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Rating: Summary: Fairly close to great, but somewhats hort Review: I've constantly been searching for a concise book covering a wide range of the games of the world. This book comes fairly close to doing that in a good, inobtuse manner. The main flaw of this book is Bell's inconsistant style; sometimes he will give strategy and indepth concepts of a game, other times he gives a very short blurb about a game that can be quite unsatisfying. Granted some games have a foggy history, but it seems he just failed to compile much information on some of the games. It is mostly a compilation of information other writers had written, with some (sometimes arbitrary) commentary from Bell.All in all, it's good enough to buy if you're looking for a light collection of games from around the world.
Rating: Summary: Good encyclopedia of traditional board games Review: This is an excellent book if your into playing
board games ( the Chess/checkers/Backgammon kind rather than the Monopoly/Careers kind). This book
has 15o+ traditional board games from around the
world, some ancient and many very fun to play!
If your into other cultures or just want something
different to play, its a good book.
A number of ones not in standard American repertoire, in this book:
Go, an unusual oriental game said to be on par with Chess(still unbeaten by computers)
Chinese, Japanese, Burmese and Arab versions of Chess, and the ancient ancestor of them all.
Hnefa-tafl, a clever Viking game
Latrunculi, the Roman's game of intellect
Mancala and co., a very weird and very fun group
of games, called "the National Game of Africa"
OK, I'm outta time here, ya get the idea ;)
Rating: Summary: Good encyclopedia of traditional board games Review: This is an excellent book if your into playing
board games ( the Chess/checkers/Backgammon kind rather than the Monopoly/Careers kind). This book
has 15o+ traditional board games from around the
world, some ancient and many very fun to play!
If your into other cultures or just want something
different to play, its a good book.
A number of ones not in standard American repertoire, in this book:
Go, an unusual oriental game said to be on par with Chess(still unbeaten by computers)
Chinese, Japanese, Burmese and Arab versions of Chess, and the ancient ancestor of them all.
Hnefa-tafl, a clever Viking game
Latrunculi, the Roman's game of intellect
Mancala and co., a very weird and very fun group
of games, called "the National Game of Africa"
OK, I'm outta time here, ya get the idea ;)
Rating: Summary: Good encyclopedia of traditional board games Review: This is an excellent book if your into playingboard games ( the Chess/checkers/Backgammon kind rather than the Monopoly/Careers kind). This bookhas 15o+ traditional board games from around the world, some ancient and many very fun to play! If your into other cultures or just want something different to play, its a good book. A number of ones not in standard American repertoire, in this book: Go, an unusual oriental game said to be on par with Chess(still unbeaten by computers) Chinese, Japanese, Burmese and Arab versions of Chess, and the ancient ancestor of them all. Hnefa-tafl, a clever Viking game Latrunculi, the Roman's game of intellect Mancala and co., a very weird and very fun group of games, called "the National Game of Africa" OK, I'm outta time here, ya get the idea ;)
Rating: Summary: A bit old, but a good starting point. Review: Though printed in the 1960s, this book provides information for numerous board and table (meaning, for example, dice) games from around the world. Some history is given, where available, regarding the games and their evolution, but for the most part the focus is on how the games are (or were) played, and their variants. Most facinating about this work is the attention payed to games which appear to have died out. Naturally the rules for these games, if even known at all, tend to be incomplete and for anyone who wishes to reconstruct how the game was played will need to do so on their own. It should also be noted that not everyone's favorite rules are listed (for example, the rules for Mankala listed are quite a bit different from the rules many may be using in at least the US today). Even so, the large number of games mentioned, as well as the references used by the author to research them, will likely satisfy the curiosity of people looking to understand something about the world-wide phenomenon of gaming.
Rating: Summary: A bit old, but a good starting point. Review: Though printed in the 1960s, this book provides information for numerous board and table (meaning, for example, dice) games from around the world. Some history is given, where available, regarding the games and their evolution, but for the most part the focus is on how the games are (or were) played, and their variants. Most facinating about this work is the attention payed to games which appear to have died out. Naturally the rules for these games, if even known at all, tend to be incomplete and for anyone who wishes to reconstruct how the game was played will need to do so on their own. It should also be noted that not everyone's favorite rules are listed (for example, the rules for Mankala listed are quite a bit different from the rules many may be using in at least the US today). Even so, the large number of games mentioned, as well as the references used by the author to research them, will likely satisfy the curiosity of people looking to understand something about the world-wide phenomenon of gaming.
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