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Rating: Summary: Good introductory module, not suitable for Mystara Campaign Review: DDA3: Eye of Traldar and DDA4: Dymrak Dread are the last published adventure modules setting in Mystara in D&D product line. TSR then moved the Mystara setting to AD&D Mystara line (sadly that only few modules were published in the line before TSR's bankrupcy) and the D&D line adopt the new Thunder Rift setting. As one of the three tailor-made first time module in Mystara (the other two are B1 and B11, though you can use one of the rest in B series as your starting.), a beginning DM will find it not hard to run. The story itself is attractive and not as simple as B1 and B11. The module here provides a good linkage with other moudules, like DDA4 or B10 which the players may play then.Originally it provides a very good idea for a campaign setting. However, if you prepare to run a Mystara Campaign based on Gazetteer series, PWA series...., you may find that it is too easy to slip into Fort Doom, stronghold of the evil Black Eagle, and steal the artifact from it in the module. (Only a group of Level one adventurers can do this!) Do you think it is reasonable? Such a weak defense of the fort, the stronghold should have already been overrun by expert level adventurers/ civilians. This is just one point I don't agree in this module.
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