Rating: Summary: Great author = great book Review: Andre Lamothe is a great author of video game programming. This book is evidence of that fact, it is filled with useful examples and it really targets the appropriate audience. I think some people don't understand that books (especially game programming books) are not real time and the author can't predict how new technology could add new requirements to the example code. That is why some of the examples need a little tinkering here and there, but not many do. If you buy a book written within the last year and you keep up to date with the latest compiler you should be fine. A job well done.
Rating: Summary: great book, but you need to know c++ Review: the other guy did 1 star to this book, because he wants to learn how to make games like unreal with a 400 pages book,and without knowing c++ , and he cant even realize what is a compiler, this sucks
Rating: Summary: O.K. Review: The content of this book was pretty good but the format in which it was done was apalling. It should have been done in the (sams) 21 day format it would have made it a lot clearer. The author did well to handle such a vast subject.
Rating: Summary: CLEAR, FUN and POWERFUL Review: Well, I love this book. I really had no experience in windows programming and other books were too serious to be easily understandable. Andrè Lamothe is a special person, because he has the knowledge and he his able to explain the most complex things in an easy and fun way; if only other programmers could be able to share their knowledge this way then you will need half the time to learn whathever you want. Mr. Lamothe please go on!
Rating: Summary: NEOPHITER Review: First of all this book is great. It explains everything perfectly well. Anyone who saw the review of this book by Neophiter, just ignore it because he doesn't know anything. How do you expect learn how to make a game like UNREAL in one sitting and not knowing a programming language? It says perfectly well that it teaches game programming using C/C++. P.S. It took the people years to create UNREAL and they had a group of people making the game. You think you are going to make a game like that in a couptle of houurs?
Rating: Summary: I wish there were fewer stars... Review: I hate this book! Who wrote this thing? It didn't explain anything, all he did was throw code out, and I can't catch anyway. I don't know C++, how many dummies know C++? How can you expect me to know C++? It didn't explain what I needed, and I still can't right DOOM, and that games like 12 years old! I want to right Unreal, and I want to right it in you know, one sitting! Just tell me what to put into my computer! What the heck is a compiler, anyway? I have Word 95, but that's it. C'mon. I don't want to pay money, I want to make money! Don't buy this book if you want to be successful.
Rating: Summary: DO NOT buy this useless book! Review: I really hate this book it think is very hard to understand,Andre just throws a bunch of code at you and doesnt rally tell yo what to do with it. I got confused and contacted Andre and he was a real jerk to me and insulted me. I do not like him or his book. So DO NOT buy this book!
Rating: Summary: Excellent introduction to DirectX programming Review: First of all, before buying this book make sure you know C/C++. If you know C/C++ this book is an excellent resource for beginning DirectX programmers. The book does not cover very advanced topics but it will get you going on the right track. After reading this book you should be very familiar with DirectDraw, DirectSound, and DirectInput; these skills will allow you to make rather complex applications in a short time. If you want to learn DirectX programming, this book is a great place to start.
Rating: Summary: finally, a book for stupid people... Review: now all us dumb people can make games
Rating: Summary: Great book with a confusing title ! Review: This is one of the best programming titles I've read, for someone who knows 'C' and a bit of C++. It covers most of the basics of Windoze programming (enough to get you going) and then covers DirectX quite well. The title is a mistake. It is not "for dummies" (e.g. a beginners primer). If you have little or not programming experience you will get lost very quickly. It also undersells the book - it is a good book for experienced programmers who want to tinker with DirectX. The *only* flaw I could find was that Lost surfaces don't appear to be mentioned, or handled by the code. It would be nice if Direct3D was covered, but this would involve the book being 6 times its current size. If you want to learn 3D, read the author's "Black Art" book which is Dos-based, but very good.
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