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Win32 Game Developers Guide With Directx 3

Win32 Game Developers Guide With Directx 3

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Product Info Reviews

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Rating: 1 stars
Summary: Worst DirectX Book Of All Time
Review: Absolutely the worst DirectX book ever written (so far) for the following reasons: 1. Obtuse explanations. 2. Poor writing style. Needed better outlining and "headings" for organizational purposes. 3. In my opinion, the worst class library ever developed in the history of class libraries. 4. Just pasted code sections of his horrible class library and went over it few lines at a time. 5. And speaking of code, he put some of the "ugiliest" code I have ever seen on those pages - what a waste of paper.

Rating: 2 stars
Summary: Makes the SDK documentation look sagely by comparison.
Review: One of the big reasons for reaching for a book on DirectX programming is that while the SDK documentation and examples are generally complete in content, they leave you wanting for both the 'big picture' and for a strategic feel for how to adapt DirectX for your specific needs.This book does nothing to help bridge that gap. The author makes early assumptions about the sort of program you want to write, then goes about writing wrapper classes that obscure all of the functional features of DirectX just to fit his unhelpful viewpoint. You'll spend most of your time with this book trying to track down what DirectX functions are called when, and if they're really necessary, or just the excess baggage of the author's desire to use the same code example for the entire text

Rating: 5 stars
Summary: Keith Weiner really knows his stuff.
Review: The chapters written by Keith Weiner were excellent reading. Anyone that wants to learn about sound in win32 game programming should read these. Andre LaMothe should read it too, and take notes on how to write books.


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