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Beginning Direct3D Game Programming w/CD

Beginning Direct3D Game Programming w/CD

List Price: $49.99
Your Price: $32.99
Product Info Reviews

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Rating: 4 stars
Summary: easy to read even for a french speaking like me
Review: Great book for a beginner.

I'm not a native english tongue and I found it easy to read.

Rating: 2 stars
Summary: Back to MSDN
Review: When I purchased this book, I bought it solely on the reviews it aquired. However, when perusing the contents of the book, I found something quite unsatisfying: Half of the book is available online for free at gamedev.net. The author literally cut and pasted his articles from gamedev.net and called it a book. Not only this, but the author's discussion of some extreamly basic concepts is terrible. For example, when explaining the projection matrix, the author gives the reader a half of a paragraph discussion with no examples. The only reason this book gets two stars is because the chapters on collision detection and physics are pretty good, and even they were written by a different author. I hate to say this, but this book makes me appreciate Peter Kovach's Inside Direct3D.

Rating: 5 stars
Summary: ...
Review: I have to say this is a great book. Direct3D is a big pill to swallow (and so is the whole game programming idea) but this book made it a lot easier. ... this book is very easy to understand. Chapter 6, First Steps to Animation, is kind of hard because it is very math intensive, but I got through it. I would highly recomend this book to anyone wanting to make games.

....

Rating: 3 stars
Summary: No initialization chapter?
Review: After reading the first 5 chapters - twice, I still don't know how to initialize direct x graphics. This little tidbit of information seems to have been skipped completely.

Other than that, the rest of the book is filled with fairly useful information.

Don't buy this book if you are completely new to Direct 3D as it will leave you with a big throbbing headache and a hole in your wallet.

Rating: 1 stars
Summary: Do yourself a favor and browse through it before you buy
Review: Really, the title of my review says it all. Considering so many other people say it's a great book, it must have its merits but I sure can't see what they are. It's awfully written, it contains on average about one mistake per page, and I don't think it explains the concepts very well --on the contrary. It's incoherent, the index is awful (try looking up terms such as RGBA or RHW), and so is the printing.

I strongly suggest you don't buy it based solely on its rating, as I did. Instead, browse through the book first and see if you like it. I wish I had done that...

Rating: 5 stars
Summary: A greate beginners book on direct3d
Review: This is a great introductory book about direct3d. Tough it can be confusing at times, this book presents the essential material for you to jump start building you games with direct3d. If you complement this title with a book specifically on game engine design (for example David Eberly's book) you would've have almost all the material you need to begin developing some pretty cool games. On the negative side, it seems that this title was published in a hurry. It as some errors and it was poorly printed.

Rating: 5 stars
Summary: Great bookf or starting on Direct3D
Review: ALthough most of the examples were taken from the SDK, I succeded in geting the grip on Direct3D only after reading this book. Comparing to The SDK I would say this book is a tutorial where the SDK is only a reference manaual

Thanks to Wolfganag and geva I saved hours of frustration.

Rating: 2 stars
Summary: Wait until 1st printing errors and formatting are fixed
Review: I really wanted to go home with this book. But one hour in the bookstore convinced me to wait until the formatting and errors in the book are fixed. First, aesthetics: The text typeface is huge, and that means less content per page. The margins are small, and that means no annotation. The sample code typeface is even bigger, and it wasn't formatted to fit the page. Sometimes, variables are hyphenated and wordwrapped, *then* a carriage return and the next parameter continues after some tabs. Truly ugly. Go see for yourself before buying. Second, accuracy: There are too many typos and poor illustrations to recommend the first printing of this book. Many 3D illustrations are done with fixed-width lines in isometric perspective, so it's nearly impossible to tell how the object aligns with its 3D grid. If it weren't for the problems Prima should have fixed, this book could have earned 3 or 4 stars. Prima, please put some work into the next printing of this book.

Rating: 3 stars
Summary: Warning: this book can be extremely confusing.
Review: This book has been enjoyable, but it was obviously published in a hurry--the author and editor should be ashamed. It reads like a rough draft--there are mistakes _everywhere_. Mistakes in the formulas, inconsistencies in the interfaces, and other glaring errors. Often times I was left re-reading a sentence multiple times, trying to discover the author's meaning.

What's even more frustrating is that the author seems to skim over some subjects that require more explanation (the section about quaternions, for example). I was also left wishing that there was more sample code included with the book.

The saddest part of all of this, is that even given the books glaring mistakes, it is still one of the best books out there on the subject. However, I can still not justify the money spent on this book. I think the free information on the web (the directx documentation, msdn, and the tutorials all over the web) is probably a better bet.

Rating: 5 stars
Summary: Finally!
Review: This book is by far the best Direct3D book ever. This guy has actually did some programming unlike the parberry idiot.Those that cant,teach lol. Any way this book explains it all and the best thing is the notes he adds to various sections explaining how things differ between various hardware and pitfalls to avoid.Also he ask questions and then explains his answer and explains the code that he wrote.I just cant say enough about this book its explains everything so crisp and easy...........


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