Rating: Summary: Only White Wolf could make clan as twisted as the Zhimisce. Review: I'm a relative new-comer to this game, but I have taken a shine to the sadistic clan of experimenters ( or toturers ) known as the Zhimisce. I particularly like the way this clan looks down on the rest of the Kindred. Out of The Camarilla, and The Sabbat , and now this clan from the Independents, a new and groteque vampire emerges, in beautifully rendered art. Thanks to the whizs at White Wolf.
Rating: Summary: No wonder they are hated Review: If you're a Camarilla player who ever thought that "Hey, maybe they aren't so bad," you'll definitely change your mind after reading this. It a disturbing account and I know my characters are going to destroy them with extreme prejustice whenever possible- or run away.
Rating: Summary: Better Taste, Less Gross Review: Let's pause briefly to remember the original CLANBOOK TZIMISCE. It had John Cobb's explicit, woodcut-like art, overly vivid fiction, pages designed to look like human skin. It was often sold shrink-wrapped and one place wouldn't let you see the back cover unless you were over 18. The book supposedly made someone's little sister vomit. It was quite an experience.With the new CLANBOOK TZIMISCE, wiser heads have, fortunately or unfortunately, prevailed. There are few grotesque descriptions and only one truly extreme drawing. (The art is mostly just Vampire: Dark Ages creepy otherwise.) No "over 18" shrink wrap here but I still would caution those younger and more sensitive people, as with anything Tzimisce. There's lots of information, especially about Tzimisce Methuselahs like Yorak and the Dracon. It suggest that the Tzimisce Antediluvian somehow now exists in all Tzimisce and can't be destroyed because he always re-emerges from the collective ooze that is this clan. There's lots about ghouls and revenants (new family, creature templates, derangements), the Children of the Dracon, non-European Tzimisce, Koldunic sorcery (new path), the Path of Metamorphosis with related mysticism and some funny stuff written in the voice of a modern Tzimisce advising an elder emerging from torpor. Still, like many new Clanbooks, this one assumes prior knowledge- here of characters like Yorak (and the Cathedral of Flesh from the TRANSYLVANIA CHRONICLES) and Dr. Totentanz (from the original CLANBOOK TZIMISCE.) Also, they've made Lambach Ruthven older and of lower generation than in other important sources. There are many standard features including a sample pack and discipline variations. Character templates include embraced revenants and followers of various Paths of Enlightenment. (Some path follower templates have typos- name of path not specified, wrong virtues.) There's a glossary to help with exotic terminology and a list of Eastern European names.
Rating: Summary: Better Taste, Less Gross Review: Let's pause briefly to remember the original CLANBOOK TZIMISCE. It had John Cobb's explicit, woodcut-like art, overly vivid fiction, pages designed to look like human skin. It was often sold shrink-wrapped and one place wouldn't let you see the back cover unless you were over 18. The book supposedly made someone's little sister vomit. It was quite an experience. With the new CLANBOOK TZIMISCE, wiser heads have, fortunately or unfortunately, prevailed. There are few grotesque descriptions and only one truly extreme drawing. (The art is mostly just Vampire: Dark Ages creepy otherwise.) No "over 18" shrink wrap here but I still would caution those younger and more sensitive people, as with anything Tzimisce. There's lots of information, especially about Tzimisce Methuselahs like Yorak and the Dracon. It suggest that the Tzimisce Antediluvian somehow now exists in all Tzimisce and can't be destroyed because he always re-emerges from the collective ooze that is this clan. There's lots about ghouls and revenants (new family, creature templates, derangements), the Children of the Dracon, non-European Tzimisce, Koldunic sorcery (new path), the Path of Metamorphosis with related mysticism and some funny stuff written in the voice of a modern Tzimisce advising an elder emerging from torpor. Still, like many new Clanbooks, this one assumes prior knowledge- here of characters like Yorak (and the Cathedral of Flesh from the TRANSYLVANIA CHRONICLES) and Dr. Totentanz (from the original CLANBOOK TZIMISCE.) Also, they've made Lambach Ruthven older and of lower generation than in other important sources. There are many standard features including a sample pack and discipline variations. Character templates include embraced revenants and followers of various Paths of Enlightenment. (Some path follower templates have typos- name of path not specified, wrong virtues.) There's a glossary to help with exotic terminology and a list of Eastern European names.
Rating: Summary: Yuck. By far the worst of the clanbooks. Review: The art was quite terrible. The book seemed to exist only to produce warped and twisted images and ideas. That's the point of the clan, I know, but I think that abandoning some of that (not ALL of it, mind you) would have helped the book immensely. I guess I just wanted to see more in-depth stuff that WASN'T the sort of stuff I've already seen in-game from the Tscimize. And, I HAVE to say it again, I can still smell the art from here.
Rating: Summary: This Book s twisted Thats what makes it Great Review: The book gives you every thing you would need to know about the clan although it is still not enough
Rating: Summary: disturbing Review: The clan book focuses more on the nature of the Beast (excuse the pun) then on giving the players more powers to pick from. This is a cultural and historical study of the clan, from the founder (new legends about him are in here) to being the "soul of the Sabbat." The reader sees quickly that this clan has rejected their humanity and has spent the centuries exploring what thier true nature is. It was a bit disturbing to read about a group so divorced from humanity. This book will help you with your role-playing, by giving you a guided tour into the differnces between humanity and the metamorphists. You will have the opportunity to play something which is alien from the way that you and I think. The one draw back is that the short list of disciplines is mostly a reprint from previous Tzimsce books.
Rating: Summary: disturbing Review: The clan book focuses more on the nature of the Beast (excuse the pun) then on giving the players more powers to pick from. This is a cultural and historical study of the clan, from the founder (new legends about him are in here) to being the "soul of the Sabbat." The reader sees quickly that this clan has rejected their humanity and has spent the centuries exploring what thier true nature is. It was a bit disturbing to read about a group so divorced from humanity. This book will help you with your role-playing, by giving you a guided tour into the differnces between humanity and the metamorphists. You will have the opportunity to play something which is alien from the way that you and I think. The one draw back is that the short list of disciplines is mostly a reprint from previous Tzimsce books.
Rating: Summary: This clanbook is full of information . . . Review: The Fiends have long been a source of hardship to play, mainly because no one understood them. I think this book goes a long way in helping you get a total grasp on your character and it's clan. Personally, I have always liked to play the Tzimisce, even without insight from white wolf. I enjoyed this clanbook more than the first version they put out, it certainly seemed better thought out. I recommend it.
Rating: Summary: Tzimisce, anachronistic or just damn lazy your choice. Review: This is by far one of the most excellent clan books that white wolf has written. It gives full detail as to the Tzimisce rising up and participating in the vaulderie for the first time, the destruction of their antedelluvian(even though he ain't gone)and the sadistic trappings of their homes and unlives. If you want to make a really fleshed out charachter with an interesting hobby/discipline then the tzimisce are perfect. The book also had some very interesting artwork. Even though some would call it revolting I found it pleasing that they didn't hold back from what the Tzimisce do, they're not kine or kindred but something darker and even more twisted than you can imagine.
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