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Introduction to Computer Game Programming With DirectX 8.0

Introduction to Computer Game Programming With DirectX 8.0

List Price: $32.95
Your Price: $21.75
Product Info Reviews

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Rating: 1 stars
Summary: This is NOT DirectX8
Review: Well Ian while I admire your effort to write a book in the area, you have not done it justice. Firstly you concentrate ONLY on sprite based arcade games (these days a very small market share). Secondly, I cannot find a DirectX8 call anywhere in the source. This is going to be VERY misleading to an already confused group. People are struggling to get familiar with the DirectX8 characterstics and you have not taken any time to check it out for yourself. This book is DIRECTX 7 and is NOT up to date....

Rating: 4 stars
Summary: My first introduction to game programming
Review: Well, I agree this book is not perfect.
Nevertheless, I gave it 4 starts because:
- it gave me an insight in general game logic
- it gave me a general idea about DirectX
- it gives you a fairly good grasp on general animation
- and last but not least: by reading this book, I learned OOP

But beware: I highly recommend that if you want to buy this book,
you should have at least 1 year of programming experience, preferably in assembly and C. Furthermore, it would be nice that you have some experience with DOS VGA programming (under mode 13H for example). Some knowledge of algorithms and a basic understanding of the WIN API message passing concepts are needed, too.

If you don't comply with these requirements, I agree that reading this book is a complete HORROR ;).

Rating: 4 stars
Summary: My first introduction to game programming
Review: Well, I agree this book is not perfect.
Nevertheless, I gave it 4 starts because:
- it gave me an insight in general game logic
- it gave me a general idea about DirectX
- it gives you a fairly good grasp on general animation
- and last but not least: by reading this book, I learned OOP

But beware: I highly recommend that if you want to buy this book,
you should have at least 1 year of programming experience, preferably in assembly and C. Furthermore, it would be nice that you have some experience with DOS VGA programming (under mode 13H for example). Some knowledge of algorithms and a basic understanding of the WIN API message passing concepts are needed, too.

If you don't comply with these requirements, I agree that reading this book is a complete HORROR ;).


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