Home :: Books :: Entertainment  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment

Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Sports
Teens
Travel
Women's Fiction
Werewolf: The Apocalypse (Werewolf)

Werewolf: The Apocalypse (Werewolf)

List Price: $29.95
Your Price:
Product Info Reviews

<< 1 2 3 >>

Rating: 5 stars
Summary: Welcome to the World of Darkness.
Review: My friend should never have showed me that book. He said it was just a game. Only paper and ink, a fantasy world. I started reading. I bought more books. And more. I learned a lot from those books. I spent lots of money. And then.. it happened. Beware the howling in the night...For I know the reality of things. I know what that howl in the night stands for -- a song of mourning, of waiting, of preparing. Sometimes, a song of joy.

The World of Darkness is real.

Rating: 5 stars
Summary: This is bloody brilliant!
Review: Of all the games which have been released about the WoD, this is the one which attracted me the most. The idea of playing a dying race which, rather than being defeated by big bad monsters, are being destroyed because of humans, really appeals to me. Granted, in the beginning storylines will be difficult to make( well, I struggled) once you make the first you'll love this game forever!

Rating: 5 stars
Summary: ...and a question hangs in the haze...
Review: Of all the Storyteller Games from WW, Werewolf is the one with the most "feeling" to it. From the very first page you can feel the sorrow of the wolf people, crying to their mother for the mistakes from the past. The book has everything you could want. In it, you can find everything you need to start a very interesting story, no matter where in the world you want it. The only thing sad about this book is that every tribe could have had a little more detail, that's why I give it a 9. The rules are easy to understand, the artwork can really make you feel the mood of the game, and the book is organized in a very intelligent way. What else can you be looking for. Like every other book from WW, the presentation alone is the book's value, and you won't find missing paragraphs like other products from the Storyteller line. All in all, this is no ordinary game; because you play the part of the ultimate killing machine, it doesn't mean you will always be fighting. The spiritual side of the game (sort of shamanic ethos, with spirits and animal totems) is what makes the role playing a unique experience. For the past year I've been very tied to this game, and I made a whole story based on the spiritual world here in Costa Rica. I've enjoyed the game a lot, it has opened doors I never knew existed. But the best part is that my people and I have had a really good time, trying to tell the tale of the War for Gaia, the tale of the Apocalypse. From all the Storyteller games, I can say that Werewolf is the best. There's only one thing left I can say about this game. "...and a question hangs in the haze... When will you play it?"

Rating: 5 stars
Summary: Do not go gentle into that good night.
Review: Screw those whiny and pathetic vampires. THIS is the real battle in the World of Darkness. While seemingly a black and white world of good werewolves versus evil Wyrmspawn, this game is a rich and vibrant morality play. The Garou know that this is the end of the world, and will battle tooth and nail for every inch of ground the Wyrm tries to take. Not for the wusses though. If you want to whine and pose, be a blood sucking cadaver. If you want to kick some serious ass, be a Garou. Its that simple.

Rating: 5 stars
Summary: The end of days has come...prepare for the Apocolypse
Review: The dark force known as the Wyrm stands poised to strike down all that is left good and decent upon Gaia, the Mother Earth. Now only the Garou, shapeshifting werewolves with mystical powers and deadly strength, can stand against their assault and prevent the Apocolypse. From the company that brought you Vampire: The Masquerade comes Werewolf: The Apocolypse, a storytelling RPG of the end times and the battle of survival. Play as a Garou from one of thirteen tribes who must battle against twisted, corrupted minions of the darkest force in existence, the Wyrm. Like Vampire, this game is based in the same World of Darkness that is a mirror of our own world. Unlike Vampire, Werewolf is a game of the brutal reality that the world is coming to an end. And with so few protectors left, will the Wyrm succeed in destroying everything?

Rating: 5 stars
Summary: This book is the ultimate
Review: The first roleplaying book i ever bought, goood introduction to White Wolf's world of darkness, and werewolves are a lot of fun

Rating: 5 stars
Summary: Werewolf Main Rulebook (Storyteller System from White Wolf)
Review: This game offers both combat and spiritual/mystical exploration as options. The focus here is on the Garou, the Werewolves. They see themselves as the last real defenders of Gaia, battling to avert or delay the Apocalypse. Gothic Horror with a dark and gritty feel to it, set in the World of Darkness setting. Players take the role of Garou, choosing Tribe and Breed (Homids, born from human mothers, Lupus, born from wolf parentage or Metis, the deformed offspring of two Garou) and Auspice (the phase of the moon one was born under). There are some very good sections of historical and cultural information...the Garou are not human, have never been human. The Changing Breed stands apart, hiding from the masses of humankind and fighting a very deadly and silent war that they are slowly losing as they near extinction as a people

Rating: 5 stars
Summary: sweet god almighty...
Review: This has to be the most incredible book ever written... at least as far as rp books go. I spent some time playing Vampire and Changeling, but neither of those sucked me in and intrigued me like Werewolf does. There are those who bitch and moan about the werewolves being too powerful, and how they are not true to folklore and myth... as for the former: The Garou are MEANT to be the as-kickers of the world of darkness! It's that simple! THAT'S why any leech worth his corpse keeps his ass inside the city! Besides, who cares about historic accuracy? This is, quite frankly, much more interesting.

Rating: 5 stars
Summary: sweet god almighty...
Review: This has to be the most incredible book ever written... at least as far as rp books go. I spent some time playing Vampire and Changeling, but neither of those sucked me in and intrigued me like Werewolf does. There are those who bitch and moan about the werewolves being too powerful, and how they are not true to folklore and myth... as for the former: The Garou are MEANT to be the as-kickers of the world of darkness! It's that simple! THAT'S why any leech worth his corpse keeps his ass inside the city! Besides, who cares about historic accuracy? This is, quite frankly, much more interesting.

Rating: 4 stars
Summary: VERY HELPFUL!
Review: This screen has helped me since I bought the second addition of werewolf A must have for first time and veteran players.


<< 1 2 3 >>

© 2004, ReviewFocus or its affiliates