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Graded Go Problems for Beginners, 30 Kyu to 25 Kyu

Graded Go Problems for Beginners, 30 Kyu to 25 Kyu

List Price: $15.00
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Product Info Reviews

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Rating: 5 stars
Summary: fantastic layout
Review: As a total beginner (I started playing three months ago), this book has been satisfying in a number of respects. It has built my confidence by seeing many of the situations described in the book arising in my own games. It has more importantly taught me how to look at other problems I encounter within a game a see solutions I wouldn't have even thought of before. The layout of this book is really great, it's just approx 300 problems with short descriptions and solutions for each one. Solving the problems are nearly as much fun as playing the game. Anyway, buy this book and study it, it's really great! I look forward to the next three.

Rating: 3 stars
Summary: Introductory Book
Review: First off, I must be clear. I am a terrible go player. I have been playing for about six months; however, I found this book to be very easy. There are countless problems on how to complete an atari or put your opponent in atari. Nevertheless, a couple of problems here and there tricked me so buying the book wasn't a complete waste. If you are completely new to the game then get this book. If you have been playing for a while, you are undoubtedly better than I and should order book 2 which I am eagerly awaiting.

Rating: 5 stars
Summary: Beyond the basics...
Review: I am 4 kyu. I use the book to teach absolute beginners. The problems are very easy, but this tends to build confidence in people who have never played before. They run through the problems very quickly and then say to themselves, "Hey, I get this game. It's easy". Now they are hooked.... :-)

Rating: 5 stars
Summary: notes by a beginning player
Review: I had one lesson from a high ranking go amateur, and after it he gave me this book. At the same time I bought the first book in Janice Kim's series. It took me about a week to solve these problems, and at now I feel I've learned the basic concepts quite well. The first book of JK's series is far simpler, but I don't think her puzzles are as instructive.

If you think you're fairly clever, you can do without JK's first book and get this. If you really want to be thorough, first read JK's book and then get this. But either way this is the better book for learning the concepts because you get much more practice.

Rating: 5 stars
Summary: Excellent drill for beginning players
Review: The key determinant of playing strength is the ability to read out a problem. This comes from practice. Playing gives us this practice, but playing alone results in bad habits, when moves go unpunished by weaker opponents.

The graded go problems are an excellent series, based on teaching problems used in Japan. Volume three continues where volume two leaves of and the problems are grouped getting less easy towards the end. If you are a beginner, you should buy volumes one to four and work through them. If you have volume two, buy three and four today.

Research shows that we learn from our successes. We learn from developing the reflex of looking in the right place for successful moves.

For this reason volume three,ostensibly for players of 15 - 20 kyu, will profit even low kyu players.

How do you get to Carnegie Hall. Practice, practice, practice.

Rating: 3 stars
Summary: A very basic problem book.
Review: This book has a set of problems aimed at the beginning player. It would probably be ideal for someone who had _just_ learned the game. I am 26k* on IGS, and I felt that the problems were a little too easy. It would be wrong to say that I learned nothing from this book, but I don't feel I received $15 worth of new information.

I would advise anyone who has some experience with go and is considering buying this book to think about starting with volume 2 of the series. If it turns out to be too complicated, you can come back to this one.

Rating: 5 stars
Summary: Must Have Introductory Problems
Review: This is a quote from the great go site Sensei's Library ... :

"I was reading volume 1, and noticed how well the author introduces Go concepts to the complete beginner. For example:

Problem 1: capture
Problem 2: capture using the edge of board
Problem 3: capture using a corner, capture with a stone in atari
Problem 4: capturing multiple stones
Problem 5: local area may have unequal numbers of stones?
Problem 6: capturing multiple stones with a group in atari
Problem 7: as above, but away from an edge
Problem 8: capturing two groups at once
Problem 9: capturing big groups
Problem 10: capturing a big group with stone becoming atari"

Yes, some of the problems are simple, but there is something to be learned from all of them, regardless of the difficulty level. Even if some problems are simple to solve for a beginner, spotting them in the first place, specially in a real game situation is not always easy.

Rating: 5 stars
Summary: Beyond the basics...
Review: This volume goes beyond the basic mechanics of the game that are covered in Volume 1. The focus is now on life and death problems (though not extremely hard ones), and other localized situations in go. However, it does not cover influence or whole board situations much. However, the book's focus is useful for players looking to drill themselves.

This is a good book for players who have gotten beyond the basic mechanics and patterns of the game, and wish to enhance their board reading ability.


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