Rating: Summary: Beautifully done, very disturbing Review: A disturbing clan, bent on torture and power. The scariest part of this book is when you put it down and say, "I understand now." My only dissapointment is the lack of new insight into the "Old Clan" Tzimisce.
Rating: Summary: The creation of a classic vampire clan Review: Clanbook Tzimisce springs from a truly warped, yet incredibly creative mind. The twisted brainfolds of Mr. Hatch are in full glory throughout the book; from the opening short
story, to the amazing character templates that bring the most evil
of the vampire clans to the widened eyes of the players. The book is sharp, fun, and horribly, wonderfully deranged. It is clear that clan Tzimisce is to be feared and revered, as
well as marveled. Highly, highly recommended for all vampire enthusiasts!
Rating: Summary: The creation of a classic vampire clan Review: Clanbook Tzimisce springs from a truly warped, yet incredibly creative mind. The twisted brainfolds of Mr. Hatch are in full glory throughout the book; from the opening short story, to the amazing character templates that bring the most evil of the vampire clans to the widened eyes of the players. The book is sharp, fun, and horribly, wonderfully deranged. It is clear that clan Tzimisce is to be feared and revered, as well as marveled. Highly, highly recommended for all vampire enthusiasts!
Rating: Summary: Cool clan happy people Review: Clanbook Tzimisce well this is cool. As a person who plays normal good vampires the tzimisce of the sabbat were something of change. I loved the use of mortals as parts to build war ghouls. Oh well back to the lab !
Rating: Summary: Worthless Shapeshifters and fiends ! Review: Do not drink the fiends blood, for it has grown poisonous and evil. Do not trust one of these witches, for they are wary and hideous. Better Ended than alive. Better gone before we come. We are rafiq. We are to End.-Uther Algaan, Assamite Elder
Rating: Summary: Pretty good Review: I am playing Vampire (Dark Ages and Masquerade) since an year ago,and the clan I like most is the Tzimisce. They accept and enjoy what they are,taking great advantage of their powers,instead of hiding in self-compassion or hiprocrital attitudes as the others do. They consider themselves gods,and they're not so wrong.This book reflexes that,and is a great resource for storytelling and playing these deadly sincere and artistically evil cainites. The art perfectly represents their rejection of humanity,and how they use horror and opression to control their servants.It gives a frightenly precise idea of why they were dubbed "fiends" by the damned themselves. Also,it fairly describes their key role on the creation of Sabbat and Camarilla,and their relations with all the other supernaturals. Basically,it is almost perfect as settling and inspiring material.The section of the templates is very interesting for it shows the many faces of these undead. Now,the technical part,for rules and the like, is very poor. The section of Merits and Flaws is not even a page long,and,what I most expected,the section talking about their works in magic (what those Usurpers stole,for the fiends are the true creators of Thaumaturgy),is totally ausent.They putted it on another book!.I don't like that materialist attitude at White-Wolf. Also,there is absolutely nothing about paths!. Oh,I almost forget.There is also just a basic mention about the Ghouls,and it shouldn't be that way,for they're the clan that most uses and domains the art of Ghoul creating,and all other enslaving methods (the Blood Bond too). Well,resuming,for history,setting,and a good idea of what the Tzimisce are,like,hate and want to be, this book is just what you need.For new powers (it has a few however) and rules, look for books like Companion or Libellus.
Rating: Summary: Great clanbook but not that perfect Review: I must agree with the other reviews that this is a twisted clanbook. Great writing all the way. The only letdown was the art. Though I think that its good(from Ars Magica Maleficum). I think that the clanbook would have benefited with more artists(and more atmosphere of course).
Rating: Summary: deep, dark hole Review: I paid ten dollars and change for this book, read it one time, and haven't opened it again in a year. The artwork is revolting -- seemingly the whole point of the book -- and it gave my little sister nightmares, but the actual game mechanics were only marginally useful, and then only if you're willing to tap into your the most depraved, unstable portion of your soul to fully flesh out the character -- and those of us who have jobs and responsibilities don't have that option. If you're a punk rocker and have at least three holes per earlobe or more than one eyebrow pierced, what the heck, go for it. If you have to get up the next morning and look people wearing white shirts in the face, keep to Lasombra and Ventrue.
Rating: Summary: deep, dark hole Review: I paid ten dollars and change for this book, read it one time, and haven't opened it again in a year. The artwork is revolting -- seemingly the whole point of the book -- and it gave my little sister nightmares, but the actual game mechanics were only marginally useful, and then only if you're willing to tap into your the most depraved, unstable portion of your soul to fully flesh out the character -- and those of us who have jobs and responsibilities don't have that option. If you're a punk rocker and have at least three holes per earlobe or more than one eyebrow pierced, what the heck, go for it. If you have to get up the next morning and look people wearing white shirts in the face, keep to Lasombra and Ventrue.
Rating: Summary: THE definitive work on the Fiends Review: I was impressed at the sheer depth of Clanbook: Tzimsce Revised. First of all, its history is so in-depth that it arguably has as much use to players of Vampire: The Dark Ages as it does to modern Masquerade players. The Tzimisce have gone through a number of growing pains from their original inception in the 1st edition Players Guide to the Sabbat, and this book serves to deal with most of the loose ends we've seen (including issues from Dirty Secrets of the Black Hand and their "Old Clan Tzimisce" and "Souleater" problems). The templates in the back of the book give a depth to the Tzimisce that genuinely impressed me, showing a lot of work. The treatment of the Revenant families (including a new family) is fairly solid, and the Discipline variations are enough to make any Storyteller or power-gamer drool in delight. Honestly, I wish ALL of the Revised Clanbooks had been done with so much attention to detail. As with any truly great book for Vampire: The Masquerade, as many new questions are raised as old ones are answered, and the implications of information about the Tzimisce Methusalehs, and the clan founder itself, are enough to inspire a hundred plot threads. If you've been hungering for more information on the Fiends (both in and out of the Sabbat), and want something beyond the relatively sparse old Clanbook: Tzimisce, you'll be pleasantly surprised by the amount of work that went into this book.
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