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Windows Game Programming for Dummies, Second Edition

Windows Game Programming for Dummies, Second Edition

List Price: $29.99
Your Price: $19.79
Product Info Reviews

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Rating: 4 stars
Summary: Very well written
Review: This is a great value and an overall well done book. The C++ code in this book ranges from beginner to intermediate level. It also provides an engine that makes game development easier. About the only complaint is that he doesn't go over things that would be useful in games like scrolling. But it is a good value and I highly recommend you buy it if you want to make games.

Rating: 5 stars
Summary: This book is great!
Review: This book made me realize how powerful DirectX really was. With this book, you are able to understand how to create your own video games. It also has a chapter on how to publish your game, once you have completed it. One of my favorite sections in this book is 'The Part of Tens' where the author lists the ten basic rules of game design and the ten biggest mistakes game programmers make. This book is definitely a must-have.

Rating: 5 stars
Summary: Finally!
Review: Finally, a new edition of this classic game programming text. Wonder what took the publisher so long to update it. This is the book that got me on the way to writing and publishing my own games four years ago, and now that it has been reissued, I've bought it for my college-aged, game-obsessed nephews. If you've recently learned C++ or just haven't flexed that muscle in a while, this is a great way to utilize it, and this book contains everything you'd ever need to know to get up and running quickly with DirectX.

Rating: 5 stars
Summary: Way to go Andre!!
Review: Though this is one of the simpler game programming books I own it is my favourite. It is simple, straightforward, and to the point with well explained concepts and useful demos to get you up and running in no time. This book is accessible for beginners and still useful for more experienced programmers as well. ...

Writing my own video game has been a lifelong dream of mine. ...

Rating: 5 stars
Summary: A Great Book For Starting Game Program
Review: This book will teach you (if you read it carefully) how to write
basicly any 2D computer game.
It would be a good idea to know a little about c++ though.
But all in all a great book.

Rating: 1 stars
Summary: Way out of date
Review: I'm writing this in May 2002. This book is now four years old, so the information is pretty much irrevelant. While one can argue the principles of Windows game programming are the same, you simply can't do much with the information in this book any more. The content, while useful when the book first came out, is just outdated. Besides, there are a lot of inaccuracies in the book (e.g., "first games were written for UNIX mainframes in the 60s and 70s"... UNIX mainframes?).

If you are an aspiring game programmer, look for books published within the past 12 months -- and there are many good volumes on DirectX 8 programming.

Rating: 5 stars
Summary: Andrè Lamothe is Awesome!
Review: This has got to be one of, if the THE best 'Teach yourself' book I have ever bought. There is not much else to say. The author is funny, intellegent, understandable, and competent. What more do you want. The code is flawless, the samples incredible, and the ease of understanding is right in line with the Dummies books. I also bought Tricks of the Windows Game Programming Gurus (more advanced, ISBN: 0672313618) by Lamothe. These two books make an excellent foundation if you want to learn DirectX and game programming!

Rating: 4 stars
Summary: Another Andre Lamothe Book
Review: This book is very much like most Andre Lamothe Books. They will get you off the ground and programming VERY fast BUT they won't get you much further (dummies books arn't suspose to). If you don't yet own an Andre Lamothe book - Buy one (they're all for beginners). If you DO own an Andre Lamothe Book, remember - the first half of all of his books are identical.

Rating: 3 stars
Summary: Ok in its day probably but far too outdated now
Review: Bought this a couple years back. Unfortunately, with DirectX 8 currently (with major revisions nontheless), this book is of little use currently unless you want to learn and develop in ancient technology. Your time and money would be better spent learning DirectX 8 IMHO though...

Rating: 2 stars
Summary: Game programming at its worst...
Review: I bought this book because I thought it would be a good place to start in the world of DirectX game programming. But, this book just seemed to drag on and on, and didn't really explain everything in the best of details. You might pick up one thing here and another thing there, but its not really worth the money. I must have spent half of my time trying to figure out one tiny thing, and I ended up looking around for tutorials. If you want a good book on DirectX, you probably wont find one. I do however suggest reading Microsoft's DirectX 8 documentation, which includes great examples and everything you will ever need. For a paper reference, you should also get Microsoft's "Inside DirectX". It might be a little outdated and a tiny bit advanced at times, but it does help in many situations since DirectX will always look and feel the same with every version.


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