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Advanced Graphics on Vga and Xga Cards Using Borland C++

Advanced Graphics on Vga and Xga Cards Using Borland C++

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Rating: 5 stars
Summary: Excellent advanced graphics settings
Review: Advanced Graphics on VGA and XGA Cards using C++ is the best 3D graphics reference I ever read! It shows how to program 3D objects using the (x,y,z) coordinates and the explanations are shorts, simple but require a strong knowlege of mathematics. If you understand everything in this book, you'll surely be able to program powerful software like Softimage, but the book don't start at beginning and I suggest you to learn beginner/intermediate C++ programming before investing in this book. Another advice : you'll need AT LEAST Mathematics 101 and 203 to understand the explanations. If you don't have any of these course, don't waste your time and money. It's an advanced book, it's hard, really hard, but if you want to know more about computer's graphics, you'll find your answers in that book for sure!

Rating: 5 stars
Summary: Excellent book for 3D graphics programmers!
Review: This is the most fascinating book I have read on 3D computer graphics. It's undoubtedly 5 star. Whoever said "it's really bad for intermediate C programmers" should realize that this book is meant to teach you fundamentals of graphics programming and not fundamentals of C++ programming. The title of the book says it all. The reader is assumed to be an intermediate-to-advanced C++ programmer. I have read this book in great detail. It gives the theory of 2D and 3D graphics as well as code examples. To all graphics programmers: if you don't have this book, you're missing something. It's an awesome book. I refer to it all the time. What surprises me is that this book has been written by folks at London School of Economics.

Rating: 5 stars
Summary: Excellent book for 3D graphics programmers!
Review: This is the most fascinating book I have read on 3D computer graphics. It's undoubtedly 5 star. Whoever said "it's really bad for intermediate C programmers" should realize that this book is meant to teach you fundamentals of graphics programming and not fundamentals of C++ programming. The title of the book says it all. The reader is assumed to be an intermediate-to-advanced C++ programmer. I have read this book in great detail. It gives the theory of 2D and 3D graphics as well as code examples. To all graphics programmers: if you don't have this book, you're missing something. It's an awesome book. I refer to it all the time. What surprises me is that this book has been written by folks at London School of Economics.

Rating: 2 stars
Summary: REALLY BAD FOR INTERMEDIATE C PROGRAMMERS!!!!!
Review: When I bought this book I thought it would teach the step from Intermediate C programming to Advanced. But it seems to just takeoff with unknown keywords, headers, and operators. This is a really bad book for Advanced C programming. I would recommend "Teach yourself Advanced C in 21 days". It's much better.


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