Description:
The Mac 3D Handbook contains a valuable set of tutorials for those trying to master the 3D graphics and animation learning curve on either a Mac or a PC. The handbook opens with an overview of how animation and 3D graphics work, and contains lots of fundamental information--not just on the field itself but also on outfitting a computer with the right software and hardware. It also covers the beginning stages of the production process, from script to storyboard to early modeling and on through final rendering. The chapters on materials and texture mapping are noteworthy. Author Craig Lyn builds a spacecraft from scratch, demonstrating the many different layers of textures that must be applied before it starts to look realistic. Rendering the images in Electric Image doesn't hurt either. Electric Image is used for most of the tutorials and demos, and the information from these can be applied to any 3D application. The same holds true for the models, which on the CD-ROM are available in DXF, 3DMF, and FormZ formats. The field of 3D graphics and animation isn't biased toward platform, so it's not clear why this book focuses on the Mac. The information in it will be useful to anyone starting out in the field, and even experienced users will pick up a few tips. As in any technology-based industry, the tools change rapidly in the 3D world, so some of the information on hardware and software is a little outdated. For example, there is no reference to Apple's PowerMac G4, but there is a copy of Ray Dream designer--which hasn't been produced for years--on the CD-ROM. The information on modeling, mapping, animating, and texturing is all very useful. With minor translation, you can apply it to any platform. --Mike Caputo
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