, but also embracing games, essays, comic books, movies, television shows, and occult books. With a note on 'How to Use this Book in Call of Cthulhu', the author sets a tone that is in keeping with the self-effacing humour that one can only find in a labour of love.

The majority of the text is an A-Z encyclopedia of the major entities, protagonists, and books in the Cthulhu Mythos with a merciful pronunciation guide. Like any good encyclopedist, Mr. Harms cautions that this material, as carefully written as it is, doesn't substitute actually reading and knowing firsthand the source material, which is well-referenced at the end of each entry. Each entry is not only a description, but also endeavours to harmonize conflicting sources. For example, the entry for the 'Elder Sign' includes a discussion on its application and significance in the Mythos, the controversies around its origin and use, a brief discussion of H.P. Lovecraft's original branch symbol and Derleth's pentagram, and a reference to the 'Star Stones of Mnar' found elsewhere in the book.

The Encyclopedia Cthulhiana has a significant Appendix, which in my already fragile mind greatly expands upon usual notion of an Appendix as supplemental to the rest of the text. While supplemental, this material is no less essential in its comprehension of the vast scope of the Cthulhu Mythos. The Appendix is divided into five parts, which is devoted largely to Mythos' most significant artifact, the Necronomicon. Three-fifths of the Appendix relate to its history, location, and contents. In the Appendix, you will also find Shannon Appel's very useful 'Timeline of the Cthulhu Mythos', which presents the reader with a staggering list of the Mythos' most significant events starting with the arrival of Cthuga when the Earth was newly-formed, to the 'Fall of Man' after the events recounted in Clark Ashton Smith's 'Zothique'.

Without hyperbole I conclude that The Encyclopedia Cthulhiana belongs in the library of every 'Call of Cthulhu' gamer and Lovecraft fan. It is an especially readable pleasure when one randomly flips through its pages. It is simply one of those books that you will find yourself reaching for again and again and again. I could easily re-envision this book in a future edition as a coffee table volume with additional illustrations. I am also pleased to report very few typographical errors.

The author's 'Suggestions for Further Reading' is a nudge to the reader to do some of their own research. Though an encyclopedia could have easily encompassed a multi-volume series suitable only for Lovecraftian scholars, the author seems to realize that the limits of a useful encyclopedia are best expressed and guided by practicality, accuracy, and concision.

Rating: 4 stars
Summary: Vital Resource For All Investigators
Review: Having stumbled upon a copy of this book entirely by accident, I have since found Harm's work to be indispensible in my search for dread Cthulhu lore. With a simple A-Z format, the complier has recorded many useful references that are not confined to the Lovecraft canon of works (which are, of course, thinly veiled as fiction). The works of others with similar foresight and understanding are also used as sources. If Arkham University were ever to offer a paper in Cthulhu Investigation 101, this would certainly be on the required reading list.

Rating: 4 stars
Summary: Vital Resource For All Investigators
Review: Having stumbled upon a copy of this book entirely by accident, I have since found Harm's work to be indispensible in my search for dread Cthulhu lore. With a simple A-Z format, the complier has recorded many useful references that are not confined to the Lovecraft canon of works (which are, of course, thinly veiled as fiction). The works of others with similar foresight and understanding are also used as sources. If Arkham University were ever to offer a paper in Cthulhu Investigation 101, this would certainly be on the required reading list.

Rating: 5 stars
Summary: Suffers from delusions of Carterdom...
Review: I am rating this book so highly because of its exhaustive nature and usefulness as a resource. There were many terms that I had been confused about and was glad to find a reference for. The MOST useful aspect, though, was to discover which stories included settings or characters that I wanted to read more about (the Severn Valley comes to mind). The Cthulhiana has been excellent in that respect, as I now know which authors and stories to pursue further. My biggest problem with this book is the ridiculous mythologization of Lovecraft's deities (I think this is primarily due to Lin Carter). There's a an awful lot of "and so great Cthulhu mated with Asdfgh to produce the hideous offspring Qwer'ty-Zxc'vb, who did reside under Mt. Nyctalopolis until 1953..." The combination of endless run-on names ("I'd like to buy a vowel"...) and unnecessary family relations, like some sort of Jerry Springer show from the Xothian system, induces humor rather than horror in me. Perhaps Chaosium would print an expurgated version, without Carter's mythology crap (it seems there's an expurgated version of every OTHER text floating around) ...

Rating: 5 stars
Summary: Suffers from delusions of Carterdom...
Review: I am rating this book so highly because of its exhaustive nature and usefulness as a resource. There were many terms that I had been confused about and was glad to find a reference for. The MOST useful aspect, though, was to discover which stories included settings or characters that I wanted to read more about (the Severn Valley comes to mind). The Cthulhiana has been excellent in that respect, as I now know which authors and stories to pursue further. My biggest problem with this book is the ridiculous mythologization of Lovecraft's deities (I think this is primarily due to Lin Carter). There's a an awful lot of "and so great Cthulhu mated with Asdfgh to produce the hideous offspring Qwer'ty-Zxc'vb, who did reside under Mt. Nyctalopolis until 1953..." The combination of endless run-on names ("I'd like to buy a vowel"...) and unnecessary family relations, like some sort of Jerry Springer show from the Xothian system, induces humor rather than horror in me. Perhaps Chaosium would print an expurgated version, without Carter's mythology crap (it seems there's an expurgated version of every OTHER text floating around) ...

Rating: 5 stars
Summary: THE Handbook for Lovecraftians
Review: I have been recommending this book to people I know since I first encountered the first edition. This second edition is expanded and revised, and is even more helpful to Call of Cthulhu gamers, keepers, and especially writers of Mythos fiction. I've been using it as source material for my own odd little tales since I began writing them. And while it is true that the author has been known to frequent some of the same newsgroups that I do, he did not pay me to say these things. The book is extensively indexed and cross-referenced, with a very helpful timeline of the Cthulhu Mythos toward the back. It is clearly written, has doses of the author's dry sense of humor, especially in his choice of a quote for the preface page, is quite attractively packaged, and will look very nice on your bookshelf next to the many volumes of HP Lovecraft that you should have if you're reading this.

Rating: 5 stars
Summary: Excellent guide to the Mythos
Review: If you have any questions as to what's what in the Mythos this book will answer them. A great guide for those familiar with the Great Old Ones and for those who are just now learning of their dread power. Fun for all ages!

Rating: 5 stars
Summary: Absolute best reference for Cthulhu fans
Review: This is the absolute best reference for fans of Lovecraft and/or Chaosium's Call of Cthulhu game. A must have. Everything is laid out A to Z, with an exceptional set of cross-references for each entry. Perhaps the most useful bits of the book are the entries about the books of the mythos. If you need to know what the heck the Voormish Tablets are, it's all in front of you.

My only complaint with the book is that the author doesn't say how much of it is taken from Lovecraft's (and other authors) and how much of it is his own supposition.

Rating: 5 stars
Summary: Absolute best reference for Cthulhu fans
Review: This is the absolute best reference for fans of Lovecraft and/or Chaosium's Call of Cthulhu game. A must have. Everything is laid out A to Z, with an exceptional set of cross-references for each entry. Perhaps the most useful bits of the book are the entries about the books of the mythos. If you need to know what the heck the Voormish Tablets are, it's all in front of you.

My only complaint with the book is that the author doesn't say how much of it is taken from Lovecraft's (and other authors) and how much of it is his own supposition.


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