Home :: Books :: Entertainment  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment

Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Sports
Teens
Travel
Women's Fiction
Unearthed Arcana (Official Advanced Dungeons and Dragons)

Unearthed Arcana (Official Advanced Dungeons and Dragons)

List Price: $15.00
Your Price:
Product Info Reviews

<< 1 >>

Rating: 5 stars
Summary: Bliss
Review: Awww.... Unearthed Arcana is just that, everything arcane is brought into the light with this book. The coolest part--the Cavilier player class! This is one that made me realize what wusses those Paladins are! Barbarians are also in here, though their power is considerably over-rated. The book is formatted much like the Player's Handbook, but this is infinitly cooler.

Rating: 5 stars
Summary: A Preview of one of the Appendicies
Review: I've found some of this book unique enough and copious in content.... Well, there's a section on pole arms in this book which is outstanding, filled with [historical] data. In geocities/timessquare/dungeon/9939, you'll find a pole arms section in which I've taken the time to post this out-of-print invaluable material. [And there's a link at the bottom of the page. =)]

This is an outstanding book, and is worth almost any pricetag for its original and truly unique content. It litereally is unearthed arcana.

Rating: 5 stars
Summary: A Preview of one of the Appendicies
Review: I've found some of this book unique enough and copious in content.... Well, there's a section on pole arms in this book which is outstanding, filled with [historical] data. In geocities/timessquare/dungeon/9939, you'll find a pole arms section in which I've taken the time to post this out-of-print invaluable material. [And there's a link at the bottom of the page. =)]

This is an outstanding book, and is worth almost any pricetag for its original and truly unique content. It litereally is unearthed arcana.

Rating: 5 stars
Summary: The classic add-on to the Players Guide! None better!
Review: Still the best, with spells that are comprehensible and character classes that challenge even experienced players and DMs. Bring it back, please!!!

Rating: 4 stars
Summary: Truly inspiring ideas
Review: This book is one of my favorites from the original edition of AD&D. Unearthed Arcana is an excellent source for ideas for any campaign, and gives that small touch of detail to magic.

The only thing that bothered me was the (optional) addition of the Comeliness stat. It really isn't necessary, and actually creates more havoc with dice rolling than it's worth.

My copy of Unearthed Arcana has long since come unglued at the spine and fallen apart (I eventually tossed it out), but the book is one of the few AD&D 1st ed. references that I would suggest, regardless of what edition you play as a PC or run as a DM.

Rating: 5 stars
Summary: My favorite roll-playing sourcebook!
Review: This is the book that changed a casual passtime into an obsession for me. It adds a new layer of depth and magic to the D&D system. It was here that Dark Elves became player characters, the barbarian was introduced. Paladins became the horsemen they always should have been. Here are advanced spells, weapons & armor, character classes (thief-acrobat, higher level druids, cavaliers, and more), and races. At last you could be more defined that simply "elf" or "dwarf." This book loosened up the system a bit and allowed for player individuality and choice. I love this book so much that I still prefer to play 1st edition D&D-- though I have played many many other systems-- because this book allows for so much freedom and creativity.

I KNOW this book is good, because someone always ends up stealing my copy (the true mark of a book's greatness), but I always replace it-- and it's worth whatever I have paid for it.

It's so good, I think it would make interesting reading for a non-gamer. I gave it five stars because they don't allow six.

Highest possible recommendation.

Rating: 5 stars
Summary: My favorite roll-playing sourcebook!
Review: This is the book that changed a casual passtime into an obsession for me. It adds a new layer of depth and magic to the D&D system. It was here that Dark Elves became player characters, the barbarian was introduced. Paladins became the horsemen they always should have been. Here are advanced spells, weapons & armor, character classes (thief-acrobat, higher level druids, cavaliers, and more), and races. At last you could be more defined that simply "elf" or "dwarf." This book loosened up the system a bit and allowed for player individuality and choice. I love this book so much that I still prefer to play 1st edition D&D-- though I have played many many other systems-- because this book allows for so much freedom and creativity.

I KNOW this book is good, because someone always ends up stealing my copy (the true mark of a book's greatness), but I always replace it-- and it's worth whatever I have paid for it.

It's so good, I think it would make interesting reading for a non-gamer. I gave it five stars because they don't allow six.

Highest possible recommendation.

Rating: 5 stars
Summary: Gygax's Grand Farewell
Review: This is the final piece in the puzzle that is the AD&D rules - Gary Gygax's last major contribution to the game system, before the diluted 2nd edition came out, is displayed in its full glory here. It's obvious that this is a work for intermediate and advanced players, since some of the races and classes here (and the attribute-rolling system!) are over-powered for easier, beginning campaigns. In addition to the dark races (such as the Drow, Duergar, and Svirfneblin), and the advanced classes (such as the Hierophant, Acrobat, Cavalier and my fave, the Barbarian), there's also new weapons, hundreds of new spells, hundreds of new magical items, the deities of the demi-humans, and much more. It's sure to add an entirely new level to your campaigns!

Rating: 5 stars
Summary: Gygax's Grand Farewell
Review: This is the final piece in the puzzle that is the AD&D rules - Gary Gygax's last major contribution to the game system, before the diluted 2nd edition came out, is displayed in its full glory here. It's obvious that this is a work for intermediate and advanced players, since some of the races and classes here (and the attribute-rolling system!) are over-powered for easier, beginning campaigns. In addition to the dark races (such as the Drow, Duergar, and Svirfneblin), and the advanced classes (such as the Hierophant, Acrobat, Cavalier and my fave, the Barbarian), there's also new weapons, hundreds of new spells, hundreds of new magical items, the deities of the demi-humans, and much more. It's sure to add an entirely new level to your campaigns!

Rating: 5 stars
Summary: The name alone is inspiration for creation!
Review: Unearthed Arcana is one of the referances that I used most in my 10 years of DMing. Just when I thought I would run out of ideas I would just flip through and pick out an odd magic item or spell. One of the greatest ideas was the introduction of lists of cantrops or minor spells, this gave my players endless amounts of fun. Please for the best interest of fun loving gamers everywhere, revise and bring back Unearthed Arcana!!!


<< 1 >>

© 2004, ReviewFocus or its affiliates