Rating: Summary: By professionals, for professionals Review: Published by the same folks who brought you Game Programming Gems (and edited by one of the more prolific AI authors in that series), AI Game Programming Wisdom provides a wealth of real knowledge by actual game programming professionals, not professional authors. As a game programming professional, the number of game programming books that sit on my shelf is fairly small. Most have nothing interesting or meaningful to offer beyond rudimentary descriptions and concepts.AI Wisdom is definitely a cut above the rest. The topic selection is intelligent and relevant, and the articles are all of a consistent quality and polish. I've already referenced articles several times when writing production code, and several co-workers have borrowed it when they had a particularly tricky problem to solve. This is simply a must-have resource for any professional AI programmer, period. Or, if you're an amateur or hobbyist looking to see the tricks and techniques professionals use, then this is a book you absolutely can't afford to miss.
Rating: Summary: Absolutely Indispensable Review: This book is solid gold and belongs on the shelf of all serious game designers. Programming an AI for a game is a formidable task. But with the secrets revealed in this book you will have an advanced AI up and running in no time. Logically arranged, and with copious sample code, this book is a powerful addition to your toolbox. Get this book. You won't be disappointed
Rating: Summary: The most complete, the most usefull resource... Review: This is the best book in my library. Write by professionals, with usefull techniques and well explained details of almost every cool aspects of AI in the game programming world.
Rating: Summary: Up to date coverage of all things AI. Highly recommended. Review: Written in the same format as the Game Programming Gems books this book should be the first thing you buy if you're serious about AI. Well written and edited by some of today's most knowledgable AI programmers the topics covered include path planning, race AI, team tactics, finite state machines, scripting etc. The path planning section of the book alone is priceless. I did feel there may have been a little overlap with some of the AI sections in the Game Programming Gems books and one or two pearls of wisdom could have been expanded upon but other than that it was hard to fault the book. Therefore, get it! Read it! Treasure it!
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