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Rating:  Summary: Superb book on modern tank combat! Review: Armor Attacks is an excellent book. This book entertains as well as teaches. In this book the reader determines the ending by his or her decisions. Every junior officer in the Army and Marine Corps should read this book. Civialians will enjoy it too, and get a glimpse of what it is like to be a tank platoon leader. Very well done!
Rating:  Summary: Superb War Game Book! Review: John F. Antal's clean prose has a psychological edge to it that proves that the lack of narrative action in other wargames neglects a very important dimension in tactical decisionmaking. Case in point: your lookout frantically radios back to you for permission to withdraw, because he believes he will die if he stays at his current position. If you grant him permission, you will lose sight of your attackers, but if you order him to stay put, his death could undermine your troops's trust in your judgement-which could lead to fatal delays in their execution of your future orders. Although many of the text entries are long, Antal's efficient, yet effective, battle descriptions are dangerously immersive. Consequently, the decision points are surprising, because they seem to appear suddenly like a hand grenade bouncing unexploded at your feet. Indeed, skilled, immediate, on-the-spot judgement calls are crucial to staying alive and might leave you gasping for those peaceful t-junctions to ponder over in other gamebooks.
Rating:  Summary: Engaging and Entertaining...but a bit short! Review: This is the third Antal book I've enjoyed, after reading (or rather, interacting with) Infantry Combat and reading "Proud Legions."This book was written just before the Gulf War, so I found it interesting that Antal picked the Middle East as the theater of war for a fictional future conflict with an unidentified enemy. The book plays out much like the old "Choose Your Own Adventure" series that I enjoyed as a grade-schooler, where you have to make choices that lead to branching stories. In this particular adventure, you are 2LT Jaeger, a young tank platoon commander in charge of 4 M1 Abrams tanks. You are the junior platoon leader in the company, and are initially assigned a reserve role in your first mission. As the other elements of your company come under fire, you are asked to make decisions which can either save the day or kill you and all under your command. Certainly I enjoy this more from the comfort of my living room reading chair, rather than the turret of a tank in combat! If, however, you do end up making a fatal mistake, Antal writes in some helpful advice on what you did wrong, and invites you to try again. Having already familiarized myself with Antal's work when reading "Infantry Combat", I passed through the book fairly easily, and was somewhat disappointed at its brevity. There were only two basic missions, unlike "Infantry Combat," which was a little more involved and took you through an entire campaign consisting of several branching possibilities that still led to victory. All in all, though, it was a fun read, and I recommend it to those who enjoy being armchair generals, like me.
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