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Rating: Summary: Combat a needed but only periodically needed suppliment Review: I found the World of Darkness book of Combat to be a helpful book. There are times when you need a system to help define what someone can and cannot do. The system still sticks to its old adage of the Storyteller being the final arbitrator of all disputes but it gives back to the players a bit of power to define what their character can and cannot do. A few areas of improvement: I feel the book could have used an alternative set of rules for separate martial arts and the handling of a differing but combined styles. I feel that maneuvers were too expensive for what they do. Especially since anyone can do any of the maneuvers but only with a higher difficulty number. With a few minor alterations I have found it to be a most helpful book. However, the rules should not be used in every situation combat occurs. It slows the play down considerably. Billy Bossier
Rating: Summary: Pointless and Self-Contradictory Review: Even if you're uninterested in roleplay, and are in it merely for hack and slash, this book will do nothing by detract from your game. The rules are far more complex than they are realistic or likely to allow a player to change the outcome of combat with a stroke of tactical inspiration.
Rating: Summary: Witty indeed Review: Indeed interesting of a book. I have trained various styles, as my clan teaches them, and I have found that this book can actually improve some of the lesser known techniques, as Maka Wara and Jeet Kune Do. Nevertheless I have found that specific styles are not as deeply described as I had wished, as to say, many of the various Tae Kwon Do kicks that I find most useful in pursuing vermin like Ventrue and Lasombra, including the Dyt chagi and Ap chagi as well as the Neryo chagi, have been left out. Also, karate is described as a very basic, broad style. I find that, visiting orthodox schools, this is not true. A good supplemet for beginners, but skilled fighters can live without it. Uther Algaan, Assamite Elder
Rating: Summary: The way of "Street Fighters" Review: my friends and I call this the worthless book in the World. WOD does not surround around combat. This book gives new rules for combat that aren't better than the old rules. The book goes over old rules. Personaly I don't need 50 guns listed and 15 melee weapons to play an RPG.
Rating: Summary: The Most Worthless Book Review: my friends and I call this the worthless book in the World. WOD does not surround around combat. This book gives new rules for combat that aren't better than the old rules. The book goes over old rules. Personaly I don't need 50 guns listed and 15 melee weapons to play an RPG.
Rating: Summary: The way of "Street Fighters" Review: This book is based upon the rules of "Street Fighters", which was unsccessful series in White Wolf products. I thought that the combat system of "Street Fighters" was not so playable for "role playing game style". This book contains the same problem. But this book show us how the creatures of World of Darkness fight with martial arts. That is interesting to me.
Rating: Summary: The way of "Street Fighters" Review: This book is based upon the rules of "Street Fighters", which was unsccessful series in White Wolf products. I thought that the combat system of "Street Fighters" was not so playable for "role playing game style". This book contains the same problem. But this book show us how the creatures of World of Darkness fight with martial arts. That is interesting to me.
Rating: Summary: Very good book and is a must for WOD games Review: This book is filled with martial arts and new weapons including new specializations that is compatable with any world of darkness game.
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