Rating: Summary: I beat the game! Review: This book made the dungeons easy. I zipped through all the dungeons but I had to figure out what to do outside of the dungeons by myself.
Rating: Summary: I beat the game! Review: This book made the dungeons easy. I zipped through all the dungeons but I had to figure out what to do outside of the dungeons by myself.
Rating: Summary: Very Very Useful! Review: This book tells you everything about links awakening. There is a pull out map of koholint island (where the game takes place), maps of all Nine dungeons and locations of all pieces of heart and secret seashells. The only disadvantage is that it tells you so much that it might not be right for some people. Before I got this book I never played Zelda, but now I play it a lot. THIS IS A VERY GOOD BOOK!
Rating: Summary: Very Good Book, Except... Review: This guide helped me a lot to beat the game. I got stuck at the second dungeon so I bought the guide. The only problem is that the walkthrough for the seventh dungeon, Eagle Tower, I got lost and couldn't really figure out what to do, so I just walked around trying different stuff. But other than that, this guide is perfect and you should get it if you own the game.
Rating: Summary: Cool Book Review: This is a must buy book for lovers who is crazy over Zelda. It has many maps that will help you through out the game and there are strategies on beating every one of the bosses while on the way to awake the wind fish.COOL BOOK!!!
Rating: Summary: pretty cool huh Review: wasn't a bad book seen better. Wish it was like the other zelda game strategy guides, a good thing is that it shows all the seashells
Rating: Summary: Excellent Guidebook for one of the Gameboy Greats! Review: What can I say? This guide book is very well put together, aiding the young adventurer (i.e. you) thru his quest in beating the Wind Fish and solving the elusive mystery of Koholint Island. It is very well thought out, with complete maps for everything. Of course, it being a guide book, if you really want to beat it you ought try to do it yourself first, and consult the book only when necessary. But they have done a very fine job.There is one stint I have against it, however. At the beginning of each section, they have suggestions for things you ought to do. This is all well and fine - but one some of these they should direct you to the page number that dealt with that specific item or whatever it is. Example: they say in one of the later sections it is good to go and get your boomerang. You have to go back and find where they talk about the boomerang (which, as I remember, in the early part of the book, not the section it should be). But this is only a minor stint. Another good thing is they have a map, and on the back of that is where to get all the new pictures from the camera shop. The only problem with that is if you lose the map, you're basically screwed in the picture department. Visually very nicely laid out. You can very clearly tell where you need to go. The dungeons are taken step by step, and is an excellent example in the writing of guides. I would like to see more of their work: if its anywhere near this good, then they're great overall. They should be regularly featured guide writers (they probably are). The one problem I mentioned is only minor, and does not deserve to detract an entire star. Therefore, this guide book is 4 & ½ stars. Keep it up you guys! Actually, on second thought, a full 5 stars.
Rating: Summary: Excellent Guidebook for one of the Gameboy Greats! Review: What can I say? This guide book is very well puttogether,aiding the young adventurer (i.e. you) thru his quest inbeating the Wind Fish and solving the elusive mystery of Koholint Island. It is very well thought out, with complete maps for everything. Of course, it being a guide book, if you really want to beat it you ought try to do it yourself first, and consult the book only when necessary. But they have done a very fine job. There is one stint I have against it, however. At the beginning of each section, they have suggestions for things you ought to do. This is all well and fine - but one some of these they should direct you to the page number that dealt with that specific item or whatever it is. Example: they say in one of the later sections it is good to go and get your boomerang. You have to go back and find where they talk about the boomerang (which, as I remember, in the early part of the book, not the section it should be). But this is only a minor stint. Another good thing is they have a map, and on the back of that is where to get all the new pictures from the camera shop. The only problem with that is if you lose the map, you're basically [messed up] in the picture department. Visually very nicely laid out. You can very clearly tell where you need to go. The dungeons are taken step by step, and is an excellent example in the writing of guides. I would like to see more of their work: if its anywhere near this good, then they're great overall. They should be regularly featured guide writers (they probably are). The one problem I mentioned is only minor, and does not deserve to detract an entire star. Therefore, this guide book is 4 & ½ stars. Keep it up you guys!
Rating: Summary: Excellent Guidebook for one of the Gameboy Greats! Review: What can I say? This guide book is very well put together, aiding the young adventurer (i.e. you) thru his quest in beating the Wind Fish and solving the elusive mystery of Koholint Island. It is very well thought out, with complete maps for everything. Of course, it being a guide book, if you really want to beat it you ought try to do it yourself first, and consult the book only when necessary. But they have done a very fine job. There is one stint I have against it, however. At the beginning of each section, they have suggestions for things you ought to do. This is all well and fine - but one some of these they should direct you to the page number that dealt with that specific item or whatever it is. Example: they say in one of the later sections it is good to go and get your boomerang. You have to go back and find where they talk about the boomerang (which, as I remember, in the early part of the book, not the section it should be). But this is only a minor stint. Another good thing is they have a map, and on the back of that is where to get all the new pictures from the camera shop. The only problem with that is if you lose the map, you're basically screwed in the picture department. Visually very nicely laid out. You can very clearly tell where you need to go. The dungeons are taken step by step, and is an excellent example in the writing of guides. I would like to see more of their work: if its anywhere near this good, then they're great overall. They should be regularly featured guide writers (they probably are). The one problem I mentioned is only minor, and does not deserve to detract an entire star. Therefore, this guide book is 4 & ½ stars. Keep it up you guys! Actually, on second thought, a full 5 stars.
Rating: Summary: Excellent Guidebook for one of the Gameboy Greats! Review: What can I say? This guide book is very well puttogether,aiding the young adventurer (i.e. you) thru his quest inbeating the Wind Fish and solving the elusive mystery of Koholint Island. It is very well thought out, with complete maps for everything. Of course, it being a guide book, if you really want to beat it you ought try to do it yourself first, and consult the book only when necessary. But they have done a very fine job. There is one stint I have against it, however. At the beginning of each section, they have suggestions for things you ought to do. This is all well and fine - but one some of these they should direct you to the page number that dealt with that specific item or whatever it is. Example: they say in one of the later sections it is good to go and get your boomerang. You have to go back and find where they talk about the boomerang (which, as I remember, in the early part of the book, not the section it should be). But this is only a minor stint. Another good thing is they have a map, and on the back of that is where to get all the new pictures from the camera shop. The only problem with that is if you lose the map, you're basically [messed up] in the picture department. Visually very nicely laid out. You can very clearly tell where you need to go. The dungeons are taken step by step, and is an excellent example in the writing of guides. I would like to see more of their work: if its anywhere near this good, then they're great overall. They should be regularly featured guide writers (they probably are). The one problem I mentioned is only minor, and does not deserve to detract an entire star. Therefore, this guide book is 4 & ½ stars. Keep it up you guys!
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