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Rating: Summary: A Must For Any Saga Game Narrator Review: A Saga Companion is a neat, compact addition to the Dragonlance Fifth Age Saga game, TSR's diceless, card-based version of the AD&D Dragonlance game.A Saga Companion offers a variety of rules simplifications, options, and additions for the Saga game's Narrator, many rules being written by players themselves rather than the TSR staff, who gathered these, their own ideas, and many of the Dragon Magazine's "Sage Advice" columns on the Saga game into one volume. The book, though compact, is concise and extremely easy to use, for the most part merely needing the Fate Deck to perform any action; very occasionally the reader is referred to the Book of the Fifth Age, Heroes of Hope, Heroes of Sorcery, or Heroes of Steel. Adventure and story design tips (derived in part from Joseph Campbell's works on myth and folklore) are included. This book also offers creation guides for the Narrator to build new hero roles, hero races, monsters, spells, weapons, and armor. Design sheets for personal photocopying are provided for all of these save the weapons and armor. A Saga Companion, while not perfect, is a must for any Saga game Narrator. --Sharon Daugherty for Skirmisher Online Gaming Magazine
Rating: Summary: A Must For Any Saga Game Narrator Review: A Saga Companion is a neat, compact addition to the Dragonlance Fifth Age Saga game, TSR's diceless, card-based version of the AD&D Dragonlance game. A Saga Companion offers a variety of rules simplifications, options, and additions for the Saga game's Narrator, many rules being written by players themselves rather than the TSR staff, who gathered these, their own ideas, and many of the Dragon Magazine's "Sage Advice" columns on the Saga game into one volume. The book, though compact, is concise and extremely easy to use, for the most part merely needing the Fate Deck to perform any action; very occasionally the reader is referred to the Book of the Fifth Age, Heroes of Hope, Heroes of Sorcery, or Heroes of Steel. Adventure and story design tips (derived in part from Joseph Campbell's works on myth and folklore) are included. This book also offers creation guides for the Narrator to build new hero roles, hero races, monsters, spells, weapons, and armor. Design sheets for personal photocopying are provided for all of these save the weapons and armor. A Saga Companion, while not perfect, is a must for any Saga game Narrator. --Sharon Daugherty for Skirmisher Online Gaming Magazine
Rating: Summary: um bom suplemento Review: é um bom suplemento com novas regras para combate e magia e resoluçao das ações , tambem possui dicas legais de como criar uma historia e um otimo sistema de geracao de backgrounds de personagens, no final do livro varias tabelas com armas , armaduras e todos roles lancados ate o momento. para os fas de saga uma otima aquisiçao
Rating: Summary: um bom suplemento Review: é um bom suplemento com novas regras para combate e magia e resoluçao das ações , tambem possui dicas legais de como criar uma historia e um otimo sistema de geracao de backgrounds de personagens, no final do livro varias tabelas com armas , armaduras e todos roles lancados ate o momento. para os fas de saga uma otima aquisiçao
Rating: Summary: Ok. Review: This book isn't the greatest of all the Fifth Age adventure game supplements, but it is very helpful for those narrators who are extremely creative and need rules for their games.
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