Home :: Books :: Entertainment  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment

Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Sports
Teens
Travel
Women's Fiction
Vampire Players Guide (Vampire)

Vampire Players Guide (Vampire)

List Price: $22.00
Your Price:
Product Info Reviews

<< 1 >>

Rating: 4 stars
Summary: Great addition to the first book
Review: I thought it was a great addition to the first book lately I find myself refering to it more than the Masquarade. The additional Clans help make you be able to expand and be more creative the additional attricutes, traits, etc. also help create a more indepth character with many new quirks and what else makes a good character?

Rating: 5 stars
Summary: A must-read for White Wolf replayers, LARP or tabletop.
Review: If you really want to play almost any of White Wolf's games, you really should buy this book. It has beautiful artwork, (especially Max Fellwater, my fav), and a wonderful listing of secondary abilities, which ANY character should have on hand, Vampire, or not, when making your character.

Rating: 5 stars
Summary: Essential for playing Vampire
Review: This book is a real pearl! If you're playing Vampire: the Masquerade you can get along without it, but I recommend buying it anyway for it adds a whole lot to the game, especially the Flaws and Merits give a lot. And, do you really want to be left in the dark about the neutral clans? Also, if you like to include a lot of combat in your chronicles you'll be pleased to see the very well-done review of the weapons they left out in V:tM, from machine guns to throwing stones.


<< 1 >>

© 2004, ReviewFocus or its affiliates