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Windows Game Programming for Dummies, Second Edition

Windows Game Programming for Dummies, Second Edition

List Price: $29.99
Your Price: $19.79
Product Info Reviews

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Rating: 2 stars
Summary: Windows Game Programming for Suckers
Review: This book is really substandard. Instead of trying to explain how to use direct X and write games, the author simply throws code at you. Worse yet, it's poorly documented code. If you don't like the "here's the code, you figure it out" approach, do not buy this book.

Rating: 5 stars
Summary: Really good!
Review: This book, when first read, can be a little confusing, with all the BOB functions and stuff. But then you start to understand it. Right now I'm in the process of rewriting all the functions with classes and DX7.

Rating: 5 stars
Summary: GREAT BOOK!
Review: This book is the best book I have ever read on game programming. If you have never programmed a game, but have programmed in C or C++ for DOS, and want to do game programming for Windows I would recommend this book. The book is not hard to understand, even if you are new to C programming. It covers the basics of Windows progamming, DirectDraw, DirectSound, and DirectInput without all the unnecessary details. BUY THIS BOOK!

Rating: 5 stars
Summary: A god-like book !
Review: As the stars says :)
But as a dane some of the words are hard to read

Rating: 5 stars
Summary: Great Book
Review: This book is perfect for people who haven't programmed in windows before, or have little experience in this field. This book is not however for people with no programming experience. I have a lot of experience in DOS programming, a little too much. I have programmed in windows with OpenGL before, but never continued to program in windows. Until now. Overall, a great intro to windows gameprogramming. Now I don't have to go to DOSGPA(DOS Game programmer anonymous) every tuesday.

Rating: 5 stars
Summary: EXCELLENT book for beginning Windows game programmers
Review: I'm not going to bother writing another review and include all the different things that are in this book. There are enough reviews about that. As the description says, he covers the Windows basics, sound, input, graphics manipulation, AI, physics, and much more.

One thing I would like to make absolutely clear. I own all of Andre's other books, and whenever I read reviews of them, they all seem to have several people saying one thing in common. Simply put, these people say "I knew NOTHING AT ALL about programming, and I read 4 pages of his book and was not able to write my own DOOM game. This book sucks!!!"

COME ON PEOPLE!!! That is like expecting your FIRST EVER driving lesson to make you an expert. Or taking ONE class on auto mechanics and expecting to be an ASE certified tech. It isn't going to happen.

Get real. He openly says you MUST have some basic knowledge of C. The book does not suck because some people refuse to learn. I own SEVERAL assembly language books, beginner to advanced. Most of the advanced makes no sense. Did I write reviews and say it sucks? No. It doesn't suck because I refuse to learn and expect everything to be given to me like some of these reviewers.

Windows Game Programming for Dummies is an excellent book for ANYBODY new to programming. Put it this way: I have NEVER, EVER written anything for Windows. I used an old Borland C++ 3.1 for Windows compiler, took Andre's first example, changed one variable, and made it work. If it hadn't been for Andre, I wouldn't have ever tried to program in Windows.

This book makes it so easy. If you have read his previous books, but gave them a bad review (for whatever reason), give this one a shot.

In closing, if you are considering making the move to Windows game programming, but haven't because of all the complexity, the answer is here. If you are one of these people who say "I couldn't ever do it, it's way too hard", I said the exact same thing before I tried once, and I did it. And I had NEVER done it before.

Nothing complex. No MFC, COM, OWL, or otherwise. Just the basics. And it works.

Just remember that you do need to have some C (NOT C++) experience. You don't have to be an expert, but 6+ months of experience would really help. This book does not teach you C, rather, it shows you how to apply what you have already learned.

Rating: 4 stars
Summary: Excellent place to start in DirectX programming
Review: This book is great for beginning DirectX programmers! The reader must know C and some windows programming however. The author touches on some very basic windows programming, but then gets into DirectX and how to use it in your games. The book is easy to follow but much of the source code is on the CD which is a bummer when you are reading where there is no computer available. The author includes many wrapper functions that you can use; I prefer not to but they help in learning. The DirectSound section was limited. Again, a great book to start out and get your feet wet!

Rating: 2 stars
Summary: The easy directx way
Review: That is a 5 stars book, but is outdated and replaced by new books.

Rating: 5 stars
Summary: BEST GAME PROGRAMMING BOOK EVER!!!
Review: Well, i own many game prog. books. but this one is the best of my collection. If you know C/C++ and want to write games, this is the best book for u. I have been programming in DOS and i never thought i would switch to windows. I did, after reading thru this book. I could program in WINDOWS in JUST FOUR HOURS. U HEARD IT RIGHT. If you can read thru the first 6 chapters and understand it you can do basic programming in windows. then it is up to you to develop your skills. YOU HAVE DONE A VERY GOOD JOB ANDRE. KEEP IT UP.THIS BBOK IS FOR EVERYONE WHO WANTS TO PROGRAM GAMES IN WINDOWS USING DIREXTX. This BOOK is worth every penny.

Rating: 5 stars
Summary: Da Best Yet of Andre
Review: This book rocks. True, there are a few slight problems, but it has seriously helped me get off the ground with DirectX. 5 months ago I got this book, now I'm programming DirectX with style and games like the professionals. I can't wait for Andre's new book ! :D


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