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Homeworld 2: Primas Official Strategy Guide

Homeworld 2: Primas Official Strategy Guide

List Price: $19.99
Your Price: $13.59
Product Info Reviews

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Rating: 4 stars
Summary: In space, noone can hear you
Review: Homeworld rocks, but the single player campaign can be pretty difficult, what with the reactive fleet and all. I read some strategy guides online, but this book had a rocking walkthrough for the campaign, as well as a ton of additional tips from the designers (who'd have thought of using scouts' EMP against the keepers?).
I don't know what axe our reviewer from Chicago has to grind, but Dan Irish was the producer of this title, so he would have had
extensive access to the game, and I think the content of this book shows. There are three chapters dedicated to the single player campaign walkthough - what more could you want?
This book gave me 2 positives: I enjoyed reading it - it's written in a very militaristic style, and the information it gave me helped me to improve my game in ways I would have never thought of.

Rating: 1 stars
Summary: An inacurate guide
Review: Simply put, this book is a horrible excuse for a game guide. After reading the original Homeworld guide, one would expect better for a game much tougher than the original. The guide contains many exeprts straight from the game manual. The game guide does not give specific directions for the single player campaign (the main reason one buys a game guide), only broad strategies that any decent gamer could have come up with on their own. Some major game events listed in the guide do not even happen in the game! I am not sure if that is due to bugs or misleading writing but is obvious that the writers played very little (if any) of the game themselves and only wrote what they were told to by the project management. To be blunt, the guide is impersonal and flat out inacurate in its strategies for Homeworld 2. Very dissapointing.

Rating: 3 stars
Summary: Great for newbies, not so hot for elites
Review: The Homeworld 2 Strategy Guide has lots of info; LOTS. It starts out with a listing of some changes from Homeworld to its sequal. This was very helpful to me, being a Homeworld fan for a long time. It then goes on with the ship listing.
Yes, they stole some quotes from the ship listing in the manual... but they also included a comprehensive Pro-Con listing for each ship. They then went through with you some basic fleet control and strategy, which is very important considering Homeworld 2 is a very unique game, even from Homeworld. It discussed how ships relate with each other, work against each other, and what balance is required and how it can vary. The guide then went into specific strategies, not all military. While I don't use any of these directly in a game, I used the basis of one and evolved it so far that it eventually became an entirely different strategy... a very good one.
Then the singleplayer walkthrough. Boy was this GOOD! I recall while playing the game reports of bugs in the single player campaign, making it impossible to proceed and win until the patch. Well, not even knowing it, the guide bypassed the error and let me proceed to win! The guide not only reveals surprises, but hidden elements on the map that can give you am edge against your enemy.

however, once you read through the guide about 5 times, you memorize it all and it becomes useless, and you should sell it. Nevertheless it's a good thing to buy for a newbie, as they can learn important skills before they head into the real world of Homeworld 2.

Rating: 5 stars
Summary: A Great Strategy Guide and a work of Art!
Review: The Homeworld2 strategy guide contains the critical hints and tips that are necessary to beat the game without loosing the element of surprise in exploring the rich single-player campaign.

Written by Dan Irish, the Executive Producer of Homeworld2, he lends a lot of in-depth strategies and a ton of backstory to an already rich universe.

Contrary to other reviews, many others on the relicnews.com forums and www.homeworld2.com have raved about the complexity of the game that is revealed in this book. No Homeworld fan should be without one.


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