Home :: Books :: Entertainment  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment

Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Sports
Teens
Travel
Women's Fiction
Dataware (Alternity 2811)

Dataware (Alternity 2811)

List Price: $16.95
Your Price:
Product Info Reviews

<< 1 >>

Rating: 3 stars
Summary: Good for Cyberpunk and Space Opera...but not both
Review: Dataware is one of those supplements that isn't made for good reading, it's made for making your game better. A bit dry, but chocked full of wonderful information for tech-oriented heroes.

The actual dataware portion of the book is splendid, if you are playing a PL6/Cyberpunk campaign, filled with oodles of new software and devices that just screams "Gibson", but I have found these rules difficult to integrate into a PL7 or PL8 campaign.

On the other hand, the robots section of the supplement did wonders for my Star*Drive campaign. With Episode One just hot off the presses in town, my players really wanted to go bashing droids right and left. This supplement really pulled through in that respect. I was able to design several droids to throw at my players in just an hour or so.

Check it out, it'll add a lot of new tech to your campaign.

Rating: 5 stars
Summary: A well written must-have for any campaign
Review: Of all the books in the Alternity, I would have to say that this is one of the better-written supplements. The strongest portion is the section on the Grid and its mechanics. It is so chock full of good information that anyone who plays a PL5/6 and/or cyberpunk-like campaign will find something useful here. I will admit that the section on Robots is a little weaker but that is only in the area of the quantity of material (the quality is still quite good). Definitely worth the money.

Rating: 5 stars
Summary: Dude 2 down from me....
Review: Okay, I am sorry if I haven't read the book. I am, however, familiar with the Alternity rules and so I would like to answer the screams of another reviewer here, to clarify a few things. Probably he/she is not exactly expecting this, so I guess I'm speaking to those others reading these reviews.

Alternity *is* an infinitely adpatable game. Simply, the sourcebooks are meant to be **optional supplements**. You don't *have* to integrate them, but this is simply a manual of rules for clarification on stuff you don't necessarily want to work out yourself. Just because there is an adventure module on the shelves doesn't mean that you have to use the module, it simply means that you can. This book is obviously meant to alleviate the souls and minds of the gamers from unnecessary work.


<< 1 >>

© 2004, ReviewFocus or its affiliates