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Guide to the Camarilla (Vampire, the Masquerade)

Guide to the Camarilla (Vampire, the Masquerade)

List Price: $25.95
Your Price: $18.16
Product Info Reviews

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Rating: 4 stars
Summary: Great but could be better.
Review: There must be a problem with indexing at White Wolf and their various gaming systems. This book is quite good at explaining the Camarilla clans and giving insights to how they really operate. But it is poorly index. Also I think that WhiteWolf needs to make a bigger character sheet or have it with blank lines for abilities and disciplines since there keep expanding. A guide to how to use these new things with older abilities would be helpful too.

Rating: 5 stars
Summary: A must buy for Storytellers
Review: This book is one of the best supplements for V:tM, and maybe one of the best supplements so far published by White Wolf. It is loaded with facts, explains a lot of previously foggy questions about the Camarilla. Definitely well worth the money.

Rating: 4 stars
Summary: Camarilla: Guide to the Night
Review: This is an excellent book as a resource for most Vampire storytellers. It's not as essential as the Guide to the Sabbat in that the Camarilla is covered almost entirely in the main rulebook. Still, it's information is valuable. I think that the reason I rated this book a 4 is that it focuses too much on information you can find elsewhere. For any hardcore player or storyteller, this is information we already have. Entire sections of the book are devoted to advanced Discipline powers, almost all of which come out of the Dark Ages Companion (in fact, this is stated in the book). There is also a noticable amount of filler, things which are included that could be done without (like examples for each Discipline level). More still is devoted to the Caitiff, a group of vampires overexplained already, as well as the Lasombra antitribu and the Gargoyles, neither of which have any new information. Why do I still rate it a 4? If you buy this book on Amazon.com, you're not overpaying for it... It *does* have some useful information, and it does contain good expansions on existing systems. And despite my ravings above, the book does manage to present some new information. What new information? The cecession of the Gangrel from the Camarilla. Still, I would have been happier if it also included the Assamites who joined the Camarilla because this wasn't published long before that "happened" and it still lists the Assamites in the negative light that the Revised Camarilla viewed them in. All in all, this book is worth buying if you like having a lot of information. Otherwise, you might just stick to the core rulebook.

Rating: 5 stars
Summary: Essential in the Final Nights
Review: To any fan of White Wolf products and avid player of Vampire, Guide to the Camerilla is essential for any GM. Saying one can run a Cammerilla campaign without it like saying you can get an understanding of Les Misérables by reading cliffnotes. I hope that thought can highlight the fact that understanding and appreciation are mutually exclusive concepts.

With the final nights close at hand this book highlights the signifigance of the Gangrels departure from the Camerilla and the problems that have arisen since Xaviar of Clan Gangrel left the Inner Council. In fact, in GttC all of the clans are signifigantly fleshed out to improve any chronicle.

Other additions include tips on playing Independants with the Camerilla (confusing until now), new paths and rituals for the Tremere, advanced Disciplines for elders and methusulas, and suggestions on how to run a Conclave. Everything from boons to warfare is covered within. The artwork is on par with some of White Wolf's best and might even lend itself to your imagination.

I reccomend this book to all GMs running Camarilla campaigns. If you use the ideas within you will make the Final Nights quite memorable for your players.


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