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Hamlet on the Holodeck: The Future of Narrative in Cyberspace

Hamlet on the Holodeck: The Future of Narrative in Cyberspace

List Price: $21.95
Your Price: $20.85
Product Info Reviews

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Rating: 5 stars
Summary: Superb look at the structures of digital storytelling
Review: Great book that gives an thorough account of the structures that are given by the format of the digital media. You not only learn to analyse how digital storytelling works but also how it could and should migrate from the status quo to elevate itself onto the next literary level. To anybody who is interested in digital storytelling I recommend this book with all my heart.

Rating: 0 stars
Summary: I really welcome reader comments on the book.
Review: I wrote this book in order to celebrate and inspire creativestorytelling in the new digital medium. I sympathize with many of thefears computers inspire, but I am mostly exhilarated by the possibilities they offer for human expression. I would be happy to hear from people who agree, disagree, or who have suggestions on how I can offer support over the Web for those who want more information. Most of all, I hope people write to tell me about their most compelling narrative experiences with hypertexts, muds, games, or virtual reality environments.

Rating: 5 stars
Summary: The history of the video game meets narratology
Review: I'm writing a dissertation on postmodern literature and thus had the pleasure of considering this book as research. The truth of the matter is, that in the dull, dry world of books on narrative theory, this one was FUN! This is exactly the point- video games and Star Trek have EVERYTHING to do with the way narrative works today, (which Murray compares with the way it worked in Shakespeare's time,) and will work once the average American can no longer remember a time when video games had no graphics.

It's fun AND it shows how things are changing and how quickly.

Rating: 5 stars
Summary: playing with Story in cyberspace
Review: janet murray's book is a seminal work for anyone interested in what story, entertainment is going to look like in cyberspace.

imagine if you were alive in 1889 when the movie camera and project were invented. it was not immediately obvious that this new invention would play any role in the world of story, entertainment. it wasn't until the teens of the 20th century that dw griffith developed a language of story on film... and not until the early 20's until the movie theatre with pop corn came upon the scene.

we are at a similar place with the new technologies of digitalness, cbyberspace, interactivity, etc.... as humans were with the movie technology over 100 years ago.

janet murray's book gives us the thinking of the best minds at the MIT Media lab as to what might be going on here.

a great book...

Rating: 5 stars
Summary: playing with Story in cyberspace
Review: janet murray's book is a seminal work for anyone interested in what story-entertainment is going to look like in cyberspace.

imagine if you were alive in 1889 when the movie camera was invented. it was not immediately obvious that this new invention would play a role in the world of story. There wasn't until the teens of the 20th century that dw griffith developed a language of story on film... and not until the early teens until the movie theatre with pop corn came upon the scene.

we are at a similar place with the new technologies of digitalness, cbyberspace, interactivity, ..... as humans were with the movie technology over 100 years ago.

janet murray's book gives us the thinking of the best minds at the MIT Media lab as to what might be going on here.

a great book...

Rating: 4 stars
Summary: Take a spin into the midst of the future
Review: Some may find this terse, warmly witty, and tidy treatise about "whither literature in the world of CyberSpace" as just too esoteric to read. Stop. This is not a book grieving over the lost art of words and writing that nurtures the lives of all readers. This wise book is a guide to the possibilites that elude pessimists wary of the ultimate effects of the computer on this century. Relax, discover the possibilites about which you've never dreamed, and let Murray tell you some stories in the mode of the future. For writers, for teachers....but also for the committed readers. Enjoy!

Rating: 4 stars
Summary: Take a spin into the midst of the future
Review: Some may find this terse, warmly witty, and tidy treatise about "whither literature in the world of CyberSpace" as just too esoteric to read. Stop. This is not a book grieving over the lost art of words and writing that nurtures the lives of all readers. This wise book is a guide to the possibilites that elude pessimists wary of the ultimate effects of the computer on this century. Relax, discover the possibilites about which you've never dreamed, and let Murray tell you some stories in the mode of the future. For writers, for teachers....but also for the committed readers. Enjoy!

Rating: 4 stars
Summary: Take a spin into the midst of the future
Review: Some may find this terse, warmly witty, and tidy treatise about "whither literature in the world of CyberSpace" as just too esoteric to read. Stop. This is not a book grieving over the lost art of words and writing that nurtures the lives of all readers. This wise book is a guide to the possibilites that elude pessimists wary of the ultimate effects of the computer on this century. Relax, discover the possibilites about which you've never dreamed, and let Murray tell you some stories in the mode of the future. For writers, for teachers....but also for the committed readers. Enjoy!

Rating: 2 stars
Summary: There's no future in Murray's dreaming...
Review: This book came highly recommended to me. With all the hype surrounding its apparent genius I expected to be blown away. Sadly though, this book comes across as someone who has just played a video game for the first time (MYST) and decided that the kids might be on to something. Murray proclaims that one day in the distant future, they'll make a 'holodeck' and we'll finally have true immersion. In the mean time, we can gloss over all the interactive components that make such an experience compelling in the first place. The future of gaming/narratology/ludology whatever-you-want-to-call-it is already here. You don't need a "VR Suit" or some imaginary technology to have a truly immersive experience. Her woefully uninformed look at the games of her day are completely inexcusable:

"...interactors will be lured into worlds where they float, tumble, and arc through thrillingly coloured spaces, fly through imaginary clouds and swim lazily across welcoming mountain ponds. The nightmare landscape of the fighting maze, in which we feel imperiled may give way to enchanting worlds of increasingly refined visual dealight that are populated by evocative fairy-tale creatures."

At the time of this book's publishing (1997) games such as Jumping Flash, Mario 64, and Tomb Raider had already taken the world by storm. By reducing contemporary gaming to mindless, juvenile violence (while championing those themes in 'War & Peace', 'Hamlet' and 'Star Trek') Murray shows a complete lack of interest and imagination.

The heavy hand of narrative is not the only way to tell a story. We don't need a "cyberdramatist" the likes of a Dickens or a Shakespeare to show us the way. She could have explored the work of Miyamoto, Wright or Kojima and the stories that arise out those gaming experiences. Instead she focuses on the Miller Brothers because they offered up the most conventional form of storytelling. Eight years on, their impact is almost forgotten. Above all, people want to act - not in the theatrical sense, but in the name of imaginative 'play'. Maybe someday she'll prove us all wrong and the "Dr. Quinn Holodeck" will sweep us up in the rapturous joy of existing in a town populated by:

"...blacksmiths, barbers, general store owners, saloon keepers, scouts, and, of course, female doctors and who could be given their own homesteads or boardinghouse rooms in particular physical locations within the fictional world."

Sounds like fun.

Criticism aside, I did enjoy the chapter "Eliza's Daughters". Murray's look at procedural characters and believable agents proved informative and intriguing. If only the rest of the book were as objective and plausible then I might actually believe the hype surrounding, "Hamlet on the Holodeck".



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