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Tricks of the Windows Game Programming Gurus (2nd Edition)

Tricks of the Windows Game Programming Gurus (2nd Edition)

List Price: $59.99
Your Price: $41.73
Product Info Reviews

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Rating: 4 stars
Summary: deleted
Review: deleted

Rating: 5 stars
Summary: "Not Only The Best Ever, But a great Buy"
Review: There Isn't much more to say. I think all serious game programmers should have a copy this book! Thanks Andre' for another great book!

Rating: 5 stars
Summary: "UNBELIEVABLE"
Review: How does Andre' come up with the exact book I was looking for to begin windows game programming. This book covers just about everthing, including DirectX 8 graphics, 3D, AI, Fuzzy Logic, and more.A special thanks Andre for such a great "CD". I know all the extra time that goes into a CD, besides writing such a great book! This book is just the learning tool I was looking for.

Rating: 5 stars
Summary: The Final Word on Modern Game Programming
Review: Since 1999, Tricks of the Windows Game Programming Gurus has been everything you need to know about game programming. For the uninitiated newbie, there's the complete ground-up path starting from game development theory, Windows and GDI, COM, and all the major components of DirectX. For the intermediate and advanced developer there's plenty of higher-end material, ranging from in-depth vector coverage to physics to artificial intellignce. Overall the simple fact is that you won't find such a complete, self-contained game development education anywhere else. No matter who you are, you'll find something new and useful, and probably lots of it.

To the critics who claim it's behind the times or just a rehash, you're only demonstrating an embarassing lack of understanding. The fact is, 2D game programming reached equillibrium years ago and this book manages to bring it into today's game development world with a solid DirectX foundation.

In short, no other book offers what you'll find here. End of story.

Rating: 5 stars
Summary: Not Without Applause
Review: Granted writing books on game programming isn't new, it's rare for those to be as fundamentally complete as Tricks. I've seen opinions from those who believe they'd rather see Lamothe write a book about 'How To Program Unreal II', but what would that take? A few dozen 1000-page volumes? If you're at a level that necessitates the need for such advanced education, you won't be shopping for such a book--you'd be writing and publishing the games! Rather, Lamothe has thoroughly nailed down the tracks of all aspects of game programming, from A to Z.
Having previously read through his Tricks of the Game Programming Gurus, First Edition, Lamothe has made another important delivery to the beginning game programmer with this Second Edition by updating it to keep pace with the latest gaming technology. If you seek out a career in this reassuring field, but know little of game programming, I highly recommend this book. The next logical step would be towards advanced DirectX programming, set within the 3D stage, which Andre' Lamothe is finalizing with his next book, "Tricks of the 3D Game Programming Gurus, Advanced 3D Graphics and Rasterization." I look forward to reading it, and applaud his work!

Rating: 5 stars
Summary: A solid book.
Review: First off, let me say that the original "Tricks of the Windows Game Programming Gurus" was a wonderful book to begin with. Now, Mr. LaMothe has taken that book, polished it and updated it with support for the latest version of DirectX, DX8.

Early reviews acted as if this was trying to be a completely new book. It's not. It's a second edition. This is what happens in the book world. Authors update books to fix any small errors, add a little more polish (if possible) and in this case update it to the latest technologies.

Anyone wanting to get into the game industry should buy this book.

Rating: 5 stars
Summary: A Complete Manual
Review: Andre Lamothe has built a programming guide that entails a book and a CD. Used together, you should be able to master fuzzy logic, AI, animation, complex math, Direct X...anything and everything you would need to build great games. Lamothe's humor and insight makes this easier to read and more enjoyable than the typical drab tech books! I recommend this book...it deserves an A+.

Rating: 5 stars
Summary: Great Book!
Review: I guess I would like to start by saying thanks to André for taking the time to update this book to work with the latest version of DirectX and updating his code so that it is current.

For you other people, get over it!!! How many of you that are bashing this book have anything published? I mean it is simple, you can browse the book and determine the content in it before you buy it!!! It is your fault for buying it if it is not giving you what you want. But let's keep things in perspective, the public asked André to update the existing book and he did with the usual style and flare that his fans have come to enjoy. He did not have to do this, but he did and the book is another chapter in a long history of excellent work.

I urge others to at least review the book for yourselves and determine if the information contained in it is useful to you. Do not listen to the bad reviews of people that are upset because they cannot write a book of their own and make some money (which most of the bad reviews complain about). Or someone that does not understand the book or game programming business. Simply take the time (like most intelligent people do) to research the book a little before you purchase it. I think you will find the book is useful and presents its information in a clear and concise manner.

This book is a learning tool that anyone can learn something from and if you feel that you are an advanced game programmer and need some 3D information, André will be releasing a book to cover those advanced topics very soon (according to his website). So, wait until its release and perform your research on that one to determine if it meets your needs.

-Larry P

Rating: 5 stars
Summary: Read It Quick It Might Get Stolen...
Review: I am a computer programmer and I had a project requiring Direct X. I needed to come up to speed quickly, bought Andre Lamothe's book, and was able to work magic as a result. I found Lamothe's book to be easy to navigate. I loved the examples, they really helped me get the material!!

Another co-worker is just getting into 3D animation. He stole the book from me and I have not received it back, and may never. I can tell that his skill set has improved as he has been working with the book diligently. I am amazed at his quick ability to master Lamothe's content.

Rating: 5 stars
Summary: Great book for those who want to make Windows PC games.
Review: LaMothe has out-done himself once more. This book is an excellent starting point teacher/guide/reference for any programmer who is interested in learning how to create windows games. LaMothe teaches the reader the basics of windows game programming and design through well partitioned chapters. The book guides the reader in basic techniques for making a 2d game engine, introduces how to use direct x api's, and then goes into important optimization and advanced techniques. There are also two even more advanced books on the cd as well as an entire library/collection of EXTREMELY useful tools. If you want to make games... this book is a MUST. The first edition was great, but the second is an updated, more thorough, more valuable MANDATORY ASSET for those out there who are ready to dive into the world of game creation.


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